Cut Halo 2 weapons: Difference between revisions

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File:H2 Flamethrower Screenshot.png|A Spartan holding the Flamethrower.
File:H2 Flamethrower Screenshot.png|A Spartan holding the Flamethrower.
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===Flashbang grenade===
''Halo 2'' design documents reference a [[Flashbang grenade]], as intended for inclusion in the game. A later change note from October of [[2002]] notes that to make standard frag grenades more useful outside of damage dealing, the grenades would gain the ability to blind and stun enemies. Max Hoberman speculated that this detail may have been intended for the game's campaign, as opposed to the multiplayer.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}}


===General-purpose machine gun (GPMG)===
===General-purpose machine gun (GPMG)===
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==Covenant==
==Covenant==
===Blamite harpoon===
Mentioned in ''Halo 2'' design documentation briefly, the "blamite harpoon" was a presumably-Covenant weapon. Little is known of its operation, save that it was to use [[Subanese crystal]|Blamite]] as its primary attack method. Max Hoberman discussed his affinity for the [[Cut Halo: Combat Evolved weapons#Spear gun|harpoon gun]] cut from ''Combat Evolved'' and his want to bring it back - indicating this may have been an evolution on that concept.{{Ref/Reuse|H2:A}}
===Disintegrator===
===Disintegrator===
A [[Covenant]] counterpart to the UNSC Flamethrower, the Disintegrator is featured in the ''[[Halo 2 Beta]]'' and can be spawned via [[modding]]. The weapons is untextured and fires flame-like particle effects - though in third-person the effects are more akin to a kind of red [[plasma]]. The weapon appears to have a cooldown bar of some kind around the reticule, though this is nonfunctional in the beta.{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}}
A [[Covenant]] counterpart to the UNSC Flamethrower, the Disintegrator is featured in the ''[[Halo 2 Beta]]'' and can be spawned via [[modding]]. The weapons is untextured and fires flame-like particle effects - though in third-person the effects are more akin to a kind of red [[plasma]]. The weapon appears to have a cooldown bar of some kind around the reticule, though this is nonfunctional in the beta.{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}}


Sound effects for the Disintegrator can be found in the retail build of [[Halo 2 (Windows Vista)|the Windows Vista port]] of ''Halo 2''. Located in the <code>sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\</code> path, they seem to indicate the Disintegrator was intended to be used by a [[Cut Halo 2 enemies#Disintegrator Hunters|similarly-cut]] variant of the [[Mgalekgolo|Hunter]] enemy type.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}}
Sound effects for the Disintegrator can be found in the retail build of [[Halo 2 (Windows Vista)|the Windows Vista port]] of ''Halo 2''. Located in the <code>sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\</code> path, they seem to indicate the Disintegrator was intended to be used by a [[Cut Halo 2 enemies#Disintegrator Hunters|similarly-cut]] variant of the [[Mgalekgolo|Hunter]] enemy type.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}} The weapon was included in Max Hoberman's ''Halo 2'' multiplayer design documentation.{{Ref/Reuse|H2:A}}
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File:HTMCC H2 Disintegrator.png|The Disintegrator.
File:HTMCC H2 Disintegrator.png|The Disintegrator.
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File:H2 SentinelChargedBolt HUD Icon.png|The presumed HUD icon for the charged bolt.
File:H2 SentinelChargedBolt HUD Icon.png|The presumed HUD icon for the charged bolt.
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==Miscellaneous==
A number of weapons were discussed by [[Max Hoberman]] and [[Andy Dudynsky]] during the ''[[Halo 2: Artifacts]]'' series; these weapons were only listed briefly, and thus there are few details on them.
===EMP mine===
The "non-lethal EMP mine" is a weapon described in the ''Halo 2'' design documentation. It was presumably to act as a [[Mine]], capable of causing an [[Electromagnetic pulse]] without physically damaging its surroundings.{{Ref/Reuse|H2:A}}
===Gravity rifle===
The "gravity rifle" is a weapon referenced in ''Halo 2'' design documentation. Little is known of its function or affiliation.{{Ref/Reuse|H2:A}} Presumably, it was to be based on a weapon of the [[Cut Halo: Combat Evolved weapons#Gravity rifle|same name]] cut from the original ''Combat Evolved''.
===Satchel charge===
[[Satchel charge]]s are mentioned in ''Halo 2'' design documentation. Little is known of their intended function.{{Ref/Reuse|H2:A}}
===Shredder===
The "shredder" is a weapon referenced in ''Halo 2'' design documentation. Little is known of its function or affiliation.{{Ref/Reuse|H2:A}}
===Sniper rod===
The "sniper rod" is a weapon referenced in ''Halo 2'' design documentation. Little is known of its function or affiliation.{{Ref/Reuse|H2:A}}


==Sources==
==Sources==