Karo'wark-pattern Ghost/Gameplay: Difference between revisions

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→‎General: Link update, replaced: [[Type-58 Wraith| → [[Kemu-pattern Wraith|
m (→‎Multiplayer: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|)
m (→‎General: Link update, replaced: [[Type-58 Wraith| → [[Kemu-pattern Wraith|)
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== General ==
== General ==
* Unlike previous games, the Ghost in ''[[Halo 5: Guardians]]'' can perform a super glide. This is done by pressing the melee button (default: RB).
* Unlike previous games, the Ghost in ''[[Halo 5: Guardians]]'' can perform a super glide. This is done by pressing the melee button (default: RB).
** The super glide allows Ghosts to fly over obstacles easily, in the same manner as the [[Type-58 Wraith|Wraith]].
** The super glide allows Ghosts to fly over obstacles easily, in the same manner as the [[Kemu-pattern Wraith|Wraith]].
* The Ghost is much more maneuverable, features more powerful plasma cannons, and has better handling than in previous games.
* The Ghost is much more maneuverable, features more powerful plasma cannons, and has better handling than in previous games.
* If the Ghost is shot at the spinning engine covers on its side, the engines will then be exposed. Shooting at the engines greatly damages the Ghost; only one shot from a [[Z-750 binary rifle|Binary Rifle]] can destroy a Ghost if firing at the exposed engines.
* If the Ghost is shot at the spinning engine covers on its side, the engines will then be exposed. Shooting at the engines greatly damages the Ghost; only one shot from a [[Z-750 binary rifle|Binary Rifle]] can destroy a Ghost if firing at the exposed engines.