Halo: Combat Evolved Anniversary: Difference between revisions

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==Features==
==Features==
[[Frank O'Connor]] has stated that the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. There will also be a button configuration that will allow players to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.<ref name="waypoint01"/> The game will feature optional [[Wikipedia:Kinect|Kinect]] features that won't affect the core gameplay experience.<ref>[http://multiplayerblog.mtv.com/2011/06/20/halo-combat-evolved-anniversary-will-use-kinect/ '''MTV''': ''"'Halo: Combat Evolved Anniversary' Will Use Kinect"'']</ref>
[[Frank O'Connor]] has stated that the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the ''Back'' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.<ref name="waypoint01"/> The game will feature optional [[Wikipedia:Kinect|Kinect]] features that will not affect the core gameplay experience.<ref>[http://multiplayerblog.mtv.com/2011/06/20/halo-combat-evolved-anniversary-will-use-kinect/ '''MTV''': ''"'Halo: Combat Evolved Anniversary' Will Use Kinect"'']</ref>


[[Terminal]]s will be found throughout the game, which, unlike the text-based terminals of ''[[Halo 3]]'', contain full-motion video of [[monitor]] [[343 Guilty Spark]]. These terminals will link the game's story to that of ''[[Halo 4]]''.<ref name="waypoint01"/><ref>[http://xbox360.ign.com/articles/117/1173462p1.html '''IGN.com''': ''E3 2011: Halo CE Anniversary - New Secrets for an Old Friend'']</ref>   
[[Terminal]]s will be found throughout the game, which, unlike the text-based terminals of ''[[Halo 3]]'', contain full-motion video of [[monitor]] [[343 Guilty Spark]]. These terminals will link the game's story to that of ''[[Halo 4]]''.<ref name="waypoint01"/><ref>[http://xbox360.ign.com/articles/117/1173462p1.html '''IGN.com''': ''E3 2011: Halo CE Anniversary - New Secrets for an Old Friend'']</ref>   
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