Halo: Spartan Assault: Difference between revisions

Where has anything said Draetheus V?
(So now we have it: the conflict in Spartan Assault and Halo 4 is a new large-scale war with the Covenant. It looks like we have quite a bit of reorganizing to do.)
(Where has anything said Draetheus V?)
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==Plot summary==
==Plot summary==
Set sometime between [[2553#March|March 2553]] and [[2557|July 2557]], ''Halo: Spartan Assault'' explores the SPARTAN-IVs' first Spartan Ops<!--This is the in-universe term, not the game mode.--> during the Battle of [[Draetheus V]]. This battle is part of the [[Second Human-Covenant War|second war]] between the [[United Nations Space Command|UNSC]] and the [[Covenant remnant|remnants]] of the [[Covenant]], which is still being waged during the events of ''Halo 4''.<ref name="official"/><ref name="Reed">[http://blogs.halowaypoint.com/Headlines/post/2013/06/03/Halo-Initiation-Writer-Interview.aspx '''Halo Waypoint''' - ''Halo Initiation Writer Interview'']</ref><ref>[http://blogs.windows.com/windows_phone/b/windowsphone/archive/2013/06/04/coming-this-summer-a-new-halo-for-windows-phone-8.aspx Coming this summer: '''Windows Phone Blog''' ''A new Halo for Windows Phone 8'']</ref> The story unfolds through a historical computer simulation which the SPARTAN-IVs use for combat analysis and training, much like ''Halo 4''<nowiki>'</nowiki>s [[War Games]] mode;<ref name="firsttrailer"/><ref name="pareport''>[http://penny-arcade.com/report/article/the-next-halo-game-is-coming-to-hardware-you-dont-have-and-software-you-don  '''The PA Report''': ''The next Halo game is coming to hardware you don’t have, and software you don’t want'']</ref> this framing structure likely explains some of the game's arcade-like elements, such as weapons' ability to fire continuously.
Set sometime between [[2553#March|March 2553]] and [[2557|July 2557]], ''Halo: Spartan Assault'' explores the SPARTAN-IVs' first Spartan Ops<!--This is the in-universe term, not the game mode.--> during the Battle of [[Draetheus V]].{{citation}} This battle is part of the [[Second Human-Covenant War|second war]] between the [[United Nations Space Command|UNSC]] and the [[Covenant remnant|remnants]] of the [[Covenant]], which is still being waged during the events of ''Halo 4''.<ref name="official"/><ref name="Reed">[http://blogs.halowaypoint.com/Headlines/post/2013/06/03/Halo-Initiation-Writer-Interview.aspx '''Halo Waypoint''' - ''Halo Initiation Writer Interview'']</ref><ref>[http://blogs.windows.com/windows_phone/b/windowsphone/archive/2013/06/04/coming-this-summer-a-new-halo-for-windows-phone-8.aspx Coming this summer: '''Windows Phone Blog''' ''A new Halo for Windows Phone 8'']</ref> The story unfolds through a historical computer simulation which the SPARTAN-IVs use for combat analysis and training, much like ''Halo 4''<nowiki>'</nowiki>s [[War Games]] mode;<ref name="firsttrailer"/><ref name="pareport''>[http://penny-arcade.com/report/article/the-next-halo-game-is-coming-to-hardware-you-dont-have-and-software-you-don  '''The PA Report''': ''The next Halo game is coming to hardware you don’t have, and software you don’t want'']</ref> this framing structure likely explains some of the game's arcade-like elements, such as weapons' ability to fire continuously.


The campaign has two protagonists, [[Sarah Palmer|Commander Sarah Palmer]] and [[Davis (Spartan)|Spartan Davis]], whose first meeting will be depicted in the ''[[Halo: Initiation]]'' limited comic series.<ref name="Reed"/> Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' will instead make use of motion comic-style animations between missions, much like the terminals in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.<ref name="windows8only"/>
The campaign has two protagonists, [[Sarah Palmer|Commander Sarah Palmer]] and [[Davis (Spartan)|Spartan Davis]], whose first meeting will be depicted in the ''[[Halo: Initiation]]'' limited comic series.<ref name="Reed"/> Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' will instead make use of motion comic-style animations between missions, much like the terminals in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.<ref name="windows8only"/>
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