Requiem: Difference between revisions

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==History==
==History==
===Forerunner era===
===Ancient history===
[[File:H4 - L&D tacdisp.jpg|thumb|left|250px|The [[Didact]] and the [[Librarian]] in Requiem's war room.]]
[[File:H4 - L&D tacdisp.jpg|thumb|left|250px|The [[Didact]] and the [[Librarian]] in Requiem's war room.]]
Built as the template for the [[Ur-Didact|Didact]]'s [[shield world]] [[Star-hopping|defensive strategy]], Requiem was constructed long before the [[human-Forerunner wars]] to serve as a fortress world for the [[Warrior-Servant]]s' Promethean class. As with the shield worlds which would follow, Requiem's true capabilities were kept as secret as possible from the other [[rate]]s; although its components were constructed by the [[Builder]]s, the process was compartmentalized in a way that only the Prometheans would be fully informed of its ultimate configuration.<ref name="sil278">'''[[Halo: Silentium]]''', ''pages 278-279''</ref>
Built as the template for the [[Ur-Didact|Didact]]'s [[shield world]] [[Star-hopping|defensive strategy]], Requiem was constructed long before the [[human-Forerunner wars]] to serve as a fortress world for the [[Warrior-Servant]]s' Promethean class. As with the shield worlds which would follow, Requiem's true capabilities were kept as secret as possible from the other [[rate]]s; although its components were constructed by the [[Builder]]s, the process was compartmentalized in a way that only the Prometheans would be fully informed of its ultimate configuration.<ref name="sil278">'''[[Halo: Silentium]]''', ''pages 278-279''</ref>
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The most resilient shield installation built by the Forerunners, Requiem consisted of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.{{Ref/Reuse|h4guide}} The outermost surface was an armored covering enveloping the second shell, which was oriented like that of a planet and housed the world's primary terrestrial environment. [[Core of Requiem|Requiem's core]] was located below this planetary surface, and had a surface reverse to that of the terrestrial exterior, similar to a miniaturized [[Dyson sphere|Dyson shell]].
The most resilient shield installation built by the Forerunners, Requiem consisted of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.{{Ref/Reuse|h4guide}} The outermost surface was an armored covering enveloping the second shell, which was oriented like that of a planet and housed the world's primary terrestrial environment. [[Core of Requiem|Requiem's core]] was located below this planetary surface, and had a surface reverse to that of the terrestrial exterior, similar to a miniaturized [[Dyson sphere|Dyson shell]].


Requiem's outer surface was a thick metallic shell lacking a terraformed surface and covered in patterns and layers of machinery and overlapping armor plating hundreds of kilometers thick; the first 50 kilometers were to feature weapon emplacements by the thousands, but these plans were never realized due to the Didact's exile.<ref>'''Halo: Silentium''', ''page 282''</ref> The surface was also covered in a number of lights; some of these formations took on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations were two enormous symbols; the Eld, (which represents the [[Mantle]]), as well as the [[Reclaimer]] glyph. Unlike some shield worlds constructed later on, Requiem did evidently not possess shielding against the effects of the Halo Array; the Didact was only protected by the [[slipspace bubble]] generated by his [[Cryptum]].<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''' - The Halo Bulletin: 9.24.14'']</ref>
Requiem's outer surface was a thick metallic shell lacking a terraformed surface and covered in patterns and layers of machinery and overlapping armor plating hundreds of kilometers thick; the first 50 kilometers were to feature weapon emplacements by the thousands, but these plans were never realized due to the Didact's exile.<ref>'''Halo: Silentium''', ''page 282''</ref> The surface was also covered in a number of lights; some of these formations took on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations were two enormous symbols; the Eld, (which represents the [[Mantle]]), as well as the [[Reclaimer]] glyph. Unlike some shield worlds constructed later on, Requiem did evidently not possess shielding against the effects of the Halo Array; the Didact was only protected by the [[slipspace bubble]] generated by his [[Cryptum]].<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''' - ''The Halo Bulletin: 9.24.14'']</ref>


[[File:H4-Req Map.png|thumb|right|300px|A holographic representation of Requiem.]]
