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'''Normal''' is the default difficulty rating on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]''. It is ranked second in the list of four difficulties.
'''Normal''' is the default difficulty rating on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]''. It is ranked second in the list of four difficulties.


==Summary==
== Summary ==
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[John-117|Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode.
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the Master Chief is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode.


The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S Caseless Submachine Gun]].
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S Caseless Submachine Gun]].


The most dangerous thing at close range is an [[Sangheili|Elite]] with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. [[Unggoy|Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Drones]] and [[Kig-yar|Jackals]] (with the exception to snipers) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Jiralhanae|Brutes]], and [[Mgalekgolo|Hunters]] are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.
The most dangerous thing at close range is an [[Sangheili|Elite]] with an [[Type-1 energy sword|Energy Sword]], and from a distance is either a [[Kig-Yar Sniper|Jackal Sniper]] with a [[Type-50 particle beam rifle|Beam]] [[Type-27 beam rifle|Rifle]] or a [[Crawler Snipe]]/[[Soldier Sniper]] with a [[Z-750 binary rifle|Binary Rifle]]. [[Unggoy|Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Jiralhanae|Brutes]], [[Mgalekgolo|Hunters]], [[Promethean Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.


On the [[Halo 2|''Halo 2'']] level, [[Regret (Level)|Regret]], where the player has to kill the [[Prophet of Regret]], his gravity beam will drain around one third of the player's [[energy shield]]. He is fairly easy to kill when the player jumps on him and starts punching him. But if the player stays on him for a considerably long time, Regret will [[teleport]] away. The [[Honor Guards]] protecting him will not do much damage, unless they have [[energy swords|Energy Swords]].
On the ''Halo 2'' level, [[Regret (level)|Regret]], where the player has to kill the [[Prophet of Regret]], his gravity beam will drain around one third of the player's [[energy shield]]. He is fairly easy to kill when the player jumps on him and starts punching him. However, if the player stays on him for a considerably long time, Regret will [[teleport]] away. The [[Honor Guards]] protecting him will not do much damage, unless they have Energy Swords.


When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[Shotgun]].The last Most effective weapon is the [[Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or he gets hit from behind, then the player has an extremely high chance of being killed.
When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[M90 shotgun|Shotgun]]. The last most effective weapon is the [[Type-25 Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or he/she gets hit from behind, then the player has an extremely high chance of being killed.


==Trivia==
== Trivia ==
*Prior to ''Halo: Reach'', every difficulty shield icon had the Marathon symbol on it.
* Prior to ''Halo: Reach'', every difficulty shield icon had the Marathon symbol on it.
*In ''Halo 3'', Normal difficulty or higher is required for you to collect [[skulls]].
* In ''Halo 3'', Normal difficulty or higher is required for you to collect [[skulls]].
*In ''Halo 3, ''you unlock Spartan EVA armor for beating Campaign on Normal difficulty.
* In ''Halo 3, ''you unlock [[EVA-class Mjolnir|Spartan EVA armor]] for beating the Campaign on Normal difficulty.
*''Halo 3'', ''Halo 3 ODST'' and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op.
* ''Halo 3'', ''Halo 3 ODST'', and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op.


==Related Links==
== Related Links ==
*[[Campaign Complete: Normal]]
* [[Campaign Complete: Normal]]


{{Halo Difficulty Levels}}
{{Halo Difficulty Levels}}
[[Category:Difficulties|2]]
[[Category:Difficulties|2]]
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