M90 shotgun: Difference between revisions

269 bytes removed ,  12 years ago
Kelly does use the pump. It's very subtle, but it's pretty easy to see on Blu-ray.
(He's...White.)
(Kelly does use the pump. It's very subtle, but it's pretty easy to see on Blu-ray.)
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{{Era|HCW}}
{{Era|HCW}}
{{Weapon
{{Weapon
|image = [[File:H3 Shotgun.jpg|300px]]
|image = [[File:H3 Shotgun.jpg|300px]]
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==Differences among games==
==Differences among games==
===''Halo: Combat Evolved''===
===''Halo: Combat Evolved''===
The M90's incarnation in ''Halo: Combat Evolved'' is arguably the strongest version. It can hold 12 rounds, and the player can carry up to 60 more rounds for a total of 72 rounds. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Type-32 Rapid Assault Vehicle|Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will cycle the shotgun's slide after reloading, although most players usually opted to reload after every shot. It reloads more quickly than in ''Halo 2''.
The M90's incarnation in ''Halo: Combat Evolved'' is arguably the strongest version. It can hold 12 rounds, and the player can carry up to 60 more rounds for a total of 72 rounds. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Type-32 Rapid Assault Vehicle|Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will cycle the shotgun's slide after reloading, although most players usually opted to reload after every shot. It reloads more quickly than in ''Halo 2''.
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The '''M90A''' is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12-round magazine, the M90A only has a 6-round magazine. The player can carry 30 spare rounds for a total of 36 rounds. To make up for this, its effective range is far greater than that of the ''Halo 2'' incarnation, as it can kill targets at two or even three times the range, depending on their health. The slide is always cycled after reloading, despite the fact that this would eject a round if one were already chambered. Like in ''Halo: Combat Evolved'', the M90A is once again a powerful weapon for use against the [[Flood]] because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.
The '''M90A''' is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12-round magazine, the M90A only has a 6-round magazine. The player can carry 30 spare rounds for a total of 36 rounds. To make up for this, its effective range is far greater than that of the ''Halo 2'' incarnation, as it can kill targets at two or even three times the range, depending on their health. The slide is always cycled after reloading, despite the fact that this would eject a round if one were already chambered. Like in ''Halo: Combat Evolved'', the M90A is once again a powerful weapon for use against the [[Flood]] because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.


==UNSC Remarks==
==UNSC remarks==
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard, I guess."
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard, I guess."
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*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCship|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels.
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCship|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels.
*The M90A's flashlight is only seen in use in ''Halo 3: ODST''<nowiki>'</nowiki>s [[campaign]] level [[Data Hive]] by an [[unidentified NMPD officer]].
*The M90A's flashlight is only seen in use in ''Halo 3: ODST''<nowiki>'</nowiki>s [[campaign]] level [[Data Hive]] by an [[unidentified NMPD officer]].
*In the [[Halo Legends]] episode [[The Package]], [[Kelly-087]] is seen firing the M90 in semi-automatic. This suggests that the shotgun is a selective-fire weapon, which is likely considering the many semi-automatic shotguns today, or an oversight by the animators.


==Gallery==
==Gallery==
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