343 Industries game jams: Difference between revisions

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One such unnamed project, undertaken some time prior to mid-[[2016]], involved the development of a weapon prototype known as the Multi-Target Tracked Attack. This weapon was taken by ''[[Halo 5: Guardians]]'' Senior Systems Designer Chris Proctor and implemented in-game as the [[Shardstorm launcher]] weapon the [[Pnap-pattern Goblin|Grunt Goblin]] which was ultimately implemented in the [[Warzone Firefight]] update.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/warzone-firefight-preview|Site=Halo Waypoint|Page=Warzone Firefight Preview|D=25|M=06|Y=2016}}
One such unnamed project, undertaken some time prior to mid-[[2016]], involved the development of a weapon prototype known as the Multi-Target Tracked Attack. This weapon was taken by ''[[Halo 5: Guardians]]'' Senior Systems Designer Chris Proctor and implemented in-game as the [[Shardstorm launcher]] weapon the [[Pnap-pattern Goblin|Grunt Goblin]] which was ultimately implemented in the [[Warzone Firefight]] update.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/warzone-firefight-preview|Site=Halo Waypoint|Page=Warzone Firefight Preview|D=25|M=06|Y=2016}}


A game in the same style as ''[[Halo 3: ODST]]'' was pitched at some point.{{Ref/Reuse|Pitched}}
Many projects were planned across the last ten years, including a game in the same style as ''[[Halo 3: ODST]]'' and installments both spanning the galaxy and "intimate" in scale, along with one with a "really dark" tone.{{Ref/Reuse|Pitched}}


==Sources==
==Sources==
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