GA-TL1 Longsword: Difference between revisions

The kamikaze reference was pure fanon; maybe the Halo 3 Longswords were primarily made for atmospheric combat.
m (Section titles renamed, sections re-ordered.)
(The kamikaze reference was pure fanon; maybe the Halo 3 Longswords were primarily made for atmospheric combat.)
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*[[120mm Ventral Guns]]
*[[120mm Ventral Guns]]
*[[ASGM-10 Missile]]s (4)
*[[ASGM-10 Missile]]s (4)
*[[Shiva-class Nuclear Missile]] (1) Optional
*[[Shiva-class Nuclear Missile]] (1) (Optional)
*[[Moray Space Mine]] System (36) (optional)
*[[Moray Space Mine]] System (36) (Optional)
|complement=none
|complement=none
|crew=2 personnel
|crew=4 personnel
*Pilot (1)
*Pilot (1)
*Co-Pilot (1)
*Co-Pilot (1)
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|capacity=
|capacity=
|consumables=1 weeks provisions for crew, also has a munitions cabinet
|consumables=1 weeks provisions for crew, also has a munitions cabinet
|othersystems=Cryo chambers (Standard Optional)
|othersystems=Cryo chambers (Optional)
*Moray Space Mine Laying System (Upgraded Optional)
*Moray Space Mine Laying System (Optional)
|firstuse=2517
|firstuse=2517
|role=*Starfighter
|role=*Starfighter
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|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
}}
}}
The '''C709 ''Longsword''-Class Interceptor''' is the main [[UNSC]] single ship, and a mainstay starfighter, filling a variety of roles simultaneously.  
The '''C709 ''Longsword''-Class Interceptor''' is the primary [[UNSC]] single ship, and a mainstay starfighter, filling a variety of roles simultaneously.  


==Role==
==Role==
Even though repeatedly described as a space fighter interceptor, intended to engage enemy fighters, dropships, and boarding craft en route to their parent-ships, Longswords have also been seen in a variety of roles, making for an extremely versatile craft. They are capable of holding their own even against [[Seraph|technologically superior fighters]] used by the [[Covenant]], using missiles and cannons to deal out tremendous firepower (without having much in the way of defenses) and with a skilled pilot may even be superior to the [[Covenant]] fighters, and escorting [[UNSC]] dropships as they deliver their passengers/various cargoes to planet surfaces or larger ships<ref>''[[Halo: First Strike]]'', pg. 6</ref><ref>''[[Halo 2]]'', [[Cairo (Level)]]</ref>. They are also used in attack runs against Covenant [[capital ships]], delivering high-yield missiles<ref>''[[Halo 2]]'', ''[[Cairo (level)|Cairo]]''</ref>, [[Shiva]] nuclear warheads<ref>''[[Halo: The Fall of Reach]]''</ref>, or even free-floating Moray space mines,<ref>''[[Halo: First Strike]]'', pg. 37</ref> to or near their targets. Sometimes, they are used as bait, such as the case with Captain Wallace.<ref>[[Halo: The Fall of Reach]]</ref> The pilots are taught not to question orders, as they fearlessly commit suicide in order to win a battle, similar to the Japanese kamikazes.{{fact}} They can also be used in planetary environments functioning as fighter-bombers, destroying ground targets from the air<ref>''[[Halo 2 E3 Demo]]''</ref><ref>''[[Halo 3]]'', ''[[Floodgate]]''</ref>, escorting larger capital ships such as [[UNSC Frigate|Frigates]], [[Halcyon-class Cruisers]], or [[Marathon-class Cruiser]]s in their own assaults.
