Installation 04 (map): Difference between revisions

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==Tactics==
==Tactics==
*The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. One might need to patrol around, but four could cover all entrances.
*The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. One player might need to patrol around, but four players could cover all entrances.
*Unlike most Firefight levels, this level's [[health pack]]s are quite separated around the map. One is right next to the ammunition crate on the "Upper Deck", another is in the tunnel leading to "Upper Deck", the third one is on a wall directly ahead of the initial spawn area, and the last one is in "Station 2 Interior". Having [[Drop shield]] as the [[armor abilities|armor ability]] would be a good idea.
*Unlike most Firefight levels, there are five [[health pack]]s in the entire map and their locations are quite separated around the map. One is right next to the ammunition crate on the "Upper Deck", another is in the tunnel leading to "Upper Deck", the third one is on a wall directly ahead of the initial spawn area, one next to some green lights batons on the "Field", and the last one is in "Station 2 Interior". Having [[Drop shield]] as the [[armor abilities|armor ability]] would be a good idea.
*The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head.  
*The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head, and the AI isn't programmed to make accurate headshots.  
*Watch out for the Banshee, it will fire its weapons at you if you get in its sights. Destroy it when you are free, since it also worth some points.
*Watch out for the Banshee, it will fire its weapons at you if you get in its sights. Destroy it when you are free, since it also worth some points and [[credit]]s.
*The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret.
*The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret.
*When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds.
*When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds.