Outskirts: Difference between revisions

6 bytes added ,  2 years ago
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*'''Cortana (COM)''': "Cut the chatter...we got trouble."
*'''Cortana (COM)''': "Cut the chatter...we got trouble."


''The Chief navigates the beaches which are full of Covenant troops supported by [[deployable lookout tower]]s, [[Type-32 Rapid Attack Vehicle|Ghosts]], and a [[Type-52 Troop Carrier|Phantom]] dropship. Several large [[Type-48 Weevil|artillery pieces]] are also present, but none are in operation.''
''The Chief navigates the beaches which are full of Covenant troops supported by [[deployable lookout tower]]s, [[Type-32 Rapid Attack Vehicle|Ghosts]], and a [[Type-52 Troop Carrier|Phantom]] dropship. Several large [[Zo'op-pattern Weevil|artillery pieces]] are also present, but none are in operation.''


*'''Commander Keyes (COM)''': "Chief, the carrier just launched a wave of [[Covenant drop pod|pod]]s. They're inbound on your position!"
*'''Commander Keyes (COM)''': "Chief, the carrier just launched a wave of [[Covenant drop pod|pod]]s. They're inbound on your position!"
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*When you encounter the convoy of Shadows, if you drive through the gap in the Shadow, it will not affect the Ghost and you will go straight through it.
*When you encounter the convoy of Shadows, if you drive through the gap in the Shadow, it will not affect the Ghost and you will go straight through it.
*Before entering the first part of the tunnel, it is possible to knock the top part of the Deployable Lookout Tower off its place and will just stay on the ground. After doing this, you can get Marines out of the Warthog into the Grav-Lift and they will continuously go up and down in it.
*Before entering the first part of the tunnel, it is possible to knock the top part of the Deployable Lookout Tower off its place and will just stay on the ground. After doing this, you can get Marines out of the Warthog into the Grav-Lift and they will continuously go up and down in it.
[[File:H2_LookoutTower_Destroyed.jpg|thumb|200px|right|The gravity tower top that is separated from the base.]]
[[File:H2 LookoutTower Destroyed.jpg|thumb|200px|right|The gravity tower top that is separated from the base.]]
*If you get the "REX" Sword on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the level, it will look like and say it is depleted, but when you take it out, it will appear like a Sword then disappear, and when you attack an enemy it does the same damage a normal Sword would. Note: do not pick up another weapon or it will disappear.
*If you get the "REX" Sword on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the level, it will look like and say it is depleted, but when you take it out, it will appear like a Sword then disappear, and when you attack an enemy it does the same damage a normal Sword would. Note: do not pick up another weapon or it will disappear.
*It is possible to give a Marine no weapon. First, give any Marine an SMG (preferably a regular Marine, it tends not to work with Sergeants), then you must have two Magnums (have at least over 60 spare rounds, 96 would be good). Note that this only works at certain parts of the level, and that the Marines must first be in combat for it to work, the best time and best possible chance of this working is either just after the Pelican leaves with Johnson, after the fight with the Sniper Jackals around the corner, or just as you pass that. Then run up to him and while moving, take his weapon, and if done well enough, the pistol you give him will go right through him and onto the ground. When he walks, he will look kind of strange, but the funniest bit is when you get him in the side of the Warthog, he will stand up in the side with his arms spread apart in a "T" shape, and when he walks, he will look as if he is holding a Pistol ''and'' sometimes will move as if being fired at.
*It is possible to give a Marine no weapon. First, give any Marine an SMG (preferably a regular Marine, it tends not to work with Sergeants), then you must have two Magnums (have at least over 60 spare rounds, 96 would be good). Note that this only works at certain parts of the level, and that the Marines must first be in combat for it to work, the best time and best possible chance of this working is either just after the Pelican leaves with Johnson, after the fight with the Sniper Jackals around the corner, or just as you pass that. Then run up to him and while moving, take his weapon, and if done well enough, the pistol you give him will go right through him and onto the ground. When he walks, he will look kind of strange, but the funniest bit is when you get him in the side of the Warthog, he will stand up in the side with his arms spread apart in a "T" shape, and when he walks, he will look as if he is holding a Pistol ''and'' sometimes will move as if being fired at.
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===Mistakes===
===Mistakes===
[[File:Pelican_Exhaust_Comparisons.jpg|thumb|Comparison of Pelican exhaust effects in cut scenes.]]
[[File:Pelican Exhaust Comparisons.jpg|thumb|Comparison of Pelican exhaust effects in cut scenes.]]
*The exhaust effects on the Pelican dropships are different from the ones in [[Another Day at the Beach]].
*The exhaust effects on the Pelican dropships are different from the ones in [[Another Day at the Beach]].
*The Warthogs in the first cutscene have no drivers. (This has been amended in ''Halo 2: Anniversary'')  
*The Warthogs in the first cutscene have no drivers. (This has been amended in ''Halo 2: Anniversary'')