Guardian (map): Difference between revisions

Better Position
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Although it bears a vague similarity to ''[[Sanctuary (Level)|Sanctuary]]'' in aesthetics, the layout recalls a mixture of ''Lockout'' and ''[[Ascension (Level)|Ascension]]''. Although, it could also be seen as a happy medium between the two: while it retains the central area and size of ''Ascension'', its layout and weapon spawns are very reminiscent of ''Lockout''.
Although it bears a vague similarity to ''[[Sanctuary (Level)|Sanctuary]]'' in aesthetics, the layout recalls a mixture of ''Lockout'' and ''[[Ascension (Level)|Ascension]]''. Although, it could also be seen as a happy medium between the two: while it retains the central area and size of ''Ascension'', its layout and weapon spawns are very reminiscent of ''Lockout''.
== Matchmaking Adjustments==
For reasons not yet disclosed by [[Bungie]], this map has been slightly altered when playing in [[Matchmaking]] playlists. 
As of the December 11, 2007 update, all three of the [[Mauler]]s that were in the level have been removed.  Also, in an earlier [[Matchmaking]] update, the [[Flare]] was removed as well.
It is believed that this change was caused by near-constant complaints regarding the large number of [[Mauler]]'s in many levels combined with the Mauler's ability to nearly-instantly kill an opponent at very close range.  Many people felt that the weapon was unbalanced because of the close-quarters prowess of the [[Mauler]], especially in [[CQB]]-style levels; this is a misconception.
The problem was a combination of the somewhat large number of Mauler spawn locations, the fast respawn time on a lethal close-combat weapon (usually only 45 seconds) and players not changing their play style to compensate for a number of [[camping]] and/or charging [[Mauler]] wielders.


== Trivia ==
== Trivia ==
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*Even easier to find are the faces that appear in the middle of the keystone shaped protrusions on the doorways in the map. One can see these faces by either using the binocular or getting a scoped weapon and looking directly in the middle of these keystones. The easiest to find is the one on the doorway from Blue Hallway to Gold room, and the one on the doorway from Middle to Sniper Tower.
*Even easier to find are the faces that appear in the middle of the keystone shaped protrusions on the doorways in the map. One can see these faces by either using the binocular or getting a scoped weapon and looking directly in the middle of these keystones. The easiest to find is the one on the doorway from Blue Hallway to Gold room, and the one on the doorway from Middle to Sniper Tower.
*This map is roughly a close-knitted combat map where a person with a [[Gravity Hammer]] can wreak havoc easily if not running amok in the middle arena.
*This map is roughly a close-knitted combat map where a person with a [[Gravity Hammer]] can wreak havoc easily if not running amok in the middle arena.
* If you listen well, you will hear the hiss [[drones]] make.
*If you listen well, you will hear the screech made by the [[Dino-Birds]].
 
== Matchmaking Adjustments==
For reasons not yet disclosed by [[Bungie]], this map has been slightly altered when playing in [[Matchmaking]] playlists. 
 
As of the December 11, 2007 update, all three of the [[Mauler]]s that were in the level have been removed.  Also, in an earlier [[Matchmaking]] update, the [[Flare]] was removed as well.
 
It is believed that this change was caused by near-constant complaints regarding the large number of [[Mauler]]'s in many levels combined with the Mauler's ability to nearly-instantly kill an opponent at very close range.  Many people felt that the weapon was unbalanced because of the close-quarters prowess of the [[Mauler]], especially in [[CQB]]-style levels; this is a misconception.
 
The problem was a combination of the somewhat large number of Mauler spawn locations, the fast respawn time on a lethal close-combat weapon (usually only 45 seconds) and players not changing their play style to compensate for a number of [[camping]] and/or charging [[Mauler]] wielders.


== Images ==
== Images ==
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