Armor customization: Difference between revisions

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*The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models.
*The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models.
*Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.
*Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.
*Halo: Reach features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode.
*'''Halo: Reach''' features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode.
*Reach also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only.
*'''Halo: Reach''' also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only.
*It has been confirmed by Bungie that Elites will play differently, be taller in stature and only playable in certain game modes in Halo: Reach. Two of these differences are more powerful, faster recharging shields and  [[Armor Abilities|armor abilities]].


==Gallery==
==Gallery==
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