Halo Legends: Difference between revisions

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'''''Halo Legends''''' is an anime-styled series of [[seven]] short films. It was financed by Halo franchise overseer [[343 Industries]], while the collection of films in ''Halo Legends'' were developed by six Japanese production houses including [[Wikipedia:Bones (studio)|Bones]], Casio Entertainment, [[Wikipedia:Production I.G|Production I.G.]], [[Wikipedia:Studio 4°C|Studio 4°C]], and [[Wikipedia:Toei Animation|Toei Animation]].<ref>[http://kotaku.com/5320898/details-about-halo-anime '''Kotaku''': ''Details about Halo Anime'']</ref> [[Wikipedia:Shinji Aramaki|Shinji Aramaki]], creator of various other anime productions, also assisted with the project as creative director.
'''''Halo Legends''''' is an anime-styled series of [[seven]] short films. It was financed by Halo franchise overseer [[343 Industries]], while the collection of films in ''Halo Legends'' were developed by six Japanese production houses including [[Wikipedia:Bones (studio)|Bones]], Casio Entertainment, [[Wikipedia:Production I.G|Production I.G.]], [[Wikipedia:Studio 4°C|Studio 4°C]], and [[Wikipedia:Toei Animation|Toei Animation]].<ref>[http://kotaku.com/5320898/details-about-halo-anime '''Kotaku''': ''Details about Halo Anime'']</ref> [[Wikipedia:Shinji Aramaki|Shinji Aramaki]], creator of various other anime productions, also assisted with the project as creative director.


''Halo Legends'' was distributed by [[Wikipedia:Warner Home Video|Warner Bros.]] and released onto standard DVD and Blu-Ray on February 16, 2010.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html '''Los Angeles Times''': ''Video game publishers Microsoft, Ubisoft invading Hollywood's turf'']</ref> And on February 9, the [[halo Legends: Original Soundtrack|''Halo Legends'' Original Soundtrack]] was released. Some of the episodes were briefly distributed on [[Halo Waypoint]] before the release of the DVD.<ref>[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>
''Halo Legends'' was distributed by [[Wikipedia:Warner Home Video|Warner Bros.]] and released onto standard DVD and Blu-Ray on February 16, 2010.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html '''Los Angeles Times''': ''Video game publishers Microsoft, Ubisoft invading Hollywood's turf'']</ref> And on February 9, the [[halo Legends: Original Soundtrack|''Halo Legends'' Original Soundtrack]] was released. Some of the episodes were briefly distributed on [[Halo Waypoint]] before the release of the DVD.<ref name="xbox360.ign.com">[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>


''Halo Legends'' will be available to users with the [[Halo Channel]] application for [[Xbox One]] and [[Wikipedia:Windows 8.1|Windows 8.1]].<ref>[http://www.gamespot.com/articles/halo-channel-and-halo-5-beta-dates-revealed-at-gam/1100-6421662/ '''Gamespot''': ''Halo Channel and Halo 5 Beta Dates Revealed at Gamescom'']</ref>
''Halo Legends'' will be available to users with the [[Halo Channel]] application for [[Xbox One]] and [[Wikipedia:Windows 8.1|Windows 8.1]].<ref>[http://www.gamespot.com/articles/halo-channel-and-halo-5-beta-dates-revealed-at-gam/1100-6421662/ '''Gamespot''': ''Halo Channel and Halo 5 Beta Dates Revealed at Gamescom'']</ref>
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{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}
{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}


''Halo Legends'' had origins in the 2006 [[Marvel Comics]] tie-in, ''[[The Halo Graphic Novel]]''; Frank O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project.<ref>[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> Wanting to tell smaller stories in a different format than video games and novels and in different art styles, Frank O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well.<ref>Halo Legends; The Making of [DVD; Disc 2/2]</ref> Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories, Frank O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts.<ref>[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> While all the stories save [[Odd One Out]] are considered canon, Frank O'Connor noted that some discrepancies were the cause of artistic interpretation.<ref>[http://nikon.bungie.org/misc/frankie_legends_qa.html "Frankie's Halo Legends Q&A Session"]</ref>
''Halo Legends'' had origins in the 2006 [[Marvel Comics]] tie-in, ''[[The Halo Graphic Novel]]''; Frank O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project.<ref name="majornelson-343">[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> Wanting to tell smaller stories in a different format than video games and novels and in different art styles, Frank O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well.<ref>Halo Legends; The Making of [DVD; Disc 2/2]</ref> Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories, Frank O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts.<ref name="majornelson-343"/> While all the stories save [[Odd One Out]] are considered canon, Frank O'Connor noted that some discrepancies were the cause of artistic interpretation.<ref>[http://nikon.bungie.org/misc/frankie_legends_qa.html "Frankie's Halo Legends Q&A Session"]</ref>


The animation studios were given wide latitude in their presentation.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html "Los Angelas Times"]</ref> In developing their stories and styles, the anime studios were supplied with access to [[Halo Story Bible]] and art assets.<ref>[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>
The animation studios were given wide latitude in their presentation.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html "Los Angelas Times"]</ref> In developing their stories and styles, the anime studios were supplied with access to [[Halo Story Bible]] and art assets.<ref name="xbox360.ign.com"/>


One of the artistic styles that is the most radical departure from traditional animation styles is featured within [[The Duel]], which employs a filter that makes every cell look as though it was hand painted by watercolors. His goal that he was aiming for in this project was, "to make audiences understand there should be other styles of animation beyond the existing two primary kinds of animation presented – precisely cel-drawing 2D style and CG 3D style. I wanted to show that creators are not limited, that they have many options for different (animation) styles to create stories."<ref>[http://fancoredaily.com/?p=1381 "Fancoredaily": Interview With Hiroshi Yamazaki]</ref>
One of the artistic styles that is the most radical departure from traditional animation styles is featured within [[The Duel]], which employs a filter that makes every cell look as though it was hand painted by watercolors. His goal that he was aiming for in this project was, "to make audiences understand there should be other styles of animation beyond the existing two primary kinds of animation presented – precisely cel-drawing 2D style and CG 3D style. I wanted to show that creators are not limited, that they have many options for different (animation) styles to create stories."<ref>[http://fancoredaily.com/?p=1381 "Fancoredaily": Interview With Hiroshi Yamazaki]</ref>
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|[[File:Homecoming poster.jpg|50px]]
|[[File:Homecoming poster.jpg|50px]]
|-
|-
|Studio 4°C
|Studio 4&nbsp;°C
|''[[Origins]]''
|''[[Origins]]''
|An expansive history of the 100,000 year long [[Halo universe|''Halo'' universe]]. It is comprised of two parts.
|An expansive history of the 100,000 year long [[Halo universe|''Halo'' universe]]. It is comprised of two parts.