[[File:H4-Req Map.png|thumb|right|300px|A holographic representation of Requiem.]]
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*[[Cyclone]]
*[[Cyclone]]
*[[Fortress (location)|Fortress]]
*[[Fortress (location)|Fortress]]
*[[Galileo Base]]
*Requiem's largest continent
**[[Galileo Base]]
*[[Great Anvils]]
*[[Great Anvils]]
*[[Harvester (location)|Harvester]]
*[[Harvester (location)|Harvester]]
*[[Haven]]
*[[Haven]]
*[[Librarian's Rest]]
*[[Lockup]]
*[[Lockup]]
*[[Quarry]]
*[[Quarry]]
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*[[Warrens]]
*[[Warrens]]
{{Col-end}}
{{Col-end}}
==Production notes==
{{Quote|Requiem needed to be impactful; it needed to take the player back to the epic mystery and nostalgia of exploring the first ''Halo'' video game a decade ago. Making weird and alien spaces is not terribly challenging. Keeping them from falling into abstraction or failing to be believable is. Keeping the player invested and finding those keys to keeping him or her immersed was our goal.|[[Kenneth Scott]]<ref>'''[[Awakening: The Art of Halo 4]]''', ''page 22''</ref>}}
Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final incarnation. Whereas in the game the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
Prior to ''[[Halo 4]]'', Requiem was known among fans as the ''Legendary Planet'', referring to the planet's first appearance in ''Halo 3''<nowiki>'</nowiki>s Legendary difficulty-exclusive ending. Requiem also appears in a small image in the ''[[Halo Encyclopedia (2009 edition)]]'', where it is shown to have a reddish-orange color on a small illuminated section.<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 279''</ref> The planet appears again in the [[Awakening|''Halo 4'' announcement trailer]], where the aft half of the ''Forward Unto Dawn'' is seen being pulled into a massive, iris-like opening on its surface.<ref>[[Awakening|''Halo 4'' Announcement Trailer]]</ref><ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref> The planet was finally identified as "Requiem" in the May 2012 issue of the ''GameInformer'' magazine.<ref name="gameinformer">'''Game Informer''' ''(May 2012)'', ''page 44-45''</ref>
According to [[Brian Reed]], the lead writer of ''Spartan Ops'', Requiem is the largest Forerunner construct in history, though this is far from accurate:<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> With a diameter of 10,787 kilometers,{{Ref/Reuse|DK H4TEVG}} Requiem is dwarfed by several Forerunner constructs, such as the [[Capital]] (~ 100,000 km), [[Installation 00]] (127,530 km), and especially [[Trevelyan|Shield World 006]] (~ 300,000,000 km).
Requiem being pulled into its star was originally suggested as a joke by [[Frank O'Connor]] during a brainstorming session on the ending of the first season of ''[[Spartan Ops]]''.<ref name="Bulletin">[http://blogs.halowaypoint.com/Headlines/post/2013/02/27/The-Halo-Bulletin-22713.aspx '''Waypoint''': ''The Halo Bulletin: 02.27.13'']</ref>


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Requiem}}
{{Linkbox|gallery=yes|gallerypage=Images of Requiem}}
{{Quote|Requiem needed to be impactful; it needed to take the player back to the epic mystery and nostalgia of exploring the first ''Halo'' video game a decade ago. Making weird and alien spaces is not terribly challenging. Keeping them from falling into abstraction or failing to be believable is. Keeping the player invested and finding those keys to keeping him or her immersed was our goal.|[[Kenneth Scott]]<ref>'''[[Awakening: The Art of Halo 4]]''', ''page 22''</ref>}}
*A [[Wikipedia:requiem|requiem]] is a Catholic mass dedicated to the souls of the deceased, often celebrated at funerals.
*A [[Wikipedia:requiem|requiem]] is a Catholic mass dedicated to the souls of the deceased, often celebrated at funerals.
*"Requiem" comes from the Latin word requiem, which means rest (A reference to the [[Ur-Didact]]).
*"Requiem" comes from the Latin word requiem, which means rest (A reference to the [[Ur-Didact]]).
