Cooperative play: Difference between revisions

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''[[Halo: Combat Evolved Anniversary]]'', unlike the original Halo, supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.
''[[Halo: Combat Evolved Anniversary]]'', unlike the original Halo, supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.


===Halo 4===
===''Halo 4''===
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]'''s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the [[Ghost]] escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who are killed will actually respawn in new Ghosts, so it will never become impossible to finish the level.
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]'''s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the [[Ghost]] escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who are killed will actually respawn in new Ghosts, so it will never become impossible to finish the level.


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