Halo 2 skulls: Difference between revisions

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Reverted edits by 70.16.20.194 (Talk) to last version by Kougermasters
m (Reverted edits by 70.16.20.194 (Talk) to last version by Kougermasters)
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'''Difficulty''': Legendary
'''Difficulty''': Legendary


'''Effect''': Enemies have more health and shielding, and are therefore harder to kill. Note: health and shielding increase more as the enemies rise in [[rank]]. A Red Grunt Major will not gain as much health as a White Grunt Ultra. Similarly, a Blue [[Elite Minor]] will gain a small bit of health, but a White Ultra Elite will gain a ridiculous amount of both shielding and health, to the point that a Plasma Pistol overcharge won't drop their shields even halfway. Sentinel Majors become tougher and have stronger shields. An Enforcer's shields will be halfway non-affected if bullet weapons are used on them. Besides that, it also makes your allies gain a small bit of health, and the Skull will make allies immune to being meleed.
'''Effect''': Enemies have more health and shielding, and are therefore harder to kill. Note: health and shielding increase more as the enemies rise in [[rank]]. A red Grunt will not gain as much health as a white Grunt. Similarly, a blue [[Elite Minor]] will gain a small bit of health, but an Ultra Elite will gain a ridiculous amount of both shielding and health, to the point that a Plasma Pistol overcharge won't drop their shields even halfway. Besides that, it also makes your allies gain a small bit of health, and the Skull will make allies immune to being meleed.


'''Note''': For those who like a challenge, combine with the Thunderstorm Skull.
'''Note''': For those who like a challenge, combine with the Thunderstorm Skull.


===Sputnik===
===Sputnik===
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'''Directions''': In the large room after the armory, you need to use a Crouch Jump to get onto a light fixture on the right wall (right of the room when you enter) and then jump from there onto the higher area. There is a series of diagonal beams. Walk up one near to the end of it and use it to Crouch Jump onto one of the rails. You can fall between the rails, so be careful. Once on the rail, walk down it until you can jump onto the highest platform. Then melee the trashcan away from the wall a few times, the Skull is right behind it.
'''Directions''': In the large room after the armory, you need to use a Crouch Jump to get onto a light fixture on the right wall (right of the room when you enter) and then jump from there onto the higher area. There is a series of diagonal beams. Walk up one near to the end of it and use it to Crouch Jump onto one of the rails. You can fall between the rails, so be careful. Once on the rail, walk down it until you can jump onto the highest platform. Then melee the trashcan away from the wall a few times, the Skull is right behind it.


'''Alternate Directions''': It is possible to Grenade Jump up to the platform if you can't stay on the rails. The Sputnik Skull helps a lot here, but it's possible without it. Just get on the ground near the platform the Skull is on and Grenade Jump. You also don't need to melee the trashcan out of the way, but it will reveal a interesting hidden object. Near the Skull is a burning cigar that looks like a [[Sweet William Cigar]], the type that Sergeant Johnson is seen using.
'''Alternate Directions''':It is possible to Grenade Jump up to the platform if you can't stay on the rails. The Sputnik Skull helps a lot here, but it's possible without it. Just get on the ground near the platform the Skull is on and Grenade Jump. You also don't need to melee the trashcan out of the way, but it will reveal a interesting hidden object. Near the Skull is a burning cigar that looks like a [[Sweet William Cigar]], the type that Sergeant Johnson is seen using.


'''Difficulty''': Legendary
'''Difficulty''': Legendary


'''Effect''': Causes most enemy units to be their highest rank. Elites and Grunts will become Ultras. Jackals will become Majors (orange shields), Sentinel Minors will have shields, except for the ones in the levels [[The Arbiter (Level)|the Arbiter]] and [[The Oracle (Level)|the Oracle]], Stealth Elites are Brown, Brutes will be Brute Captains and all Flood Infected Elites will have shields. Honor Guard Elites, Drones, Hunters, Jackal Snipers, Flood Infected Humans, Marines, Sentinel Majors, and basically everyone else are unaffected.
'''Effect''': Causes most enemy units to be their highest rank. Elites and Grunts will become ultras. Jackals will become majors (orange shields), sentinels will be majors (gold) except for the ones in the levels [[The Arbiter (Level)|the Arbiter]] and [[The Oracle (Level)|the Oracle]], Brutes will be Brute Captains and all Flood Elites will have shields. Spec Ops, Honor Guard Elites, Drones, Hunters, Jackal snipers, Flood humans, Marines and basically everyone else are unaffected.


'''Status''': Confirmed
'''Status''': Confirmed
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