Sangheili Zealot: Difference between revisions

Undo revision 972212 by General Paradox (talk)
(y do they do this?)
(Undo revision 972212 by General Paradox (talk))
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*''[[Outskirts (Level)|Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
*''[[Outskirts (Level)|Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
*''[[Metropolis (Level)|Metropolis]]'' (Legendary only) - As one gets to the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
*''[[Metropolis (Level)|Metropolis]]'' (Legendary only) - As one gets to the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
*''[[Gravemind (Level)|Gravemind]]'' - At the end of the level, the [[Honor Guard Councilor]], which is supposed to be a Zealot but appears differently due to a programming error, will appear regardless of difficulty.
*''[[Gravemind (Level)|Gravemind]]'' - At the end of the level, the [[Honor Guard Councilor]], which is supposed to be a Zealot but appears differently due to a programming error, will appear regardless of difficulty. However, changing his tag from "zealot_dog" to "zealot_scl" can correct this problem and make it appear as a normal Zealot.
*''[[Uprising (Level)|Uprising]]'' - The Arbiter always gains one Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
*''[[Uprising (Level)|Uprising]]'' - The Arbiter always gains one Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
*''[[The Great Journey (Level)|The Great Journey]]'' - In the final battle with [[Tartarus]], an infinite amount of Zealots with Energy Swords will be generated to aid you, either before or during the fight. Their usefulness is limited however, as Tartarus' shield protects him from Energy Swords and melee attacks. Since these are a Zealot's primary methods of attack, the Elites simply deal no damage and are left open to a close range attack from the [[Fist of Rukt]]. They can cause him to be slow, giving Johnson time to snipe Tartarus and for you and your allies to kill him quickly after the shots are fired.
*''[[The Great Journey (Level)|The Great Journey]]'' - In the final battle with [[Tartarus]], an infinite amount of Zealots with Energy Swords will be generated to aid you, either before or during the fight. Their usefulness is limited however, as Tartarus' shield protects him from Energy Swords and melee attacks. Since these are a Zealot's primary methods of attack, the Elites simply deal no damage and are left open to a close range attack from the [[Fist of Rukt]]. They can cause him to be slow, giving Johnson time to snipe Tartarus and for you and your allies to kill him quickly after the shots are fired.
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