Category:Vehicles: Difference between revisions

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Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly, and can provide essential support in skirmishes.
Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly, and can provide essential support in skirmishes.


Due to their size, vehicles can't enter some tight areas like buildings, where infantry can enter. However, Warthogs, Mongooses or Ghosts can often be driven in corridors, and even up and down stairs. Vehicles can be clearly seen and destroyed by enemy artillery or explosive small-arms fire. Vehicles can also be hijacked, and if the boarder is successful, they can use the vehicle's weapons against the players.
Due to their size, vehicles can't enter some tight areas like buildings, where infantry can enter. However, Warthogs, Mongooses or Ghosts can often be driven in corridors, and even up and down stairs. Vehicles can be clearly seen and destroyed by enemy artillery or explosive small-arms fire. Vehicles can also be hijacked, which either results in the hijacked vehicle being destroyed, or the driver being ejected and the hijacker taking control of the vehicle.  


==Gameplay==
==Gameplay==
In gameplay, only a small number of very unique vehicles are drivable, and controllable, most operating in a similar fashion, allowing driving (navigation) and control of mounted [[Weapons|weaponry]] (attack), though some allow one to do both simultaneously or only provide one of the two. Such weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant Weapons|Covenant]] (plasma-based). The Covenant theorize that plasma is the will of the gods (see Forerunner) because the Halos fire plasma based beams.
In gameplay, only a small number of very unique vehicles are drivable, and controllable, most operating in a similar fashion, allowing driving (navigation) and control of mounted [[Weapons|weaponry]] (attack), though some allow one to do both simultaneously or only provide one of the two. Such weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant Weapons|Covenant]] (plasma-based).


When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticule is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.
When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticule is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.
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