Although repeatedly described as a space fighter/interceptor, intended to engage enemy fighters, dropships, and boarding craft en route to their parent-ships, Longswords have also been seen in a variety of roles, making for an extremely versatile craft. They are capable of holding their own even against [[Seraph|technologically superior fighters]] used by the [[Covenant]], using missiles and cannons to deal tremendous firepower (without having much in the way of defenses) and with a skilled pilot may even be superior to the [[Covenant]] fighters, and escorting [[UNSC]] dropships as they deliver their passengers/various cargoes to planet surfaces or larger ships<ref>''[[Halo: First Strike]]'', pg. 6</ref><ref>''[[Halo 2]]'', [[Cairo (Level)]]</ref>. They are also used in attack runs against Covenant [[capital ships]], delivering high-yield missiles<ref>''[[Halo 2]]'', ''[[Cairo (level)|Cairo]]''</ref>, [[Shiva]] nuclear warheads<ref>''[[Halo: The Fall of Reach]]''</ref>, or even free-floating Moray space mines,<ref>''[[Halo: First Strike]]'', pg. 37</ref> to or near their targets. Sometimes, they are used as bait, such as the case with Captain Wallace.<ref>[[Halo: The Fall of Reach]]</ref> They can also be used in planetary environments by functioning as fighter-bombers, destroying ground targets from the air<ref>''[[Halo 2 E3 Demo]]''</ref><ref>''[[Halo 3]]'', ''[[Floodgate]]''</ref>, escorting larger capital ships such as [[UNSC Frigate|Frigates]], [[Halcyon-class Cruisers]], or [[Marathon-class Cruiser]]s in their own assaults.


==Structure==
==Structure==
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The cockpit design stayed the same between ''Halo'' and ''Halo 2'' but changed in ''Halo 3'', previously the cockpit had four windows (two  on each side, but none in the front) and a view screen. In ''Halo 3'' the Longsword has windows wrapping around the cockpit like a traditional aircraft.
The cockpit design stayed the same between ''Halo'' and ''Halo 2'' but changed in ''Halo 3'', previously the cockpit had four windows (two  on each side, but none in the front) and a view screen. In ''Halo 3'' the Longsword has windows wrapping around the cockpit like a traditional aircraft.


Many changes occurred from ''Halo 2'' to ''Halo 3'' in the cosmetic appearance of the ship. The first version in ''Halo 1'' and ''Halo 2'' had 4 engines in the back instead of just 2 like in ''Halo 3'' and the windows in the front changed as well as the intakes that were previously in the front of the ship are gone, so it can be proposed that the ship in ''Halo 3'' is a different version of the Longsword.
Many changes occurred from ''Halo 2'' to ''Halo 3'' in the cosmetic appearance of the ship. The first version in ''Halo 1'' and ''Halo 2'' had 4 engines in the back instead of just 2 like in ''Halo 3'' and the windows in the front changed as well as the intakes that were previously in the front of the ship are gone, so it can be proposed that the ship in ''Halo 3'' is a different version of the Longsword. It may be noted, however, that all of the Longswords seen in Halo: Combat Evolved and Halo 2 are used in space combat, while those seen in Halo 3 are primarily used in an atmospheric fighter-bomber role.


==Propulsion==
==Propulsion==
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==Trivia==
==Trivia==
*The [[Master Chief]] uses a Longsword to escape ''[[The Pillar of Autumn]]'' at the end of ''[[Halo: Combat Evolved]]''.
*The Chief later captures [[Ascendant Justice|a Covenant flagship]] by using a Longsword to get on board with the distraction of an unmanned Pelican carrying mines that took down the ship's Seraphs.  Cortana took down the ship's shields and weapons, allowing the Longsword to land on board.
*The Chief later captures a Covenant flagship using just a Longsword to get on board with the distraction of an unmanned Pelican carrying mines that took down the ship's Seraphs.  Cortana took down the shields and weapons allowing the Longsword to land on board.
*The Longsword is one of the few [[UNSC vehicles]] that are not named or modeled after animals (Warthog, Hornet, etc.)  
*The Longsword is one of the few [[UNSC vehicles]] that are not named or modeled after animals (Warthog, Hornet, etc.)  
