Slipstream space: Difference between revisions

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It is likely that the theory of Slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]].
It is likely that the theory of Slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]].


The [[Covenant Empire]] also utilize the same seven dimensions of Slipstream space for travel, though the means they use to make the transition are most likely different than those of the humans because of their markedly "faster" journeys from point to point.
The [[Covenant Empire|Covenant]] also utilize the same eleven dimensions of Slipstream space for travel, though the means they use to make the transition are most likely different than those of the humans because of their markedly "faster" journeys from point to point. It has been theorized by the UNSC that Covenant drives generate several "microjumps" within a single slipspace transition to measure dilation, allowing them to reach their destinations faster.<ref>'''Halo: First Strike (2010)''', ''[[Tug o' War]]''</ref>


The [[Forerunner]]s had a far greater understanding of Slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space, to create bubbles of Slipstream space, slowing time considerably inside (if not stopping time altogether) while keeping the contents of the bubble visible in normal space, to store considerable mass and volume in Slipstream space stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in Slipstream space without requiring the construct to transition back to normal-space. The same technology was utilized in [[Slipspace Field Pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a Slipspace field. In addition, the Forerunners had the ability to construct weapon systems that could fire into Slipspace and affect targets in normal space or within Slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by [[Line Installation 1-4]].<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> They were apparently also able to send several objects into Slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref>
The [[Forerunner]]s had a far greater understanding of Slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space, to create bubbles of Slipstream space, slowing time considerably inside (if not stopping time altogether) while keeping the contents of the bubble visible in normal space, to store considerable mass and volume in Slipstream space stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in Slipstream space without requiring the construct to transition back to normal-space. The same technology was utilized in [[Slipspace Field Pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a Slipspace field. In addition, the Forerunners had the ability to construct weapon systems that could fire into Slipspace and affect targets in normal space or within Slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by [[Line Installation 1-4]].<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> They were apparently also able to send several objects into Slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref>
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==Velocities==
==Velocities==
[[File:Nomis78 opened gateway.jpg|250px|thumb|A Forerunner [[Slipspace portal]].]]
[[File:Nomis78 opened gateway.jpg|250px|thumb|A Forerunner [[Slipspace portal]].]]
Slipspace velocities are generally dependent on the ship's momentum on transition, as the Slipspace drive itself does not generate thrust.<ref>'''[[Halo: Contact Harvest]]''', ''Chapter 1'', Page 23''</ref> As a result, ships that are faster in normal space, such as [[corvette]]s, usually travel faster in the Slipstream as well.
Slipspace velocities are generally dependent on the ship's momentum on transition, as the Slipspace drive itself does not generate thrust.<ref>'''[[Halo: Contact Harvest]]''', ''Chapter 1'', Page 23''</ref> As a result, ships with more powerful conventional thruster engines, such as [[corvette]]s, usually travel faster in the Slipstream as well.<ref>'''Halo: Ghosts of Onyx''', ''page 187''</ref>


Human Slipspace velocities are far slower than those of the Covenant. UNSC ships are known to be able to travel at a speed of 2.625 light years per day,<ref group="note">Velocity=Distance/time (V=[[Reach|10.5 light years]]/4 days=2.625 l/d)</ref> while Covenant ships can reach 912 light years per day.<ref group="note">Velocity=Distance/time (V=[[Zeta Doradus|38 light years]]/1 hour=38 l/h or 912 l/d)</ref> The capture of a Covenant Slipspace drive by [[John-117]] and survivors of the [[Fall of Reach]] and survivors of the events at [[Installation 04|Halo]] may have increased the capabilities of these Human Slipspace technologies.
Human Slipspace velocities are far slower than those of the Covenant. UNSC ships are known to be able to travel at a speed of 2.625 light years per day,<ref group="note">Velocity=Distance/time (V=[[Reach|10.5 light years]]/4 days=2.625 l/d)</ref> while Covenant ships can reach 912 light years per day.<ref group="note">Velocity=Distance/time (V=[[Zeta Doradus|38 light years]]/1 hour=38 l/h or 912 l/d)</ref> The capture of a Covenant Slipspace drive by [[John-117]] and survivors of the [[Fall of Reach]] and the events at [[Installation 04|Halo]] may have increased the capabilities of these human Slipspace technologies.


One example of the differences between speeds is comparing the Covenant cruiser ''"[[Ascendant Justice]]"'' with the UNSC [[Halcyon-class]] cruiser {{UNSCShip|Pillar of Autumn}}. It took several weeks for the ''Pillar of Autumn'' to get from [[Reach]] to [[Installation 04]], yet the ''Ascendant Justice'' could get from Installation 04 to Reach within thirteen hours.
One example of the differences between speeds is comparing the Covenant cruiser ''"[[Ascendant Justice]]"'' with the UNSC [[Halcyon-class]] cruiser {{UNSCShip|Pillar of Autumn}}. It took several weeks for the ''Pillar of Autumn'' to get from [[Reach]] to [[Installation 04]], yet the ''Ascendant Justice'' could get from Installation 04 to Reach within thirteen hours.


Though the Covenant use a modified version of Forerunner systems, true unaltered [[Forerunner]] slipspace technology has only been observed in the form of [[The Artifact|the portal]] transporting UNSC and Covenant vessels from [[Earth]] to [[The Ark]]. Additionally, while a Covenant Assault Carrier could reach Delta Halo from Earth in thirteen days, a distance of approximately 11,856 lightyears,<ref group="note">Distance=VelocityxTime (312 hours x 38 lightyears per hour=11856 lightyears)</ref> the [[Forerunner Dreadnought]] took only five days to travel the same distance, giving a speed of approximately 98.8 lightyears per hour.<ref group="note">V=D/T (11,856 lightyears / 120 hours = 98.8)</ref> Given the fact that Covenant understanding of Forerunner technology is comparatively primitive, the ship may have been capable of much higher velocities.
Though the Covenant use a modified version of Forerunner systems, true unaltered [[Forerunner]] slipspace technology has only been observed in the form of [[The Artifact|the portal]] transporting UNSC and Covenant vessels from [[Earth]] to [[The Ark]]. Additionally, while a Covenant assault carrier could reach Delta Halo from Earth in thirteen days, a distance of approximately 11,856 lightyears,<ref group="note">Distance=VelocityxTime (312 hours x 38 lightyears per hour=11856 lightyears)</ref> the [[Forerunner Dreadnought]] took only five days to travel the same distance, giving a speed of approximately 98.8 lightyears per hour.<ref group="note">V=D/T (11,856 lightyears / 120 hours = 98.8)</ref> Given the fact that Covenant understanding of Forerunner technology is comparatively primitive, the ship may have been capable of much higher velocities.


==Dangers and risks==
==Dangers and risks==