The Storm: Difference between revisions

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It begins with a [[UNSC]] [[Warthog]] convoy moving to [[Voi]], its objective to punch through the [[Covenant]] [[Anti-Aircraft Battery|Anti-Aircraft defenses]] that surround the ''supposed'' [[The Portal|Ark]] and allow [[Lord Hood]]'s small fleet of ships passage to the [[Prophet of Truth]]'s fleet in order to kill Truth and stop the firing of the [[Halo Array|Halo rings]]. [[UNSC Marine]] forces, led by [[John-117]], fight through several pitched skirmishes through the industrial zone of Voi.
It begins with a [[UNSC]] [[Warthog]] convoy moving to [[Voi]], its objective to punch through the [[Covenant]] [[Anti-Aircraft Battery|Anti-Aircraft defenses]] that surround the ''supposed'' [[The Portal|Ark]] and allow [[Lord Hood]]'s small fleet of ships passage to the [[Prophet of Truth]]'s fleet in order to kill Truth and stop the firing of the [[Halo Array|Halo rings]]. [[UNSC Marine]] forces, led by [[John-117]], fight through several pitched skirmishes through the industrial zone of Voi.


After breaking through the industrial area, John-117 meets up with a group of approximately five [[Mongoose]] ATVs and commandeers one with a [[Marine]] riding 'pillion' using a M41 [[M41 SSR MAV/AW|Rocket Launcher]]. They immediately engage a squadron of [[Anti-Air Wraith]] tanks to secure a landing zone as [[Brute Chopper]]s and [[Ghost]]s attack. The Covenant are being continually reinforced by [[Phantom]]s. [[Hornet]]s and [[Banshee]]s fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a [[Scarab]] arrives to crush the UNSC forces. After John-117 destroys the massive walker, remaining UNSC forces prepare to push into a [[Brute]]-controlled warehouse.
After breaking through the industrial area, John-117 meets up with a group of approximately five [[Mongoose]] ATVs and commandeers one with a [[Marine]] riding 'pillion' using a M41 [[M41 SSR MAV/AW|Rocket Launcher]]. They immediately engage a squadron of [[Anti-Air Wraith]] tanks to secure a landing zone as [[Brute Chopper]]s and [[Ghost]]s attack. The Covenant are being continually reinforced by [[Phantom]]s. [[Hornet]]s and [[Banshee]]s fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a [[Type-47 Ultra Heavy Assault Platform|Scarab]] arrives to crush the UNSC forces. After John-117 destroys the massive walker, remaining UNSC forces prepare to push into a [[Brute]]-controlled warehouse.


With reinforcements led by [[Thel 'Vadam]] and [[Sergeant Johnson]] along with [[Voi Factory Workers|volunteer civilians]] from a nearby factory, they push onwards, engaging nearly a dozen Brutes armed with [[Spiker]]s and [[Brute Shot]]s, a pair of [[Hunters]], and a [[Brute Chieftain]] wielding a [[Gravity Hammer]]. They finally press on to the [[Anti-Aircraft Battery]], engaging a small Covenant force defending it, including a [[War Chieftain]]. Eventually, they succeeded in destroying the gun, enabling three [[UNSC Frigate]]s to attack [[Dreadnought|Truth's ship]].
With reinforcements led by [[Thel 'Vadam]] and [[Sergeant Johnson]] along with [[Voi Factory Workers|volunteer civilians]] from a nearby factory, they push onwards, engaging nearly a dozen Brutes armed with [[Spiker]]s and [[Brute Shot]]s, a pair of [[Hunters]], and a [[Brute Chieftain]] wielding a [[Gravity Hammer]]. They finally press on to the [[Anti-Aircraft Battery]], engaging a small Covenant force defending it, including a [[War Chieftain]]. Eventually, they succeeded in destroying the gun, enabling three [[UNSC Frigate]]s to attack [[Dreadnought|Truth's ship]].
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*'''Marine (COM)''': "Oh, this can't be good man..."
*'''Marine (COM)''': "Oh, this can't be good man..."


*'''Johnson (COM)''': "[[Scarab]]! Find some cover. Now!"
*'''Johnson (COM)''': "[[Type-47 Ultra Heavy Assault Platform|Scarab]]! Find some cover. Now!"


''A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground, destroying a Troop Transport Warthog in the process. [[Marine]] vehicles and a pair of Marine-manned Missile Pod turrets open up in volleys.''
''A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground, destroying a Troop Transport Warthog in the process. [[Marine]] vehicles and a pair of Marine-manned Missile Pod turrets open up in volleys.''
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{{Main|Glitches}}
{{Main|Glitches}}
*It is possible to [[Flying Dumpster Glitch|fly a dumpster]] on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
*It is possible to [[Flying Dumpster Glitch|fly a dumpster]] on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
*If one uses a [[Power Drain]] or an over-charged [[Plasma Pistol]] shot, one can take down a [[Hornet]] but the player can not fly it or use the passenger seats. If the player do this while fighting the [[Scarab]] the player can stand on top of the [[Hornet]] and jump on to the [[Scarab]] after the [[Hornet]] can fly again and gets close enough to the [[Scarab]].
*If one uses a [[Power Drain]] or an over-charged [[Plasma Pistol]] shot, one can take down a [[Hornet]] but the player can not fly it or use the passenger seats. If the player do this while fighting the [[Type-47 Ultra Heavy Assault Platform|Scarab]] the player can stand on top of the [[Hornet]] and jump on to the Scarab after the [[Hornet]] can fly again and gets close enough to the Scarab.
*The [[Banshees]] at the anti-air defense gun fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at the player for a second. If one manages to catch one in a Power Drain, or use a [[Plasma Pistol]] on one of them, they can be boarded and the player can fly around the place. The player will, however, die if they pass beyond the map borders.
*The [[Banshees]] at the anti-air defense gun fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at the player for a second. If one manages to catch one in a Power Drain, or use a [[Plasma Pistol]] on one of them, they can be boarded and the player can fly around the place. The player will, however, die if they pass beyond the map borders.
*When one first sees the Anti Aircraft Battery's "legs" keep going straight, then left onto a small cliff. One can jump onto the other side of the big crack in the earth and go on the other side. Doing this one can walk through some buildings and some of the trees to the right of the road do not have bottoms (assuming Bungie did not plan this)
*When one first sees the Anti Aircraft Battery's "legs" keep going straight, then left onto a small cliff. One can jump onto the other side of the big crack in the earth and go on the other side. Doing this one can walk through some buildings and some of the trees to the right of the road do not have bottoms (assuming Bungie did not plan this)
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