Sierra 117: Difference between revisions

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*If paused in Theater mode right at the start of the level before the game goes to full screen, the Arbiter has no eyes, you can see right through his head.
*If paused in Theater mode right at the start of the level before the game goes to full screen, the Arbiter has no eyes, you can see right through his head.
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room.
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room.
*When the Chieftain pushes Johnson in the room, if you look at it with a Sniper Rifle, Johnson actully trips into the room and the shield doors just close on there own.
*When the Chieftain pushes Johnson in the room, if you look at it with a Sniper Rifle, Johnson actully trips into the room and the shield doors just close on their own.
*It is possible to man the pelicans turret by killing the marine manning it, but this will activate the cut scene.
*It is possible to man the pelicans turret by killing the marine manning it, but this will activate the cut scene.
*If you look around the dam in theather mode before the cut scene activates, Johnson, the Chieftain and two brutes will just stand there.
*If you look around the dam in theather mode before the cut scene activates, Johnson, the Chieftain and two brutes will just stand there.
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