The Library/Walkthrough: Difference between revisions

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(New page: {{ratings}}{{Era|H1}} Some people say that Cortana is the worst level in the entire Halo series, some say Quarantine Zone or [[Sacred Icon ...)
 
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{{ratings}}{{Era|H1}}
{{ratings}}{{Era|H1}}


Some people say that [[Cortana (level)|Cortana]] is the worst level in the entire Halo series, some say [[Quarantine Zone (level)|Quarantine Zone]] or [[Sacred Icon (level)|Sacred Icon]] are. This is the only all Flood level in [[Halo: Combat Evolved]].
This is the only all-Flood level in [[Halo: Combat Evolved]], and one of the least favorite.


==Part 01: The Library==
==Part 01: The Library==
You will teleport to a somewhat safe location at the back end of a large room. As the Monitor moves forward, follow him with extreme caution. As you pass the first outcropping on your left, you’ll notice a puffy, inflated Flood form. Enter the Flood carrier: an impregnated Flood form that spreads its seed by detonating. If you're close enough you will sustain damage when it explodes. Whip out your pistol and concentrate your fire on the carrier. However, if you've are a reasonably seasoned fighter, then you can destroy these Flood forms via melee with the Assault Rifle, and then jumping back. When he pops, any infection forms surrounding him will follow suit and likewise explode. Quickly pull out your assault rifle and spray the ground with bullets to take out any remaining spores. Looking ahead, four carriers will begin charging your position.  
You will teleport to a somewhat safe location at the back end of a large room. As the Monitor moves forward, follow him with extreme caution. As you pass the first outcropping on your left, you’ll notice a puffy, inflated Flood form. This is the Flood carrier: an impregnated Flood form that releases Infection Forms by detonating. If you're close enough, you will sustain damage when it explodes. Whip out your pistol and concentrate your fire on the carrier. However, if you've are a reasonably seasoned fighter, then you can destroy these Flood forms via melee with the Assault Rifle, and then jumping back. When he pops, any infection forms surrounding him will follow suit and likewise explode. Quickly pull out your assault rifle and spray the ground with bullets to take out any remaining spores. Looking ahead, four carriers will begin charging your position.  


Swap back to your pistol and take out the front most carrier. Popping the carrier in the front will cause an explosion that will send the other carriers flying from the point of detonation. Killing a carrier at the rear of the pack will send the rest flying towards you. That would be bad. The thing to keep in mind when fighting the Flood is to always concentrate your fire on a carrier when other forms are near him. As in the Myth games, where seasoned players jump at the chance to take out a Wight in a cluster of troops, you can damage several enemies at once without using much ammo. If your energy level is adequate, you can allow the remaining spores to burst on your shields, or just melee attack them. Note that if you miss a carrier form in Legendary or Heroic, it will take out your shields, leading to massive problems: Infection forms can now jump out on you and not explode. Rather, they will continue to take one health bar at a time. You may wish to revert to last checkpoint if you've been hit, as you will need all the health you can.
Swap back to your pistol and take out the front most carrier. Popping the carrier in the front will cause an explosion that will send the other carriers flying from the point of detonation. Killing a carrier at the rear of the pack will send the rest flying towards you. That would be bad. The thing to keep in mind when fighting the Flood is to always concentrate your fire on a carrier when other forms are near him. As in the Myth games, where seasoned players jump at the chance to take out a Wight in a cluster of troops, you can damage several enemies at once without using much ammo. If your energy level is adequate, you can allow the remaining spores to burst on your shields, or just melee attack them. Note that if you miss a carrier form in Legendary or Heroic, it will take out your shields, leading to massive problems: Infection forms can now jump out on you and not explode. Rather, they will continue to take one health bar at a time. You may wish to revert to last checkpoint if you've been hit, as you will need all the health you can.
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Follow 343 Guilty Spark to the right. Ahead will be another slot in the floor, but this time the descending ramp actually goes somewhere. Take out the small pocket of Flood resistance ahead and proceed down the narrow ramp. Pull out your pistol and pop the Carriers. Carefully peek around the corner ahead and pop the pregnant puss balls waiting for you there. Move forward down the narrow walkway until you see the exit. Several Flood forms will jump down. Back up and use the corner of the hall for cover. Toss grenades and use your pistol until the area is clear. Move up the ramp and out the exit. Spores will be there to hop down on you so make sure your shields are full. Follow the Monitor to the left. Stop right before the hall comes to a “T”. This AV corridor will have Flood attacking from both ends, so stay back and clear this hall like so many you have before. Once the waves of Flood dry up, move forward and follow the large hallway. When the Hall comes to a “T” again, pull out your pistol and turn right. At the far end will be a large group of Flood Carriers and a pair of rocket wielding Fighters. Stay back so you can dodge the rockets and start popping Carrier forms as fast as you can. When you've killed them all, move forward. A health pack will be in the corner to your left. If you need it, take it and follow the hall to the right. Another group will jump you. Fight them till they stop coming. If you feel compelled to pick up a rocket launcher, drop your pistol in a safe spot so you can pick it up immediately following this encounter. Follow the Monitor. An ambush will appear, but if you just keep moving forward to the elevator, you can avoid a fight altogether. Ride the elevator up.
Follow 343 Guilty Spark to the right. Ahead will be another slot in the floor, but this time the descending ramp actually goes somewhere. Take out the small pocket of Flood resistance ahead and proceed down the narrow ramp. Pull out your pistol and pop the Carriers. Carefully peek around the corner ahead and pop the pregnant puss balls waiting for you there. Move forward down the narrow walkway until you see the exit. Several Flood forms will jump down. Back up and use the corner of the hall for cover. Toss grenades and use your pistol until the area is clear. Move up the ramp and out the exit. Spores will be there to hop down on you so make sure your shields are full. Follow the Monitor to the left. Stop right before the hall comes to a “T”. This AV corridor will have Flood attacking from both ends, so stay back and clear this hall like so many you have before. Once the waves of Flood dry up, move forward and follow the large hallway. When the Hall comes to a “T” again, pull out your pistol and turn right. At the far end will be a large group of Flood Carriers and a pair of rocket wielding Fighters. Stay back so you can dodge the rockets and start popping Carrier forms as fast as you can. When you've killed them all, move forward. A health pack will be in the corner to your left. If you need it, take it and follow the hall to the right. Another group will jump you. Fight them till they stop coming. If you feel compelled to pick up a rocket launcher, drop your pistol in a safe spot so you can pick it up immediately following this encounter. Follow the Monitor. An ambush will appear, but if you just keep moving forward to the elevator, you can avoid a fight altogether. Ride the elevator up.


