Manifestation: Difference between revisions

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===Strategy===
===Strategy===
*Make sure you have every counter unit avaiable when attacking. The Flood Spawner is one of the toughest opponents due to its ability to spawn counter units.
*Make sure you have every counter unit available when attacking. The Flood Spawner is one of the toughest opponents due to its ability to spawn counter units.
**Make sure you prepare a reserve in case you suffer losses when attacking Proto-Gravemind or minibases occupied by the Flood.
**Make sure you prepare a reserve in case you suffer losses when attacking Proto-Gravemind or minibases occupied by the Flood.
*Jump Pack Brutes can be used to traverse heights where caches are stored. Use them to collect supplies.
*Jump Pack Brutes or Reavers can be used to traverse heights where caches are stored. Use them to collect supplies.
*It's recommended to clear all area of the Flood, including the giant tentacles. There may be a base to discover that enables you to reinforce units more quickly.
*It's recommended to clear all areas of the Flood, including the giant tentacles. There may be a base to discover that enables you to reinforce units more quickly.
*Protect your Engineers by any means necessary; Seeder Infectors will always aim for Engineers first to slow down healing.
*Protect your Engineers by any means necessary; Seeder Infectors will always aim for Engineers first to slow down healing.
*After destroying the first Flood Base and building a Mega Turret, most if not all Flood opposition near your base is eliminated, giving the player time to properly build up their forces before assaulting the Proto-Gravemind directly. Do not take out all of the tentacles at this point if you wish for time to properly build up your forces as that will trigger the Proto-Gravemind confrontation.
*After destroying the first Flood Base and building a Mega Turret, most if not all Flood opposition near your base is eliminated, giving the player time to properly build up their forces before assaulting the Proto-Gravemind directly. Do not take out all of the tentacles at this point if you wish for time to properly build up your forces as that will trigger the Proto-Gravemind confrontation.
**It is recommended to upgrade all units to maximum capabilities, allowing them to deal more damage and survive more longer.
*Each time the Proto-Gravemind is damaged, its critical mass drops, buying the player more time.
*Each time the Proto-Gravemind is damaged, its critical mass drops, buying the player more time.
*Since each of minibase gains a slot of building aside of Mega Turret, build production units to immediately replace any lost personnel.
**It is also recommended to upgrade the Logistics to Level 3 in order to reinforce the lost personnel faster.
====Bonus and Optional objectives====
*Defend the Mega Turret by any means necessary. If the base is lost, then the Mega Turret will be also destroyed.


==Gallery==
==Gallery==
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