Pez'tk-pattern fuel rod gun: Difference between revisions

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*In ''Halo 2'', Grunts react very erratically upon receiving Fuel Rod Guns. When they perform their animation, one arm extends through the weapon.
*In ''Halo 2'', Grunts react very erratically upon receiving Fuel Rod Guns. When they perform their animation, one arm extends through the weapon.
*In ''Halo PC'' Multiplayer, the weapon's barrel will retract into the weapon when fired. Whether this is the firing mechanism or a recoil compensator is unknown, but the weapon has very little recoil on the hands of the Spartan, supporting the latter.
*In ''Halo PC'' Multiplayer, the weapon's barrel will retract into the weapon when fired. Whether this is the firing mechanism or a recoil compensator is unknown, but the weapon has very little recoil on the hands of the Spartan, supporting the latter.
*There is a discrepancy about how much the weapon actually weighs. In ''[[Halo: First Strike]]'', [[Corporal]] [[Locklear]] had difficulty lifting the gun when he attempted to shoulder it. However, Grunts seem to have no problem hefting the gun around in ''Halo: Combat Evolved'', so whether the situation is between the gun's weight or a comparison of [[Unggoy|Grunts']] and [[Marine]]s' strengths is unknown. It is strongly believed however, that Grunts are in fact stronger than their size lets on. Also, the model of the Fuel Rod Gun used in Halo: CE and First Strike might have been heavier than the most recent variants, or Locklear never expected the thing to be so heavy.
*There is a discrepancy about how much the weapon actually weighs. In ''[[Halo: First Strike]]'', [[Corporal]] [[Locklear]] had difficulty lifting the gun when he attempted to shoulder it. However, Grunts seem to have no problem hefting the gun around in ''Halo: Combat Evolved'', so whether the situation is between the gun's weight or a comparison of [[Unggoy|Grunts']] and [[Marine]]s' strengths is unknown. It is strongly believed however, that Grunts are in fact stronger than their size lets on. Also, the model of the Fuel Rod Gun used in ''Halo: CE'' and ''First Strike'' might have been heavier than the most recent variants, or Locklear never expected the thing to be so heavy.
*In ''Halo: Combat Evolved'', the Fuel Rod Gun in the game code is referred as the Plasma Cannon.
*In ''Halo: Combat Evolved'', the Fuel Rod Gun in the game code is referred as the Plasma Cannon.
*The Fuel Rod Gun was originally meant to be a Grenade Launcher. But it was changed to a Covenant rocket launcher. It can viewed on this [http://www.youtube.com/watch?v=7Tqrfy4SR7I video.]
*The Fuel Rod Gun was originally meant to be a Grenade Launcher. But it was changed to a Covenant rocket launcher. It can viewed on this [http://www.youtube.com/watch?v=7Tqrfy4SR7I video.]
*[[The Arbiter(level)|The Arbiter]] has the most fuel rod guns in it of any Halo game. There are dozens of [[grunts]] wielding it in the [[Banshee]] portion of the level.
*{{Levelname|The Arbiter}} has the most fuel rod guns in it of any Halo game. There are dozens of [[Grunts]] wielding it in the [[Banshee]] portion of the level.
*The Halo 3 mission, The Covenant, has by far the most Fuel Rod Guns in Halo 3. The War Chieftain at the start wields a Fuel Rod Gun; a supply case containing a Fuel Rod Gun next to the first supply case containing a Beam Rifle; another War Chieftain at the third tower; a supply case containing a Fuel Rod Gun at the third tower on the right side; a Brute Captain protecting the first [[Deployable Lookout Tower]]; another protecting the second one; a crate containing two Fuel Rod Guns in a cave; a supply case containing a Fuel Rod Gun above the cave next to the Plasma Battery; another protecting the third one; another protecting the final one; two War Chieftains on each [[Scarab]]; and finally, two to six Fuel Rod Gun-wielding Heavy Grunts (depending on difficulty) in the Citadel.
*The ''Halo 3'' mission, The Covenant, has by far the most Fuel Rod Guns in ''Halo 3''. The War Chieftain at the start wields a Fuel Rod Gun; a supply case containing a Fuel Rod Gun next to the first supply case containing a Beam Rifle; another War Chieftain at the third tower; a supply case containing a Fuel Rod Gun at the third tower on the right side; a Brute Captain protecting the first [[Deployable Lookout Tower]]; another protecting the second one; a crate containing two Fuel Rod Guns in a cave; a supply case containing a Fuel Rod Gun above the cave next to the Plasma Battery; another protecting the third one; another protecting the final one; two War Chieftains on each [[Scarab]]; and finally, two to six Fuel Rod Gun-wielding Heavy Grunts (depending on difficulty) in the Citadel.
*It appears as though the barrel and the yellow piece covering it retracts into the weapon when not in use. This is evidenced by the animation that plays when you switch to it. This is also similar to the way that a Wraith retracts its main cannon when not in use.
*It appears as though the barrel and the yellow piece covering it retracts into the weapon when not in use. This is evidenced by the animation that plays when you switch to it. This is also similar to the way that a Wraith retracts its main cannon when not in use.


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