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Ac1d Re1gn 7 (talk | contribs) (→Halo: Reach: Explaining certain weapons that wouldn't work with alert carrying in Halo 3 that will work with the trick in Reach.) |
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After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the [[Energy Sword]], [[Brute Shot]], [[Sentinel Beam]], [[Plasma Cannon]], [[AIE-486H Heavy Machine Gun|Machine Gun Turret]], and [[Flamethrower]]. The trick looks odd when performed with the [[Rocket Launcher]], [[Fuel Rod Gun]], [[Spartan Laser]], and dual-wielded weapons. | After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the [[Energy Sword]], [[Brute Shot]], [[Sentinel Beam]], [[Plasma Cannon]], [[AIE-486H Heavy Machine Gun|Machine Gun Turret]], and [[Flamethrower]]. The trick looks odd when performed with the [[M41 SSR MAV/AW|Rocket Launcher]], [[Fuel Rod Gun]], [[Spartan Laser]], and dual-wielded weapons. | ||
The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the assault rifle in ''Halo: Combat Evolved'' (unless the player uses an Elite model, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands. | The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the assault rifle in ''Halo: Combat Evolved'' (unless the player uses an Elite model, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands. | ||
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After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Like in ''Halo 3'', players will be unable to perform it on Xbox LIVE.<ref>[http://www.youtube.com/watch?v=0JfHzHgneK0&feature=related '''Youtube''': ''Easier Way to Lower Weapon on Halo: Reach'']</ref> | After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Like in ''Halo 3'', players will be unable to perform it on Xbox LIVE.<ref>[http://www.youtube.com/watch?v=0JfHzHgneK0&feature=related '''Youtube''': ''Easier Way to Lower Weapon on Halo: Reach'']</ref> | ||
Unlike ''Halo 3'', the [[rocket launcher]], [[fuel rod gun]], [[gravity hammer]], and the [[flag]] will be in a resting position after using alert carrying. | Unlike ''Halo 3'', the [[M79 MLRS|rocket launcher]], [[fuel rod gun]], [[gravity hammer]], and the [[flag]] will be in a resting position after using alert carrying. | ||
==Trivia== | ==Trivia== |
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