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*''Halo 3'' is the only game where campaign co-op mode could be canon, since all other games feature multiple numbers of the playable character. In ''Halo 3'', the second player plays as the Arbiter, the third as [[N’tho ‘Sraom|N'tho 'Sraom]] and the forth as [[Usze ‘Taham]]. | *''Halo 3'' is the only game where campaign co-op mode could be canon, since all other games feature multiple numbers of the playable character. In ''Halo 3'', the second player plays as the Arbiter, the third as [[N’tho ‘Sraom|N'tho 'Sraom]] and the forth as [[Usze ‘Taham]]. | ||
*All games except Halo CE also have a unique, unofficial difficulty known to fans: [[Mythic]], which is Legendary with all [[Skull]]s activated. In ''Halo: Reach'', weekly [[challenges]] even feature completing levels on this difficulty. This is also known as LASO (Legendary, all skulls on). | *All games except ''Halo: CE'' also have a unique, unofficial difficulty known to fans: [[Mythic]], which is Legendary with all [[Skull]]s activated. In ''Halo: Reach'', weekly [[challenges]] even feature completing levels on this difficulty. This is also known as LASO (Legendary, all skulls on). | ||
*In ''Halo: Combat Evolved'', ''Halo 3'' and ''Halo Wars'', the endings of the three games end with a huge Forerunner structure getting destroyed: ''Halo: Combat Evolved'' ends with Halo [[Installation 04]] being destroyed, ''Halo 3'' ends with Halo [[Installation 04B]] firing (and getting destroyed by the effects), and ''Halo Wars'' ends with [[Shield 0459|a Shield World]] imploding. | *In ''Halo: Combat Evolved'', ''Halo 3'' and ''Halo Wars'', the endings of the three games end with a huge Forerunner structure getting destroyed: ''Halo: Combat Evolved'' ends with Halo [[Installation 04]] being destroyed, ''Halo 3'' ends with Halo [[Installation 04B]] firing (and getting destroyed by the effects), and ''Halo Wars'' ends with [[Shield 0459|a Shield World]] imploding. | ||
*Every Halo game apart from Halo: Reach starts and ends with the player in space. In ''Halo: Combat Evolved'', the game starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[GA-TL1 Longsword|Longsword]]. ''Halo 2'' starts with him on [[Cairo Station]] and ends with him on the Forerunner Dreadnought. ''Halo 3'' starts off with him crashing towards [[Earth]] and ends with him stranded inside the {{UNSCShip|Forward Unto Dawn}}. ''Halo 3: ODST'' starts with [[The Rookie]] on the {{UNSCShip|Say My Name}} and ends with him on an ONI orbital facility. ''Halo Wars ''starts with Captain Cutter on the {{UNSCShip|Spirit of Fire}} talking about the war on [[Harvest]] and ends with the freezing of [[Ellen Anders|Professor Anders]]. | *Every Halo game apart from ''Halo: Reach'' starts and ends with the player in space. In ''Halo: Combat Evolved'', the game starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[GA-TL1 Longsword|Longsword]]. ''Halo 2'' starts with him on [[Cairo Station]] and ends with him on the Forerunner Dreadnought. ''Halo 3'' starts off with him crashing towards [[Earth]] and ends with him stranded inside the {{UNSCShip|Forward Unto Dawn}}. ''Halo 3: ODST'' starts with [[The Rookie]] on the {{UNSCShip|Say My Name}} and ends with him on an ONI orbital facility. ''Halo Wars ''starts with Captain Cutter on the {{UNSCShip|Spirit of Fire}} talking about the war on [[Harvest]] and ends with the freezing of [[Ellen Anders|Professor Anders]]. | ||
* | * AI cannot perform [[Head Shot|headshots]] or [[Needle Combine Kill Medal|needle supercombines]], except the former in ''Halo: Reach''. | ||
==Sources== | ==Sources== |
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