Merg Vol: Difference between revisions

15 bytes added ,  1 year ago
m
→‎Gameplay: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|
m (→‎Death: Link cleanup, replaced: [[Type-25 Spirit| → [[Dextro Xur-pattern Spirit|)
m (→‎Gameplay: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|)
Line 40: Line 40:
Merg Vol appears as the final boss fight of [[Operation E: Frostbite|Operation E]] [[Mission 25: Battle for the Moon|Mission 5]]. Until the release of [[Operation F: Hydra]], this was the concluding fight of the game.{{Ref/Reuse|battle}}
Merg Vol appears as the final boss fight of [[Operation E: Frostbite|Operation E]] [[Mission 25: Battle for the Moon|Mission 5]]. Until the release of [[Operation F: Hydra]], this was the concluding fight of the game.{{Ref/Reuse|battle}}


After the player defeats three waves of Covenant infantry, Merg Vol appears armed with [[Type-1 plasma grenade|plasma grenades]] and a [[Type-25 plasma pistol|plasma pistol]], which he fires overcharged at the player. Upon immediately emerging, Merg Vol stands near a control pillar in the center of the area for a brief time which contains a constantly respawning plasma grenade that the player can grab to attack with. While he is busy at the pillar, the player can take the opportunity to fire on Vol with their weapon of choice, damaging his shields somewhat before Vol has the chance to begin fighting back. After the player lowers one of Vol's shields he retreats to one of four pads to recharge, distracting the player with holographic decoys on the other three pads, activating the pads using the control pillar in the center of the area. While he is activating the pads, the player can fire on Vol, but it will not result in his death or stop him in any way. The player must also be careful not to get too close as Vol will attack with his energy swords if the player gets too close to him at the control pillar. Once Vol's shields are recharged, he will attack the player using [[active camouflage]] and [[dual wielding]] [[Type-1 energy sword|energy swords]] which makes him hard to hit with both conventional weapons and grenades.{{Ref/Reuse|battle}}
After the player defeats three waves of Covenant infantry, Merg Vol appears armed with [[Type-1 Anskum-pattern plasma grenade|plasma grenades]] and a [[Type-25 plasma pistol|plasma pistol]], which he fires overcharged at the player. Upon immediately emerging, Merg Vol stands near a control pillar in the center of the area for a brief time which contains a constantly respawning plasma grenade that the player can grab to attack with. While he is busy at the pillar, the player can take the opportunity to fire on Vol with their weapon of choice, damaging his shields somewhat before Vol has the chance to begin fighting back. After the player lowers one of Vol's shields he retreats to one of four pads to recharge, distracting the player with holographic decoys on the other three pads, activating the pads using the control pillar in the center of the area. While he is activating the pads, the player can fire on Vol, but it will not result in his death or stop him in any way. The player must also be careful not to get too close as Vol will attack with his energy swords if the player gets too close to him at the control pillar. Once Vol's shields are recharged, he will attack the player using [[active camouflage]] and [[dual wielding]] [[Type-1 energy sword|energy swords]] which makes him hard to hit with both conventional weapons and grenades.{{Ref/Reuse|battle}}


When the player removes Vol's shields a second time, he will recharge yet again. This time he reemerges with a [[Z-90 hardlight shield|hardlight shield]], which the player must find a way around. At this point, he is particularly vulnerable to plasma grenades. Throughout all of this, he is aided by [[Kig-Yar]] forces. Once the player removes his shields one last time, Merg Vol will convulse and collapse, at which point the player will be prompted to execute him with Palmer's [[M6H magnum]] sidearm.{{Ref/Reuse|battle}}
When the player removes Vol's shields a second time, he will recharge yet again. This time he reemerges with a [[Z-90 hardlight shield|hardlight shield]], which the player must find a way around. At this point, he is particularly vulnerable to plasma grenades. Throughout all of this, he is aided by [[Kig-Yar]] forces. Once the player removes his shields one last time, Merg Vol will convulse and collapse, at which point the player will be prompted to execute him with Palmer's [[M6H magnum]] sidearm.{{Ref/Reuse|battle}}