Alert carry: Difference between revisions

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Unlike ''Halo 3'', the M41 Rocket Launcher, Fuel Rod Gun, Gravity Hammer, and the [[flag]] will be in a resting position after using alert carrying.
Unlike ''Halo 3'', the M41 Rocket Launcher, Fuel Rod Gun, Gravity Hammer, and the [[flag]] will be in a resting position after using alert carrying.


Unlike previous games, when the player alert carries while holding a detached turret, the camera angle will shift a bit and the Spartan will also appear to be slightly more relaxed.
Unlike previous games, when the player alert carries while holding a detached turret, the camera angle will shift a bit and the Spartan will also appear to be slightly more relaxed. It is also possible to use alert carry in the campaign.


== ''Halo 4'' ==
== ''Halo 4'' ==
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#D-pad "down"  
#D-pad "down"  


As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving.
As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign.


== ''Halo 2 Anniversary'' ==
== ''Halo 2 Anniversary'' ==
The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''<nowiki>'</nowiki>s problem<ref>[https://www.youtube.com/watch?v=LGfwEOAYoYY '''Youtube''' - ''Halo: The Master Chief Collection - "Cliff" '']</ref>; in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions:
The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''{{'}}s problem<ref>[https://www.youtube.com/watch?v=LGfwEOAYoYY '''Youtube''' - ''Halo: The Master Chief Collection - "Cliff" '']</ref>; in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions:


#Action/Reload (Default RB)
#Action/Reload (Default RB)
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== ''Halo 5: Guardians'' ==
== ''Halo 5: Guardians'' ==
Alert carry in ''Halo 5: Guardians'' can be achieved with the new Machinima control setting in Custom Games. When activated, Hold Reload and "down" on the D-pad.
Alert carry in ''Halo 5: Guardians'' can be achieved with the new Machinima control setting in Custom Games. When activated, Hold Reload and "down" on the D-pad.
Unlike ''Halo: Reach'' and ''Halo 4'', the player cannot achieve alert carry in the campaign outside of the missions ''[[Meridian Station (level)|Meridian Station]]'', ''[[Alliance]]'', and ''[[Before the Storm]]''. Instead, only AI-controlled Spartans can use alert carry.


==Trivia==
==Trivia==
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