Outskirts/Walkthrough: Difference between revisions

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*[[BR55 Battle Rifle|Battle Rifle]]   
*[[BR55 Battle Rifle|Battle Rifle]]   
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[SRS99C-S2 AM sniper rifle|Sniper Rifle]]
*[[Sniper_Rifle#Halo_2_and_Halo_2:_Anniversary|Sniper Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
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==Easy Walkthrough==
==Easy Walkthrough==
===Part 01: They'll Regret That Too===
===Part 01: They'll Regret That Too===
You'll start off with the [[SMG]] and the [[BR55 Battle Rifle|Battle Rifle]]. Switch to your SMG, then wait for [[Sergeant Johnson]] to get off the crashed [[D77-TC Pelican Dropship|Pelican]]. Swap your SMG for his [[Sniper Rifle]]. Now, switch back to your Battle Rifle and enter the doorway. There should be a [[Minor Grunt]]. Shoot him in the head with your Battle Rifle or melee him, and continue through the next doorway.
You'll start off with the [[SMG]] and the [[BR55 Battle Rifle|Battle Rifle]]. Switch to your SMG, then wait for [[Sergeant Johnson]] to get off the crashed [[D77-TC Pelican Dropship|Pelican]]. Swap your SMG for his [[Sniper_Rifle#Halo_2_and_Halo_2:_Anniversary|Sniper Rifle]]. Now, switch back to your Battle Rifle and enter the doorway. There should be a [[Minor Grunt]]. Shoot him in the head with your Battle Rifle or melee him, and continue through the next doorway.


This doorway will lead you into the Courtyard. You'll see a few Jackals and a few Grunts. Take them out with a mixture of [[Fragmentation Grenades]] and Battle Rifle bursts. Continue into the room opposite from where you came from. Again, there should be a few Grunts and an [[Elite]]. The Elite will be Minor or Major, depending on chance. No fret, they are no threat on [[Easy]]. Take them all down with your Battle Rifle.  
This doorway will lead you into the Courtyard. You'll see a few Jackals and a few Grunts. Take them out with a mixture of [[Fragmentation Grenades]] and Battle Rifle bursts. Continue into the room opposite from where you came from. Again, there should be a few Grunts and an [[Elite]]. The Elite will be Minor or Major, depending on chance. No fret, they are no threat on [[Easy]]. Take them all down with your Battle Rifle.  
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If you want, you can use/abuse Johnson's invincibility and force him over the edge; he'll then take out the Hunters, as he can't die. It is often entertaining to give him a Plasma Pistol and watch him take down the Hunters.
If you want, you can use/abuse Johnson's invincibility and force him over the edge; he'll then take out the Hunters, as he can't die. It is often entertaining to give him a Plasma Pistol and watch him take down the Hunters.


On the other side of the designated landing zone, Jackals await - and they have a sniper among their numbers. you'll find a welcome ammo supply in a niche and you'll discover a handy [[Sniper Rifle]] on the level above it. just jump on the boxes to reach it. You can take the jackals out with some grenades but your first priority should always be the sniper. Never underestimate them as not even the Master Chief can survive two well-aimed shots from a [[Type-50 particle beam rifle]].
On the other side of the designated landing zone, Jackals await - and they have a sniper among their numbers. you'll find a welcome ammo supply in a niche and you'll discover a handy Sniper Rifle on the level above it. just jump on the boxes to reach it. You can take the jackals out with some grenades but your first priority should always be the sniper. Never underestimate them as not even the Master Chief can survive two well-aimed shots from a [[Type-50 particle beam rifle]].


At this point a Pelican picks up Sergeant Johnson, looks like you're on your own again.
At this point a Pelican picks up Sergeant Johnson, looks like you're on your own again.
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===Part 01: They'll Regret That Too===
===Part 01: They'll Regret That Too===
After you leave the crash site, advance quickly to the large building. Don't take [[Avery Junior Johnson|Johnson]]'s [[SRS99C-S2 AM sniper rifle|rifle]]; you will not need it yet. Go to the second floor and fight off the waves of enemies. Keep an eye on the rooftops or you will be [[Jackal Sniper|sniped]]. Swap your [[M7/Caseless Submachine Gun|SMG]] for a [[Type-25 Directed Energy Pistol|Plasma Pistol]] as soon as possible—use the [[Noob Combo]] on the [[Sangheili|Elites]] and (if you wish) the shielded [[Kig-yar|Jackals]]. But for the latter, stick-flicking is preferable. When you encounter the [[Yanme'e|Drones]], use your [[BR55 Battle Rifle|Battle Rifle]]—nothing else is particularly effective. To kill the [[Mgalekgolo|Hunters]], take Johnson's rifle. Stick the Hunters with [[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenades]]. Unlike in the [[Halo: Combat Evolved|first ''Halo'' game]], this will cause them to turn around and retreat, giving you a straight [[No-Scoping|shot]] at its weak spot.
After you leave the crash site, advance quickly to the large building. Don't take [[Avery Junior Johnson|Johnson]]'s sniper rifle; you will not need it yet. Go to the second floor and fight off the waves of enemies. Keep an eye on the rooftops or you will be [[Jackal Sniper|sniped]]. Swap your [[M7/Caseless Submachine Gun|SMG]] for a [[Type-25 Directed Energy Pistol|Plasma Pistol]] as soon as possible—use the [[Noob Combo]] on the [[Sangheili|Elites]] and (if you wish) the shielded [[Kig-yar|Jackals]]. But for the latter, stick-flicking is preferable. When you encounter the [[Yanme'e|Drones]], use your [[BR55 Battle Rifle|Battle Rifle]]—nothing else is particularly effective. To kill the [[Mgalekgolo|Hunters]], take Johnson's rifle. Stick the Hunters with [[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenades]]. Unlike in the [[Halo: Combat Evolved|first ''Halo'' game]], this will cause them to turn around and retreat, giving you a straight [[No-Scoping|shot]] at its weak spot.


Alternatively, in the first hallway, [[Crouch Jump|crouch-jump]] to the light fixture, then again to the roof area where you find the [[Halo 2 skulls#Blind|Blind Skull]]. But don't grab it; instead, circle around sharply to the left and jump across. Turn right and [[Explosive jumping|grenade jump]] to the ledge above you. Turn left and jump to the lower roof. Behind the roof and to the right, you can jump to a higher roof (unless you want to skip the whole section). Jump to the balcony of the building to the left, cross the beam, and grenade jump to the roof of the black building. This is the best sniper spot for this section. If you want to pursue this option, take Johnson's rifle in exchange for your SMG from the start. Remember: keep an eye everywhere for snipers. Known snipers:
Alternatively, in the first hallway, [[Crouch Jump|crouch-jump]] to the light fixture, then again to the roof area where you find the [[Halo 2 skulls#Blind|Blind Skull]]. But don't grab it; instead, circle around sharply to the left and jump across. Turn right and [[Explosive jumping|grenade jump]] to the ledge above you. Turn left and jump to the lower roof. Behind the roof and to the right, you can jump to a higher roof (unless you want to skip the whole section). Jump to the balcony of the building to the left, cross the beam, and grenade jump to the roof of the black building. This is the best sniper spot for this section. If you want to pursue this option, take Johnson's rifle in exchange for your SMG from the start. Remember: keep an eye everywhere for snipers. Known snipers: