Promethean: Difference between revisions

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The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] into machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. However, though these Knights proved an effective force against the Flood, their small numbers made no difference in the war at large. Desperate for greater numbers, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create hundreds of thousands more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner war|past aggression]].{{Ref/Reuse|h4terminals}}
The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] into machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. However, though these Knights proved an effective force against the Flood, their small numbers made no difference in the war at large. Desperate for greater numbers, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create hundreds of thousands more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner war|past aggression]].{{Ref/Reuse|h4terminals}}


[[File:H5G ArmigerTrio Render.jpg|thumb|left|250px|Various types of [[Promethean Soldier]].]]
[[File:H5G ArmigerTrio Render.jpg|thumb|left|250px|Various types of [[Armiger Soldier]].]]


Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' weapons arsenal was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' weapons arsenal was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
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File:H4-Cryptum.jpg|John-117 facing the Didact's Cryptum.
File:H4-Cryptum.jpg|John-117 facing the Didact's Cryptum.
File:Didact John comparison.png|The Ur-Didact against John-117, a [[SPARTAN-II program|Spartan-II]].
File:Didact John comparison.png|The Ur-Didact against John-117, a [[SPARTAN-II program|Spartan-II]].
File:H5G-Render-PrometheanSoldier.png|Promethean Soldier.
File:H5G-Render-PrometheanSoldier.png|Armiger Soldier.
File:H5G-Sizechart.png|Size comparison between various Prometheans and John-117.
File:H5G-Sizechart.png|Size comparison between various Prometheans and John-117.
File:H5G-WarzonePrometheans.png|Various Prometheans part of the [[War Games]] simulator aboard the ''UNSC Infinity''.
File:H5G-WarzonePrometheans.png|Various Prometheans part of the [[War Games]] simulator aboard the ''UNSC Infinity''.