Requisition system: Difference between revisions

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[[File:H5G-Reqterminal.png|thumb|300px|A REQ terminal on [[Escape from ARC]]]]
[[File:H5G-Reqterminal.png|thumb|300px|A REQ terminal on [[Escape from ARC]]]]
The '''Requisition system''' ('''REQ system''') is a feature that allows players to unlock certain rewards which can alter cosmetics and gameplay within ''[[Halo 5: Guardians]]'' [[multiplayer]]. Players earn REQ Points after each match of Arena or [[Warzone]] multiplayer. These points can then be used to purchase REQ Packs, which contain various requisitions: unlockable weapons, vehicles, armors, skins, [[assassination]] animations, [[Stance|stances]], and other items. REQ Packs are also earned by advancing to a higher [[Rank (Halo 5: Guardians)|Spartan Rank]] and completing [[Commendations]], and once per day for winning in Arena and Warzone. Although REQ Packs are earned in both Arena and Warzone multiplayer, only cosmetic items are usable in Arena to maintain balanced competitive play. Gameplay-affecting requisitions (such as weapons and vehicles) are, however, usable in Warzone. The requisitions available to the player are governed and balanced by Warzone's REQ Level and Energy systems, which are in turn dependent on player and team performance. When players first launch ''Halo 5: Guardians'', they’ll receive a starting REQ bundle that includes 54 REQ cards, as well as 7,500 REQ points.<ref name="BYRC2">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-building-your-req-collection-part-2 '''Halo Waypoint''': ''Building Your REQ Collection Part 2'']</ref> New REQ content will continue to be released following the game's launch. REQ packs can also be purchased with real-world currency.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> The different tiers of packs include Bronze, Silver, Gold, and Premium with the level determining the quality of REQs inside. A Gold REQ Pack has a chance of including Legendary requisitions, while a Bronze REQ Pack does not.<ref name="6-25-15">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-6-26-15 '''Halo Waypoint''': ''Halo Community Update 6-25-15'']</ref>
The '''Requisition system''' ('''REQ system''') is a feature that allows players to unlock certain rewards which can alter cosmetics and gameplay within ''[[Halo 5: Guardians]]'' [[multiplayer]]. Players earn REQ Points after each match of Arena or [[Warzone]] multiplayer. These points can then be used to purchase REQ Packs, which contain various requisitions: unlockable weapons, vehicles, armors, skins, [[assassination]] animations, [[Stance|stances]], and other items. REQ Packs are also earned by advancing to a higher [[Rank (Halo 5: Guardians)|Spartan Rank]] and completing [[Commendations]], and once per day for winning in Arena and Warzone. Although REQ Packs are earned in both Arena and Warzone multiplayer, only cosmetic items are usable in Arena to maintain balanced competitive play. Gameplay-affecting requisitions (such as weapons and vehicles) are, however, usable in Warzone. The requisitions available to the player are governed and balanced by Warzone's REQ Level and Energy systems, which are in turn dependent on player and team performance. When players first launch ''Halo 5: Guardians'', they’ll receive a starting REQ bundle that includes 54 REQ cards, as well as 7,500 REQ points.<ref name="BYRC2">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-building-your-req-collection-part-2 '''Halo Waypoint''': ''Building Your REQ Collection Part 2'']</ref> New REQ content will continue to be released following the game's launch. REQ packs can also be purchased with real-world currency.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> The different tiers of packs include Bronze, Silver, Gold, and Premium with the level determining the quality of REQs inside. A Gold REQ Pack has a chance of including Legendary requisitions, while a Bronze REQ Pack does not.<ref name="6-25-15">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-6-26-15 '''Halo Waypoint''': ''Halo Community Update 6-25-15'']</ref>
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*Play Halo 5 before November 7th, 2015: [[TEISHIN-class Mjolnir|MJOLNIR Teishin]] Helmet and Armor Raikou skin.
*Play Halo 5 before November 7th, 2015: [[TEISHIN-class Mjolnir|MJOLNIR Teishin]] Helmet and Armor Raikou skin.


===Preorder Cards===
===Pre-order Cards===
*Gamestop Pre-order: [[MJOLNIR Powered Assault Armor/Hunter|MJOLNIR Hunter]] Armor + Helmet, Sentinel BR85HB variant, and Battle Rifle Bloodthirst skin, Rampant Visor, and the Liang Dortmund Emblem Pack.
*Gamestop Pre-order: [[MJOLNIR Powered Assault Armor/Hunter|MJOLNIR Hunter]] Armor + Helmet, Sentinel BR85HB variant, and Battle Rifle Bloodthirst skin, Rampant Visor, and the Liang Dortmund Emblem Pack.
*Amazon Pre-order: Projection SMG with Long Barrel variant, SMG Potence skin, and the Saturnine Visor.
*Amazon Pre-order: Projection SMG with Long Barrel variant, SMG Potence skin, and the Saturnine Visor.
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*Microsoft Store Pre-order: Recon Assault Rifle with Energy Bayonet, Assault Rifle Lagrange Skin.
*Microsoft Store Pre-order: Recon Assault Rifle with Energy Bayonet, Assault Rifle Lagrange Skin.


===Offical/Partner REQ cards===
===Official/Partner REQ cards===
*Master Chief Controller: Dauntless visor
*Master Chief Controller: Dauntless visor
*Locke Controller: Resolute visor
*Locke Controller: Resolute visor
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===Unknown===
===Unknown===
*Unknown: Recon DMR with Silencer variant, and DMR Clash skin
*Unknown: Recon DMR with Silencer variant, and DMR Clash skin
==Unlock rate==
Depending on the choice of REQ packs opened, a player may end up unlocking certifications and cosmetics at either a fast rate or an overly slow one. For instance, opening only Gold packs would demand a high amount of REQ points each time but would take ages to unlock everything from Uncommon to Legendary, while inversely opening only Bronzes would let the player acquire new packs after almost every patch but yield only Common unlocks.
If the player starts with only opening Bronze packs until they have every Common unlock, then only Silver packs to unlock everything Uncommon to Rare, then only Gold for Ultra Rare to Legendary, it would cost them (as of ''[[Infinity's Armory]]'') 3,170,000 REQ points, made up of 232 Bronze packs, 206 Silver packs, and 177 Gold packs.<ref group="note">This assumes that the unlock chance on Bronze packs is 50%, though it is often higher for most players.</ref> Doing so in cash would cost $953 USD. If the player were to start with Silver packs to unlock everything from Common to Rare before progressing to Gold packs, it would cost them 3,175,000 ($1,071 USD), made up of 265 Silver packs and 177 Gold packs.<ref>{{Plain|[https://www.reddit.com/r/halo/comments/42p3jq/a_full_analysis_of_content_update_req_amounts/ '''Reddit.com''', ''A Full Analysis of Content Update REQ Amounts (Includes Infinity's Armory!)'']}}</ref>


==343 Industries Items==
==343 Industries Items==
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File:H5G-PSPREQpacks.png|Premium, Supply, and Promotional REQ packs
File:H5G-PSPREQpacks.png|Premium, Supply, and Promotional REQ packs
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==Notes==
<references group="note"/>


==Sources==
==Sources==
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