NOBLE Team: Difference between revisions

No change in size ,  12 years ago
Line 85: Line 85:
*[[McFarlane Toys]] created an [[action figure]] figure known as [[McFarlane_Toys/Miscellaneous#Noble_Seven|Noble Seven]] for Comic Con 2010. Although no such member canonically exists, McFarlane Toys representatives claim Bungie allowed them to create the unique figure.<ref>[http://www.spawn.com/news/news6.aspx?id=13695 '''Spawn.com''': ''Noble Seven Leads the Charge This July'']</ref>
*[[McFarlane Toys]] created an [[action figure]] figure known as [[McFarlane_Toys/Miscellaneous#Noble_Seven|Noble Seven]] for Comic Con 2010. Although no such member canonically exists, McFarlane Toys representatives claim Bungie allowed them to create the unique figure.<ref>[http://www.spawn.com/news/news6.aspx?id=13695 '''Spawn.com''': ''Noble Seven Leads the Charge This July'']</ref>
*Noble Team was originally supposed to have two more members in ''Halo: Reach'': the "sassy" Rosenda-344 and the "cowboy-like" Thom-293.<ref>[http://www.youtube.com/watch?v=1aOb6Nn8egA '''YouTube''': ''PAX 2010: Bungie Halo: Reach Panel (Part 2)'']</ref> Both were later reduced to background characters, with Thom being a former member and Rosenda serving as a potential replacement for Emile in a counter-insurgency operation.
*Noble Team was originally supposed to have two more members in ''Halo: Reach'': the "sassy" Rosenda-344 and the "cowboy-like" Thom-293.<ref>[http://www.youtube.com/watch?v=1aOb6Nn8egA '''YouTube''': ''PAX 2010: Bungie Halo: Reach Panel (Part 2)'']</ref> Both were later reduced to background characters, with Thom being a former member and Rosenda serving as a potential replacement for Emile in a counter-insurgency operation.
*Though the player must pick up Armor Abilities to utilize them, the rest of Noble Team does not possess visible equipment on their armor to activate them. For example, in ''[[Winter Contingency (level)|Winter Contingency]]'', they are able to sprint for longer periods of time without the armor ability visible on their back. In all the levels, they will also use [[armor lock]] to avoid danger, such as grenades or vehicles. They could also use evade, an armor ability exclusive to multiplayer, to avoid heavy projectiles, though it is more common with [[Halo: Reach skulls#Tough Luck|Touch Luck skull]] activated. It is also worth noting that Jorge is able to use armor lock with his [[M247H Heavy Machine Gun|machine gun turret]], despite the player not being able to do so while wielding a detached turret.
*Though the player must pick up Armor Abilities to utilize them, the rest of Noble Team does not possess visible equipment on their armor to activate them. For example, in ''[[Winter Contingency (level)|Winter Contingency]]'', they are able to sprint for longer periods of time without the armor ability visible on their back. In all the levels, they will also use [[armor lock]] to avoid danger, such as grenades or vehicles. They could also use evade, an armor ability exclusive to multiplayer, to avoid heavy projectiles, though it is more common with [[Halo: Reach skulls#Tough Luck|Tough Luck skull]] activated. It is also worth noting that Jorge is able to use armor lock with his [[M247H Heavy Machine Gun|machine gun turret]], despite the player not being able to do so while wielding a detached turret.
*During gameplay, every member of Noble Team other than the player is invincible.
*During gameplay, every member of Noble Team other than the player is invincible.
*On the cover of ''Halo: Reach'' and on the Noble Team statue in the ''[[Halo: Reach Legendary Edition]]'', the team is lined up left to right in the order of their deaths. Jun is last, as he does not die in the game. Noble Six is not included featured on the statue.
*On the cover of ''Halo: Reach'' and on the Noble Team statue in the ''[[Halo: Reach Legendary Edition]]'', the team is lined up left to right in the order of their deaths. Jun is last, as he does not die in the game. Noble Six is not included featured on the statue.
Anonymous user