1,876
edits
General5 7 (talk | contribs) m (Reverted edits by Timmah911 (Talk) to last version by General5 7) |
Dark Neptune (talk | contribs) (What happened to the Trivia here?) |
||
Line 209: | Line 209: | ||
*The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models. | *The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models. | ||
*Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back. | *Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back. | ||
*Halo: Reach features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode. | *'''Halo: Reach''' features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode. | ||
*Reach also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only | *'''Halo: Reach''' also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only. | ||
==Gallery== | ==Gallery== |
edits