Halo 3: ODST ViDoc: Terra Incognita: Difference between revisions

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'''1:02 - Curtis Creamer:''' One of the great challenges that we had with ODST was, since we didn't want to be travelling all across the universe in this gigantic space opera, we wanted to really focus on one place.
'''1:02 - Curtis Creamer:''' One of the great challenges that we had with ODST was, since we didn't want to be travelling all across the universe in this gigantic space opera, we wanted to really focus on one place.


'''1:13 - Paul Bertone Jr.: '''The Hub was the single most technical thing that we've ever accomplished in the Halo engine.
'''1:13 - Paul Bertone Jr.: '''[[Mombasa Streets (Level)|The Hub]] was the single most technical thing that we've ever accomplished in the Halo engine.


'''1:20 - Curtis Creamer: '''There was a lot of work done to try to come up with smart ways that we could build the city. It's definitely the biggest environment that we've, that we've made in any Halo game.
'''1:20 - Curtis Creamer: '''There was a lot of work done to try to come up with smart ways that we could build the city. It's definitely the biggest environment that we've, that we've made in any Halo game.
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'''3:15 - Martin O'Donnell:''' You're alone, you're in the city, you're trying to unravel a mystery, that's the feeling you have every time you're the Rookie.
'''3:15 - Martin O'Donnell:''' You're alone, you're in the city, you're trying to unravel a mystery, that's the feeling you have every time you're the Rookie.


'''3:26 - Joseph Staten: '''What's fun about being an ODST? How's he different from the Master Chief? What kind of challenges does he face versus the Chief?
'''3:26 - Joseph Staten: '''What's fun about being an [[Orbital Drop Shock Trooper|ODST]]? How's he different from the [[John-117|Master Chief]]? What kind of challenges does he face versus the Chief?


'''3:32 - [[Dan Miller]]:''' If they're not the walking tank, they really have to pick up weapons that they're going to use.
'''3:32 - [[Dan Miller]]:''' If they're not the walking tank, they really have to pick up weapons that they're going to use.


'''3:39 - Joseph Staten:''' There were weapons that we added. The silenced submachine gun and the silence pistol are absolutely the best tools for the job. Something the ODST's have that Spartans actually don't.
'''3:39 - Joseph Staten:''' There were weapons that we added. The [[M7S Caseless Submachine Gun|silenced submachine gun]] and the [[M6C/SOCOM|silenced pistol]] are absolutely the best tools for the job. Something the ODST's have that Spartans actually don't.


'''3:49 - Paul Bertone Jr.:''' Silenced weapons at night; they feel cool, they look awesome, they're really sweet to use.
'''3:49 - Paul Bertone Jr.:''' Silenced weapons at night; they feel cool, they look awesome, they're really sweet to use.
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'''4:10 - C Paul Johnson:''' In a lot of ways it feels like Halo 1, because there's... it's back to single wielding.
'''4:10 - C Paul Johnson:''' In a lot of ways it feels like Halo 1, because there's... it's back to single wielding.


'''4:15 - Paul Bertone Jr.:''' Dual-wielding. Paul doesn't like dual-wielding. So we cut it. (laughs)
'''4:15 - Paul Bertone Jr.:''' [[Dual Wielding|Dual wielding]]. Paul doesn't like dual wielding. So we cut it. (laughs)


'''4:23 - Michael Wu:''' VISR mode is really cool and it evolved a lot. There were versions that looked really great for the art, but yeah, maybe they didn't do such great things for the design.
'''4:23 - Michael Wu:''' [[VISR]] mode is really cool and it evolved a lot. There were versions that looked really great for the art, but yeah, maybe they didn't do such great things for the design.


'''4:33 - Blake Low:''' It affected how we lit something. We made this building and it looked great, we thought it was fine. You turn on the VISR mode you realize: that's really just a square.
'''4:33 - Blake Low:''' It affected how we lit something. We made this building and it looked great, we thought it was fine. You turn on the VISR mode you realize: that's really just a square.
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'''6:30 - Paul Bertone Jr.:''' We want to experience the story through the eyes of many different characters.
'''6:30 - Paul Bertone Jr.:''' We want to experience the story through the eyes of many different characters.


'''6:33 - Martin O'Donnell:''' We wanted to bring back the guys from ''Firefly ''again: Nathan Fillion, Adam Baldwin and Adam Tudyk. Trying to find the perfect film-noir blonde we thought about Tricia Helfer.
'''6:33 - Martin O'Donnell:''' We wanted to bring back the guys from ''Firefly ''again: Nathan Fillion, [[Adam Baldwin]] and [[Alan Tudyk]]. Trying to find the perfect film-noir blonde we thought about Tricia Helfer.


'''6:44 - [[Tricia Helfer]]:''' (as Dare) Orders are orders.
'''6:44 - [[Tricia Helfer]]:''' (as Dare) Orders are orders.
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'''6:46 - [[Nathan Fillion]]:''' (as [[Buck]]) Come on, Veronica. What could be more important than that carrier?
'''6:46 - [[Nathan Fillion]]:''' (as [[Buck]]) Come on, Veronica. What could be more important than that carrier?


'''6:50 - Tricia Helfer:''' (as [[Dare]]) My orders. And Buck? Call me Captain. I'll pass on that dance, but you can show me where to sit.
'''6:50 - Tricia Helfer:''' (as [[Dare]]) My orders. And Buck? Call me [[Captain (Navy)|Captain]]. I'll pass on that dance, but you can show me where to sit.


'''6:59 - Joseph Staten: '''These little scenes we wanted to have their own mystery. It was the story of one guy, one object, one hig-action moment. And for us the clue objects were the key.
'''6:59 - Joseph Staten: '''These little scenes we wanted to have their own mystery. It was the story of one guy, one object, one high-action moment. And for us the clue objects were the key.


'''7:12 - Buck:''' Dutch? We need to get above this crap, link up with the B-net. One of our drones must have seen where they hit.
'''7:12 - Buck:''' Dutch? We need to get above this crap, link up with the B-net. One of our drones must have seen where they hit.
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'''7:17 - Lars Bakken:''' When you find a clue you're actually going back in time and playing in the boots from another ODST's perspective.
'''7:17 - Lars Bakken:''' When you find a clue you're actually going back in time and playing in the boots from another ODST's perspective.


'''7:24 - [[Dutch]]:''' (to Longsword pilots flying by) Good hunting, boys. I'm keeping my boots on the ground.
'''7:24 - [[Dutch]]:''' (to drones flying by) Good hunting, boys. I'm keeping my boots on the ground.


'''7:29 - CJ Cowan:''' We've got five main characters.
'''7:29 - CJ Cowan:''' We've got five main characters.
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'''7:32 - Joseph Staten:''' Each of the characters have things to say from first person. Not only ground you in the character, but also give you some really useful tactical information about the battlefield.
'''7:32 - Joseph Staten:''' Each of the characters have things to say from first person. Not only ground you in the character, but also give you some really useful tactical information about the battlefield.


'''7:41 - Dutch:''' There's a Covenant dropship behind us, they must know this is our rally point.
'''7:41 - Dutch:''' There's a [[Covenant]] [[Phantom|dropship]] behind us, they must know this is our rally point.


'''7:43 - Dutch: '''Where the heck did these buggers come from?
'''7:43 - Dutch: '''Where the heck did these [[Yanme'e|buggers]] come from?


'''7:46 - [[Mickey]]: '''Underground tunnels are filled with the damn things!
'''7:46 - [[Mickey]]: '''Underground tunnels are filled with the damn things!