Jiralhanae/Gameplay: Difference between revisions

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Replacing the Elites as the principal Covenant foe in both ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'', the Brutes utilize a different gameplay doctrine in how they attack, forcing the player to also adapt tactics to defeat them. As the name suggests, Brute offence in the game relies on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their overwhelming strength in melee combat. While considerably less subtle than Elite tactics, which rely on speed, agility and tactical maneuvering, Brute tactics can still be very effective against unwary players. When at range, Brute shooting tends to be less effective than Elite shooting due to their lack of precision weaponry; however, their power in melee combat makes up for this, as they are more damaging in combat than Elites (unless the latter are armed with an energy sword). Furthermore, Brutes do display a grasp of basic tactics, having been seen in the games to utilize outflanking manuevers, as well as taking cover against shooting at least in some instances. Not to mention, it may be noted that one advantage Brutes have over their Elite counterparts is that their ''lack'' of a code of honour enables them to tactically think out-side the box, though whether the Brutes are very good at that is LARGELY debatable. The typical Brute reaction is to immediately seek the source of shots and advance towards it, either to engage in immediate combat or to then stand off at medium distance to shoot. Once engaged in combat the Brutes hunch into a more ape-like stance and begin firing upon their target(s). Often the target is subjected to a barrage of fire and explosives in excess of what [[Sangheili|Elite]]s and [[Unggoy|Grunt]]s can muster simply because of the rate of fire of the new Brute weaponry, favouring volume of fire over accuracy.  
Replacing the Elites as the principal Covenant foe in both ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'', the Brutes utilize a different gameplay doctrine in how they attack, forcing the player to also adapt tactics to defeat them. As the name suggests, Brute offence in the game relies on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their overwhelming strength in melee combat. While considerably less subtle than Elite tactics, which rely on speed, agility and tactical maneuvering, Brute tactics can still be very effective against unwary players. When at range, Brute shooting tends to be less effective than Elite shooting due to their lack of precision weaponry; however, their power in melee combat makes up for this, as they are more damaging in combat than Elites (unless the latter are armed with an energy sword). Furthermore, Brutes do display a grasp of basic tactics, having been seen in the games to utilize outflanking manuevers, as well as taking cover against shooting at least in some instances. Not to mention, it may be noted that one advantage Brutes have over their Elite counterparts is that their ''lack'' of a code of honour enables them to tactically think out-side the box, though whether the Brutes are very good at that is LARGELY debatable. The typical Brute reaction is to immediately seek the source of shots and advance towards it, either to engage in immediate combat or to then stand off at medium distance to shoot. Once engaged in combat the Brutes hunch into a more ape-like stance and begin firing upon their target(s). Often the target is subjected to a barrage of fire and explosives in excess of what [[Sangheili|Elite]]s and [[Unggoy|Grunt]]s can muster simply because of the rate of fire of the new Brute weaponry, favouring volume of fire over accuracy.  


As mentioned previously, when not leading lesser Covenant forces, Brutes tend to congregate in packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. Often, these packs will consist of one [[Jiralhanae Captain| Brute Captain]], 1-2 [[Jiralhanae Major| Brute Major]]s and 2-3 [[Jiralhanae Minor| Brute Minor]]s. It can be twice that many if there is a [[Jiralhanae Chieftain| Brute Chieftain]] in command nearby.
As mentioned previously, when not leading lesser Covenant forces, Brutes tend to congregate in packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. Often, these packs will consist of one [[Jiralhanae Captain|Brute Captain]], 1-2 [[Jiralhanae Major|Brute Major]]s and 2-3 [[Jiralhanae Minor|Brute Minor]]s. It can be twice that many if there is a [[Jiralhanae Chieftain|Brute Chieftain]] in command nearby.


When patrolling, Brutes exhibit considerably less tactical awareness than Elites, allowing the player to often get the drop on them when the Brutes are not aware of them. In these situations, Brutes exhibit a sense of calm, confident that there is no imminent threat and some have been found testing captured [[Human]] weaponry whilst in this relaxed state, notable on the level [[Uprising]] in ''Halo 2''.
When patrolling, Brutes exhibit considerably less tactical awareness than Elites, allowing the player to often get the drop on them when the Brutes are not aware of them. In these situations, Brutes exhibit a sense of calm, confident that there is no imminent threat and some have been found testing captured [[Human]] weaponry whilst in this relaxed state, notable on the level [[Uprising]] in ''Halo 2''.
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===Vehicles===
===Vehicles===


Like the [[Sangheili|Elites]], the Brutes can pilot most vehicles including [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Spectre]]s, [[Type-26 Ground Support Aircraft|Banshee]] and [[Type-25 Assault Gun Carriage|Wraiths]]. Brutes also have the ability to [[Boarding|Board]] vehicles. If given the opportunity, they will attempt to jump onto your vehicle and melee you off it. In ''[[Halo 3]]'' Brutes use two new vehicles, the [[Type-25 Rapid Assault Vehicle|Chopper]] and the [[Type-52 Infantry Support Vehicle|Prowler]]. Both of these are clearly Brute-built and modified with Covenant technology, signifying their newfound dominance of the Covenant military in the absence of the Elites. The Chopper exemplifies Brute tactics in vehicles - they are powerfully armed with autocannon, considerably more durable than Ghosts but slower, and lethal up close, with a ramming ability that can easily destroy most light vehicles, even other Choppers, in one hit when assisted by boosting.
Like the [[Sangheili|Elites]], the Brutes can pilot most vehicles including [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Spectre]]s, [[Type-26 Ground Support Aircraft|Banshee]] and [[Type-26 Wraith|Wraiths]]. Brutes also have the ability to [[Boarding|Board]] vehicles. If given the opportunity, they will attempt to jump onto your vehicle and melee you off it. In ''[[Halo 3]]'' Brutes use two new vehicles, the [[Type-25 Rapid Assault Vehicle|Chopper]] and the [[Type-52 Infantry Support Vehicle|Prowler]]. Both of these are clearly Brute-built and modified with Covenant technology, signifying their newfound dominance of the Covenant military in the absence of the Elites. The Chopper exemplifies Brute tactics in vehicles - they are powerfully armed with autocannon, considerably more durable than Ghosts but slower, and lethal up close, with a ramming ability that can easily destroy most light vehicles, even other Choppers, in one hit when assisted by boosting.


===Brute Rampage===
===Brute Rampage===