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*'''Nemesis''': marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to [[War Games]] simulations. It does, however, increase tension for targeted participants. | *'''Nemesis''': marks the location of the hostile who last killed the user on the HUD. It is obviously impractical in real operations and is exclusive to [[War Games]] simulations. It does, however, increase tension for targeted participants. | ||
*'''Ordnance Priority''': offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.<ref name="H4 Exile PAX"/> | *'''Ordnance Priority''': offers more frequent ordnance drops to a Spartan. It is available only in modes in which personal ordnance is allowed.<ref name="H4 Exile PAX"/> | ||
*'''Recharge''': the shields recharge | *'''Recharge''': decreases the time it takes for your shields to recharge.<ref name="THC">[http://www.halocouncil.com/2013/07/06/halo-at-rtx-2013/ '''The Halo Council''' - ''Halo 4 Champions Bundle announced!'']</ref> | ||
*'''Sensor''': increases the range and sensitivity of the [[motion sensor]]. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.<ref name="Halo 4 Site"/> | *'''Sensor''': increases the range and sensitivity of the [[motion sensor]]. It is utilized by stealth operatives and infiltration specialists to provide heightened intelligence of all nearby enemies.<ref name="Halo 4 Site"/> | ||
*'''Stability''': increases aiming stability when being fired upon. Overall it makes the user flinch less when under fire thus allowing a steady aim on target. | *'''Stability''': increases aiming stability when being fired upon. Overall it makes the user flinch less when under fire thus allowing a steady aim on target. |