==Part 03: But I don’t want to ride the elevator!==
==Part 03: But I Don’t Want to Ride the Elevator!==
Hop off the elevator and turn left. You’ll come across a group of Sentinels fighting the Flood. Help them out if you want. Sometimes the Sentinels do more harm than good, though. Head down the ramp in another slot in the floor ahead. Follow the narrow hallway around. When you get to the turn, pull out your pistol and snipe the small group ahead. A large group of Infection forms will show up. Send them away with your shotgun. Lastly, at the next bend will be two Carrier forms. Toss a grenade around the corner or carefully snipe them from a distance with your pistol. When you reach the exit, a group of Flood and Sentinels will appear on your motion tracker. Back up and let them duke it out. When the blips on your motion tracker stop, proceed up the ramp. The Flood will have won and there will be plenty of survivors. Head back down the ramp and use it as a choke point, letting the Flood funnel into your sights. When the area is clear, move up the ramp and into the room.
Hop off the elevator and turn left. You’ll come across a group of Sentinels fighting the Flood. Help them out if you want. Sometimes the Sentinels do more harm than good, though. Head down the ramp in another slot in the floor ahead. Follow the narrow hallway around. When you get to the turn, pull out your pistol and snipe the small group ahead. A large group of Infection forms will show up. Send them away with your shotgun. Lastly, at the next bend will be two Carrier forms. Toss a grenade around the corner or carefully snipe them from a distance with your pistol. When you reach the exit, a group of Flood and Sentinels will appear on your motion tracker. Back up and let them duke it out. When the blips on your motion tracker stop, proceed up the ramp. The Flood will have won and there will be plenty of survivors. Head back down the ramp and use it as a choke point, letting the Flood funnel into your sights. When the area is clear, move up the ramp and into the room.


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==Part 04: Fourth Floor: Tools, Guns, Keys to Super Weapons.==
==Part 04: Fourth Floor: Tools, Guns, Keys to Super Weapons.==
As you get off the elevator, a few Flood Carriers will drop from above. Be watchful and get away if one gets next to you and prepares for self-detonation. There’s a health pack right here in case you need it. Follow the path to the adjacent bank of video screens where the hall comes to a “T”. Does this sound familiar? Go forward, trigger each wave and pull back to take cover behind an outcropping, letting the flood funnel to you at a trickle. Repeat this process again until they stop coming. Move down the hallway. You’ll eventually come to another slot in the floor with a ramp leading down to a small tunnel. Does this sound familiar? Head into the tunnel. Around the first bend will be a Carrier or two with a large swarm of infection forms. Pop them and proceed. There will be a couple more around the next bend. Pop them and proceed. If the Flood weren’t so much fun to blow away, this might actually get monotonous.  
As you get off the elevator, a few Flood Carriers will drop from above. Be watchful and get away if one gets next to you and prepares for self-detonation. There’s a health pack right here in case you need it. Follow the path to the adjacent bank of video screens where the hall comes to a “T”. Go forward, trigger each wave and pull back to take cover behind an outcropping, letting the flood funnel to you at a trickle. Repeat this process again until they stop coming. Move down the hallway. You’ll eventually come to another slot in the floor with a ramp leading down to a small tunnel. Head into the tunnel. Around the first bend will be a Carrier or two with a large swarm of infection forms. Pop them and proceed. There will be a couple more around the next bend. Pop them and proceed. If the Flood weren’t so much fun to blow away, this might actually get monotonous.  