*Using saved films in ''[[Halo 3]]'', Halo fans can get pictures of the Longsword in the levels "''[[The Ark]]''" (when the Longsword flies by then crashes when the [[Master Chief]] finds the crashed Pelican and a surviving group of Marines) and in the level "''[[The Storm]]''" (when the Longsword is shot down by the [[Covenant]] Anti-Air gun). Although on ''[[The Storm (Level)|The Storm]]'', you won't be able to get a picture of the crash, since the Longsword disappears when it's out of the players view, curiously.
*Using saved films in ''[[Halo 3]]'', Halo fans can get pictures of the Longsword in the levels "''[[The Ark]]''" (when the Longsword flies by then crashes when the [[Master Chief]] finds the crashed Pelican and a surviving group of Marines) and in the level "''[[The Storm]]''" (when the Longsword is shot down by the [[Covenant]] Anti-Air gun). Although on ''[[The Storm (Level)|The Storm]]'', you won't be able to get a picture of the crash, since the Longsword disappears when it leaves the player's view.
*The Longsword fighter underwent many design iterations.<ref>The Art of Halo</ref>
*The Longsword fighter underwent many design iterations. <ref>The Art of Halo</ref>
*In ''[[Halo: Custom Edition]]'' there are several maps that allow the player to pilot a Longsword. All mods include a large armament of [[Scorpion]] anti-tank missiles that auto-target within a wide, usually square like reticule, and reload once used up. It is also commonly armed with a high-powered bomb commonly called a "nuke" by players.  This weapon emits a keening wail when dropped, has a tail of fire, falls to the ground with the force of gravity, and detonates with considerable force when it lands (enough force to destroy most vehicles, though some levels, such as Extinction, feature vehicles that can withstand this blast).  Ironically, given it's name, the weapon will leave behind a green glow on the surrounding area after detonation on some maps.  It is given the physics of the [[Pelican]] Dropship from ''[[Halo: Combat Evolved]]''. However it goes significantly faster then a Pelican, and therefore has a wider turning radius. While hovering, the Jump key will make the Longsword ascend, and the crouch key will make it descend.
*In ''[[Halo: Custom Edition]]'' there are several maps that allow the player to pilot a Longsword. All mods include a large armament of [[Scorpion]] anti-tank missiles that auto-target within a wide, usually square like reticule, and reload once used up. It is also commonly armed with a high-powered bomb commonly called a "nuke" by players.  This weapon emits a keening wail when dropped, has a tail of fire, falls to the ground with the force of gravity, and detonates with considerable force when it lands (enough force to destroy most vehicles, though some levels, such as Extinction, feature vehicles that can withstand this blast).  Ironically, given its name, the weapon will leave behind a green glow on the surrounding area after detonation on some maps.  It is given the physics of the [[Pelican]] Dropship from ''[[Halo: Combat Evolved]]''. However it goes significantly faster than a Pelican, and therefore has a wider turning radius. While hovering, the Jump key will make the Longsword ascend, and the crouch key will make it descend.
*In canon, the pilot's seat is on the left, but most custom maps have right seat as the pilot's seat. Edited by an owner of ''Halo: CE'', the pilot's seat is always on the left in ''Halo: CE''.
*In canon, the pilot's seat is on the left, but most custom maps have right seat as the pilot's seat. Edited by an owner of ''Halo: CE'', the pilot's seat is always on the left in ''Halo: CE''.
*It is disputed whether the Longsword is black or gray, as it looks gray in the final level of ''[[Halo: Combat Evolved]]'' (''[[The Maw]]''), but when it is seen in space it looks blacker. This may be due to lighting. It also looks black in ''Halo 3'', possibly due to graphics enhancement.  
*It is disputed whether the Longsword is black or gray, as it looks gray in the final level of ''[[Halo: Combat Evolved]]'' (''[[The Maw]]''), but when it is seen in space it looks blacker. This may be due to lighting. It also looks black in ''Halo 3'', possibly due to graphical enhancement.  
