Dextro Xur-pattern Spirit: Difference between revisions

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===''Halo: Reach''===
===''Halo: Reach''===
The Spirit in ''Halo: Reach'' behaves similarly to its ''Halo: Combat Evolved'' incarnation. One significant change, however, is that of its firing operation, which now matches the behavior of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma, it now sports a weapon similar to the [[Type-50 Concussion Rifle]], which is significantly more powerful but fires only one bolt at a time and at half the speed. It remains indestructible, but its turret can be shot off with enough firepower. In [[Firefight]] mode, destroying the turret grants the player who did so a two [[credit]] bonus and a kill with whatever weapon they are using (counting towards the specific commendation for that weapon and towards any weapon related sprees).
The Spirit in ''Halo: Reach'' behaves similarly to its ''Halo: Combat Evolved'' incarnation. One significant change, however, is that of its firing operation, which now matches the behavior of the Phantom's plasma auto-cannon. Instead of simultaneously firing three bolts of plasma, it now sports a weapon similar to the [[Type-50 Concussion Rifle]], which is significantly more powerful but fires only one bolt at a time and at half the speed. It remains indestructible, but its turret can be shot off with enough firepower. In [[Firefight]] mode, destroying the turret grants the player who did so a two [[credit]] bonus and a kill with whatever weapon they are using (counting towards the specific commendation for that weapon and towards any weapon related sprees).
==Non-canon and dubious canon appearances==
 
===Silver Timeline===
{{Main|Silver Timeline}}
Spirit dropships are used by the Covenant against humanity.{{Ref/YouTube|Id=HTVOT|b4doITNi2RE|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=3|D=14}}
== Production notes ==
== Production notes ==
Accoring to [[Shi Kai Wang]], the Spirit born out of the necessity of a open space game that needed to introduce units from a dropship, instead of appearing out of nowhere behind blockades.{{Ref/Site|Id=twitter2|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153219858722816|Site=Twitter|Page=Shiek Wang 王峙凱 - (2/7)Seems obvious now, but the dropship is born out of necessity of a open space game that needed to introduce units that didn't seem 'gamey', as in magically appearing behind blockades. How do you get more enemies into an open space encounter?  Alien dropships of course!}} Originally, the Spirit was designed with the "tuning forks" as the vehicle's back, but a miscommunication with the animation and 3D teams made it the other way around, with the forks tuning forward; ultimately it was decided to keep the vehicle that way.{{Ref/Site|Id=twitter3|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153222559866883|Site=Twitter|Page=Shiek Wang 王峙凱 - (3/7)So I'll state this upfront; the Spirit was always concepted with the tuning forks as the back. A miscommunication on direction for animation and 3D made it so the tuning fork faced forward.  Ultimately we all agreed that felt more aggressive so we left it :)}} Unlike other Covenant vehicles, the Spirit was not based on an animal, but on what Doug Chiang did with the ''Star Wars'' vehicles: bringing clean organic shapes with hard edges.{{Ref/Site|Id=twitter4|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153224027836416|Site=Twitter|Page=Shiek Wang 王峙凱 - (4/7)There was no animal this was based off of unfortunately. I was more inspired by a lot of what Doug Chiang did on Star Wars vehicle designs at that time, bringing in clean organic shapes with hard edges.  Utility based design brought truck references with the exhaust pipes}}  
Accoring to [[Shi Kai Wang]], the Spirit born out of the necessity of a open space game that needed to introduce units from a dropship, instead of appearing out of nowhere behind blockades.{{Ref/Site|Id=twitter2|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153219858722816|Site=Twitter|Page=Shiek Wang 王峙凱 - (2/7)Seems obvious now, but the dropship is born out of necessity of a open space game that needed to introduce units that didn't seem 'gamey', as in magically appearing behind blockades. How do you get more enemies into an open space encounter?  Alien dropships of course!}} Originally, the Spirit was designed with the "tuning forks" as the vehicle's back, but a miscommunication with the animation and 3D teams made it the other way around, with the forks tuning forward; ultimately it was decided to keep the vehicle that way.{{Ref/Site|Id=twitter3|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153222559866883|Site=Twitter|Page=Shiek Wang 王峙凱 - (3/7)So I'll state this upfront; the Spirit was always concepted with the tuning forks as the back. A miscommunication on direction for animation and 3D made it so the tuning fork faced forward.  Ultimately we all agreed that felt more aggressive so we left it :)}} Unlike other Covenant vehicles, the Spirit was not based on an animal, but on what Doug Chiang did with the ''Star Wars'' vehicles: bringing clean organic shapes with hard edges.{{Ref/Site|Id=twitter4|D=17|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1362153224027836416|Site=Twitter|Page=Shiek Wang 王峙凱 - (4/7)There was no animal this was based off of unfortunately. I was more inspired by a lot of what Doug Chiang did on Star Wars vehicle designs at that time, bringing in clean organic shapes with hard edges.  Utility based design brought truck references with the exhaust pipes}}  
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{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
*The ''[[Marathon]]'' logo can be seen on the front of the cockpit.
*The ''[[Marathon]]'' logo can be seen on the front of the cockpit.
*The Spirit dropship was erroneously designated as the "{{Pattern|Taaku Xur|Spirit}}" during the development of ''[[Halo: Reach]]''; this was soon corrected following the release of the game. This error, however, persists in the [[2011]] edition of the ''[[Halo Encyclopedia (2009 edition)]]''.{{Ref/Reuse|ENC}}
*The Spirit dropship was erroneously designated as the "[[Takku Xur-pattern Spirit|Type-28 Spirit]]" during the development of ''[[Halo: Reach]]''; this was soon corrected following the release of the game. This error, however, persists in the [[2011]] edition of the ''[[Halo Encyclopedia (2009 edition)]]''.{{Ref/Reuse|ENC}}
*The Spirit is jokingly known as the "tuning fork" among [[Bungie]] employees due to its shape.<ref>'''Halo: Reach''', ''Legendary Developer Commentary''</ref> [[Lorraine McLees]] described the Spirit as "having the coolest rear-end of all the Covenant ships".<ref>'''[[The Art of Halo]]''', ''page 131''</ref>
*The Spirit is jokingly known as the "tuning fork" among [[Bungie]] employees due to its shape.<ref>'''Halo: Reach''', ''Legendary Developer Commentary''</ref> [[Lorraine McLees]] described the Spirit as "having the coolest rear-end of all the Covenant ships".<ref>'''[[The Art of Halo]]''', ''page 131''</ref>


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File:HCEA-SpiritDropship.png|The Spirit Dropship in ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-SpiritDropship.png|The Spirit Dropship in ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-SpiritDropship-Cockpit.jpg|View of the Spirit Dropship's cockpit in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SpiritDropship-Cockpit.jpg|View of the Spirit Dropship's cockpit in ''Halo: Combat Evolved Anniversary''.
File:HTV-John&Spirit.jpg|A Spirit in ''[[Halo: The Television Series]]''.
</gallery>
</gallery>


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*''[[Halo: Collateral Damage]]''  
*''[[Halo: Collateral Damage]]''  
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: The Television Series]]''
{{col-end}}
{{col-end}}