Moa: Difference between revisions

447 bytes added ,  1 year ago
No edit summary
Line 43: Line 43:
==Gameplay==
==Gameplay==
===''Halo: Reach''===
===''Halo: Reach''===
The Moa appear as ambient life in ''[[Halo: Reach]]''. The Moa are harmless and will not attack the player. They will take shelter under bridges and other formations when there is a battle nearby. Neither human nor [[Covenant Empire|Covenant]] AI are hostile towards the Moa, although if the player kills one while near friendly AI, such as a member of Noble Team or Army Troopers they will sometimes comment as if an enemy had been killed, and maybe fire on the Moas corpse.This is most likely a small oversight, as Bungie programmed NPCs to fire on dead enemies the player killed.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=11135543 ''Bungie Media - Rendered Films'': Jorge hates Moas?]</ref> Moa appear as white dots on the player's motion tracker, and the player's reticle does not change color when it is pointed at a Moa. However, if the player melees a Moa at close range, it is possible to [[lunge]] towards it, as if they were an enemy. Moa are also affected by the Mythic [[Halo: Reach skulls#Mythic|Skull]] doubling their health.
The Moa appear as ambient life in ''[[Halo: Reach]]''. The Moa are harmless and will not attack the player. They will take shelter under bridges and other formations when there is a battle nearby. Neither human nor [[Covenant Empire|Covenant]] AI are hostile towards the Moa, although if the player kills one while near friendly AI, such as a member of Noble Team or Army Troopers they will sometimes comment as if an enemy had been killed, and maybe fire on the Moas corpse. This is most likely a small oversight, as Bungie programmed NPCs to fire on dead enemies the player killed. Moa appear as white dots on the player's motion tracker, and the player's reticle does not change color when it is pointed at a Moa. However, if the player melees a Moa at close range, it is possible to [[lunge]] towards it, as if they were an enemy. Moa are also affected by the Mythic [[Halo: Reach skulls#Mythic|Skull]] doubling their health.


The first time that Moa are encountered in ''Halo: Reach'' is when several bolt around a corner in an early part of the campaign level ''[[Winter Contingency]]'' before contact with the Covenant, causing many players to shoot and kill the birds by accident. They are once again and lastly seen in ''[[Nightfall]]'', shortly after fighting the two [[Gúta]].
The first time that Moa are encountered in ''Halo: Reach'' is when several bolt around a corner in an early part of the campaign level ''[[Winter Contingency]]'' before contact with the Covenant, causing many players to shoot and kill the birds by accident. They are once again and lastly seen in ''[[Nightfall]]'', shortly after fighting the two [[Gúta]].


Killing [[Seven|7]] of them in the level ''Winter Contingency'' unlocks the achievement [[KEEP IT CLEAN (Achievement)|KEEP IT CLEAN]].<ref name="Update">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 ''Bungie.net'': Bungie Weekly Update: 07.30.2010]</ref>
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement KEEP IT CLEAN.png|center|64px]]
|[[File:HTMCC Achievement KEEPITCLEAN.png|center|114px]]
|[[File:HTMCC Achievement KEEPITCLEAN Steam.jpg|center|64px]]
|<center>'''[[KEEP IT CLEAN]]'''</center>
|Kill [[Seven|7]] [[Moa]] on Winter Contingency.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|}


==Trivia==
==Trivia==