*Longswords appear on ''[[The Storm]]'' and ''[[The Ark (level)|The Ark]]''. They fight space and in-atmosphere battles, along with fighting above the [[Ark]].
*Longswords appear on ''[[The Storm]]'' and ''[[The Ark (level)|The Ark]]''. They fight space and in-atmosphere battles, along with fighting above the [[Ark]].
*In ''[[Halo: First Strike]]'' four Longswords are used to cover a single Pelican. This, however, seems impractical due to how large the Longsword is compared to the Pelican. This is probably due to the importance of the Pelican's [[SPARTAN-II|cargo]].
*In ''[[Halo: First Strike]]'' four Longswords are used to cover a single Pelican. This, however, seems impractical due to how large the Longsword is compared to the Pelican. This is probably due to the importance of the Pelican's [[SPARTAN-II|cargo]].
*The Longsword is more than likely the successor of the [[Shortsword-class Bomber|Shortsword]].
*The Longsword is more than likely the successor of the [[Shortsword-class Bomber|Shortsword]].
*Based on the number of differences of the Longsword from Halo: Combat Evolved and 2, compared to Halo 3 (such as cockpit design, different engine cowlings, smaller fin, lack of forward engines and appears to be smaller than the previous models) it is possible that the fighter seen in Halo 3 is a different model than the one seen in the earlier games.{{Fact}}
*Based on the number of differences of the Longsword from Halo: Combat Evolved and 2, compared to Halo 3 (such as cockpit design, different engine cowlings, smaller fin, lack of forward engines and appears to be smaller than the previous models) it is possible that the fighter seen in Halo 3 is a different model than the one seen in the earlier games.{{Fact}}
*Longswords may or may not have working gravity. At the end of [[Halo: Combat Evolved]], [[Spartan-117]] got up out of his seat and walked over to the side screen to witness the destruction of Installation 04. However, in [[Halo: First Strike]], it is said that the Spartan "floats" to the weapons locker at the back of the Longsword, and that when he picks up the other [[Marine]]s, they too float about. However, this might be because the Longsword was powered down at the time.
*Longswords may or may not have working gravity. At the end of [[Halo: Combat Evolved]], [[Spartan-117]] got up out of his seat and walked over to the side screen to witness the destruction of Installation 04. However, in [[Halo: First Strike]], it is said that the Spartan "floats" to the weapons locker at the back of the Longsword, and that when he picks up the remaining [[Marine]]s, they too float about. However, this might be because the Longsword (or its artificial gravity) was powered down at the time.
*It is only optional to have a Shiva nuclear missile onboard, although it is stated in [[Halo: First Strike]], that the [[Master Chief]] said "We might get lucky if we find a couple of those Shiva nuclear tipped missiles laying around.", which suggests it may be able to carry more than one missile.
*It is optional to have a Shiva nuclear missile onboard, although in [[Halo: First Strike]], the [[Master Chief]] states, "We might get lucky if we find a couple of those Shiva nuclear-tipped missiles lying around.", which suggests it may be able to carry more than one missile.
*In [[Theatre]] on the level [[The Ark]], if you move to the scene of the crash before it happens, the Longsword is already there. The version that you see flying past actually pulls up and over the cliff and gets shot down by [[AA Wraiths]] above the landing zone of the [[Forward Unto Dawn]].
*In [[Theatre]] on the level [[The Ark]], if you move to the scene of the crash before it happens, the Longsword is already there. The version that you see flying past actually pulls up and over the cliff and gets shot down by [[AA Wraiths]] above the landing zone of the [[Forward Unto Dawn]].
*In Halo 3, the only time you see Longswords in game is when they are being shot-down and crashing.
*In Halo 3, the only time you see Longswords in game is when they are being shot-down and crashing.
*Longswords appear in all the [[Halo]] games.


==Known Longswords==
==Known Longswords==
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