BTS: Defiant Map Pack: Difference between revisions

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It's quiet. You can see the tire tracks on the ground where there's been human activity, but it's gone. It's a ghost town. It's a ghost world.  
It's quiet. You can see the tire tracks on the ground where there's been human activity, but it's gone. It's a ghost town. It's a ghost world.  


So you're seeing this huge open-cast mining facility with these kind of step plateaus where the minerals are being extracted from the ground.


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The complex itself is built right next to a meteor impact so it made unearthing the [[titanium]] really easy. Creating a Firefight map is a very different experience we have to account for all these different types of AI of all different sizes, of all different movement types.
 
Phantoms come in and supply the enemies to the outer perimeter.
 
Hunters are almost two times the size of a player. When you go to put a door in, can this giant Hunter fit through it? We really wanted to make a map that would allow people to jetpack from multiple levels. We wanted people to be able to armor lock in hallways and block the AI, get them to have to move and do different things.
 
We cater to a wide variety of play styles. If you want to do close-quarters combat, there's opportunity for that in there. If you want to just get in a vehicle and run havoc and run over you know forty, fifty, sixty Grunts, then you can.
 
They want more vehicle combat in Firefight because that just adds a different dynamic than just being a Spartan on foot.
 
There's an inherent like oval racetrack and we have Warthogs, so put two and two together, you can run laps through the map, so there's a little lane through the structure, and then under the bridge and then back around.
 
You can load up with your buddies, get a rocket launcher riding shotgun, and then run laps and just rack 'em up.
 
Just balling through tons of Covenant. It adds this kind of exclamation point on the excitement, fun that is Firefight.
 
I hope when players first play Unearthed that they take a look around and just feel inspired and in awe of the grand scale of things, because it's a huge map.
 
Unearthed is the calm before the storm. Highlands is the storm itself, you know with all of the Covenant ships and the glassing that's happening right there on your doorstep. And then with Condemned, at the very end, watching it all kind of go up in flames.
 
This is really something being created by 343 and CA, and just being created by a bunch of diehard Halo fans.
 
This is our whole business, this is all we're doing from now on is Halo games and Halo support and Halo maps. We have resources, we have people and we're going to through those people and those resources and that talent and that effort to the Halo franchise, and it's a huge responsibility. People should understand that we understand that and we respect that and we're going to do everything that we can.
 
The community is huge for us in helping us shape what it is that we do next. The more vocal the community is, the more they tell us what they like, the more we can make sure that we try to give them that experience.


==Sources==
==Sources==