*Many [[Huragok]] know that Requiem is home to the Didact. However, they do not know its location as a security measure. <ref>'''Halo: The Thursday War''', ''page 115''</ref>
*Many [[Huragok]] know that Requiem is home to the Didact. However, they do not know its location as a security measure. <ref>'''Halo: The Thursday War''', ''page 115''</ref>
*Prior to ''[[Halo 4]]'', Requiem was known among fans as the ''Legendary Planet'', referring to the planet's first appearance in ''Halo 3''<nowiki>'</nowiki>s Legendary difficulty-exclusive ending. Requiem also appears in a small image in the ''[[Halo Encyclopedia (2009 edition)]]'', where it is shown to have a reddish-orange color on a small illuminated section.<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 279''</ref> The planet appears again in the [[Awakening|''Halo 4'' announcement trailer]], where the aft half of the ''Forward Unto Dawn'' is seen being pulled into a massive, iris-like opening on its surface.<ref>[[Awakening|''Halo 4'' Announcement Trailer]]</ref><ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref> The planet was finally identified as "Requiem" in the May 2012 issue of the ''GameInformer'' magazine.<ref name="gameinformer">'''Game Informer''' ''(May 2012)'', ''page 44-45''</ref>
*An image of Requiem is used to advertise an in-universe film titled ''Dark Planetoid Rising'' on the {{UNSCShip|Pillar of Autumn}}'s [[bulletin board]] in ''[[Halo: Combat Evolved Anniversary]]''.
*An image of Requiem is used to advertise an in-universe film titled ''Dark Planetoid Rising'' on the {{UNSCShip|Pillar of Autumn}}'s [[bulletin board]] in ''[[Halo: Combat Evolved Anniversary]]''.
*According to [[Brian Reed]], the lead writer of ''Spartan Ops'', Requiem is the largest Forerunner construct in history, though this is far from accurate:<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> With a diameter of 10,787 kilometers,{{Ref/Reuse|DK H4TEVG}} Requiem is dwarfed by several Forerunner constructs, such as the [[Capital]] (~ 100,000 km), [[Installation 00]] (127,530 km), and especially [[Trevelyan|Shield World 006]] (~ 300,000,000 km).
*Requiem is designated as "43121124" by the holographic terminal displaying the ''Dawn''{{'}}s predicted drift course.<ref name="Dawn"> '''Halo 4''', campaign level ''[[Dawn]]''</ref>
*Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final incarnation. Whereas in the game the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
*Requiem is designated as "43121124" by the holographic terminal displaying the ''Dawn'''s predicted drift course.<ref name="Dawn"> '''Halo 4''', campaign level ''[[Dawn]]''</ref>
*Requiem being pulled into its star was originally suggested as a joke by [[Frank O'Connor]] during a brainstorming session on the ending of the first season of ''[[Spartan Ops]]''.<ref name="Bulletin">[http://blogs.halowaypoint.com/Headlines/post/2013/02/27/The-Halo-Bulletin-22713.aspx '''Waypoint''': ''The Halo Bulletin: 02.27.13'']</ref>
*''[[Halo 4: The Essential Visual Guide]]'' and the shield world's in-game appearance in ''Halo 4'' seem to indicate that Requiem has only one entry portal, referred to as the "maw corridor" in the visual guide.{{Ref/Reuse|DK H4TEVG}} Despite this, the ''Halo 4'' terminals and ''Halo: Silentium'' portray Requiem as having a number of access corridors.{{Ref/Reuse|s281}} It is possible that the other portals were sealed off with Requiem when the Didact was placed into stasis, likely as a safeguard against the Halos' activation.
*''[[Halo 4: The Essential Visual Guide]]'' and the shield world's in-game appearance in ''Halo 4'' seem to indicate that Requiem has only one entry portal, referred to as the "maw corridor" in the visual guide.{{Ref/Reuse|DK H4TEVG}} Despite this, the ''Halo 4'' terminals and ''Halo: Silentium'' portray Requiem as having a number of access corridors.{{Ref/Reuse|s281}} It is possible that the other portals were sealed off with Requiem when the Didact was placed into stasis, likely as a safeguard against the Halos' activation.