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'''Normal''' is the default difficulty rating on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]''. It is ranked second in the list of four difficulties. | '''Normal''' is the default difficulty rating on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]''. It is ranked second in the list of four difficulties. | ||
==Summary== | == Summary == | ||
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the | Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the Master Chief is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode. | ||
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S Caseless Submachine Gun]]. | The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S Caseless Submachine Gun]]. | ||
The most dangerous thing at close range is an [[Sangheili|Elite]] with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. [[Unggoy|Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Drones]] and [[Kig- | The most dangerous thing at close range is an [[Sangheili|Elite]] with an [[Type-1 energy sword|Energy Sword]], and from a distance is either a [[Kig-Yar Sniper|Jackal Sniper]] with a [[Type-50 particle beam rifle|Beam]] [[Type-27 beam rifle|Rifle]] or a [[Crawler Snipe]]/[[Soldier Sniper]] with a [[Z-750 binary rifle|Binary Rifle]]. [[Unggoy|Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Jiralhanae|Brutes]], [[Mgalekgolo|Hunters]], [[Promethean Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill. | ||
On the | On the ''Halo 2'' level, [[Regret (level)|Regret]], where the player has to kill the [[Prophet of Regret]], his gravity beam will drain around one third of the player's [[energy shield]]. He is fairly easy to kill when the player jumps on him and starts punching him. However, if the player stays on him for a considerably long time, Regret will [[teleport]] away. The [[Honor Guards]] protecting him will not do much damage, unless they have Energy Swords. | ||
When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[Shotgun]].The last | When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[M90 shotgun|Shotgun]]. The last most effective weapon is the [[Type-25 Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or he/she gets hit from behind, then the player has an extremely high chance of being killed. | ||
==Trivia== | == Trivia == | ||
*Prior to ''Halo: Reach'', every difficulty shield icon had the Marathon symbol on it. | * Prior to ''Halo: Reach'', every difficulty shield icon had the Marathon symbol on it. | ||
*In ''Halo 3'', Normal difficulty or higher is required for you to collect [[skulls]]. | * In ''Halo 3'', Normal difficulty or higher is required for you to collect [[skulls]]. | ||
*In ''Halo 3, ''you unlock Spartan EVA armor for beating Campaign on Normal difficulty. | * In ''Halo 3, ''you unlock [[EVA-class Mjolnir|Spartan EVA armor]] for beating the Campaign on Normal difficulty. | ||
*''Halo 3'', ''Halo 3 ODST'' and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op. | * ''Halo 3'', ''Halo 3 ODST'', and ''Halo: Reach'' keep track of whether you finished Normal Campaign on Solo or Co-op. | ||
==Related Links== | == Related Links == | ||
*[[Campaign Complete: Normal]] | * [[Campaign Complete: Normal]] | ||
{{Halo Difficulty Levels}} | {{Halo Difficulty Levels}} | ||
[[Category:Difficulties|2]] | [[Category:Difficulties|2]] |
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