Proceed forward up the ramp and take an immediate right. Although it doesn’t say so in your objectives, this will be another one of those “wait for the Monitor to return” moments. Stay in the niche on the right. If you go to the far left side, fighters will pour out of the opening above and on top of you. Besides, on the right there is a health pack available when you need it. There's another one on the other side of the door, so don’t feel obligated to save it for later. When the Monitor returns, move through the open doors and out. The health pack is in the floor slot ahead. Move forward; we’re almost there.
Proceed forward up the ramp and take an immediate right. Although it doesn’t say so in your objectives, this will be another one of those “wait for the Monitor to return” moments. Stay in the niche on the right. If you go to the far left side, fighters will pour out of the opening above and on top of you. Besides, on the right there is a health pack available when you need it. There's another one on the other side of the door, so don’t feel obligated to save it for later. When the Monitor returns, move through the open doors and out. The health pack is in the floor slot ahead. Move forward; we’re almost there.


Eventually, you’ll trigger the next wave of Flood. However, there won’t be an easy fallback position. At this point, you need to just run and gun. Blast through the Flood quickly and get your butt out of there. Eventually you’ll come to a large pair of doors on your left. This is not a good place to turn and stand your ground. The Monitor will come and open them, allowing another wave to pour in from behind. Keep moving and duck in the first niche past the door. THIS is where you will make your stand. Use plenty of grenades and blow away anything that moves. When the coast is clear, move toward the open doors.
Eventually, you’ll trigger the next wave of Flood. However, there won’t be an easy fallback position. At this point, you need to just run and gun. Blast through the Flood quickly and get your butt out of there. Eventually you’ll come to a large pair of doors on your left. This is not a good place to turn and stand your ground. The Monitor will come and open them, allowing another wave to pour in from behind. Keep moving and duck in the first niche past the door. This is where you will make your stand. Use plenty of grenades and blow away anything that moves. When the coast is clear, move toward the open doors.


Ahead, you will see the central elevator that rides an energy beam down to the index. Although it may look clear, don’t be fooled. There is a massive flock of Flood waiting on the sides to flank you, fire at you, and flog you. Before proceeding, scavenge around until you have a healthy supply of grenades. When you're ready, creep towards the doors. If you’re quiet, you can run about halfway to the elevator before being detected. If you have full health you might just make it. If that isn’t working, then you’ll have to eliminate the threat as best as you can. Hang back as far as you can and snipe the Fighters standing on the left pillar. Then turn and snipe the ones on the pillar to the right of the doorway. If they aren’t visible, shoot the wall near them to get their attention. Hopefully you can take out the doorway guardians without alerting the rest of the crowd. When they are taken out, run through the doorway, making a beeline for the elevator. When you start taking fire, do a 180º and blast away with your shotgun while back-pedaling to the elevator. However, this slows you down considerably-do ''not'' do it if you have full health. Alternatively, you can trigger the Flood mob earlier on, and then retreat (by walking forward and then running back). From there, you can wait until each Flood form crosses into view of your pistol/shotgun (it is advisable to go forward, as the pistol isn't the one-hit kill shotgun).  Eventually, the cutscene will kick in. When all is said and done, passing this level requires not only a little knowledge, but also a lot of skills and some plain old dumb luck. Good luck.
Ahead, you will see the central elevator that rides an energy beam down to the index. Although it may look clear, don’t be fooled. There is a massive flock of Flood waiting on the sides to flank you, fire at you, and flog you. Before proceeding, scavenge around until you have a healthy supply of grenades. When you're ready, creep towards the doors. If you’re quiet, you can run about halfway to the elevator before being detected. If you have full health you might just make it. If that isn’t working, then you’ll have to eliminate the threat as best as you can. Hang back as far as you can and snipe the Fighters standing on the left pillar. Then turn and snipe the ones on the pillar to the right of the doorway. If they aren’t visible, shoot the wall near them to get their attention. Hopefully you can take out the doorway guardians without alerting the rest of the crowd. When they are taken out, run through the doorway, making a beeline for the elevator. When you start taking fire, do a 180º and blast away with your shotgun while back-pedaling to the elevator. However, this slows you down considerably-do ''not'' do it if you have full health. Alternatively, you can trigger the Flood mob earlier on, and then retreat (by walking forward and then running back). From there, you can wait until each Flood form crosses into view of your pistol/shotgun (it is advisable to go forward, as the pistol isn't the one-hit kill shotgun).  Eventually, the cutscene will kick in. When all is said and done, passing this level requires not only a little knowledge, but also a lot of skills and some plain old dumb luck. Good luck.
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