Guardian (map): Difference between revisions

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== Layout ==
== Layout ==
[[Image:GuardianHeatMap.jpg|left|thumb|200px|bird's eye view of Guardian]]
[[Image:GuardianHeatMap.jpg|left|thumb|200px|bird's eye view of Guardian]]
Rather than being set in desolate and snowy mountains as ''[[Lockout]]'' was, Guardian takes place in what appears to be an ancient [[Forerunner]] complex surrounded by lush, dense jungle, belived to be the [[Drone]] Homeworld [[Palamok]]. This is easily seen throughout the whole level as there is a green-tinted mist or fog created by the jungle's humid atmosphere. Players can also look up, and view the tall trees stretching up to the sky blocking off the majority of sunlight. The large trees of the jungle have grown up around this [[Forerunner]] complex, creating a looming feeling. As such, the map is multi-leveled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the center acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. Unlike [[Lockout]], the scenery between areas of the map changes, so players will not get lost as easily. Some attributes from the Halo 2 map [[Acension]] can also be noticed, for example, the circular center and the mancannons that throw you up to a higher vantage point.
Rather than being set in desolate and snowy mountains as ''[[Lockout]]'' was, Guardian takes place in what appears to be an ancient [[Forerunner]] complex surrounded by lush, dense jungle, belived to be the [[Drone]] Homeworld [[Palamok]]. This is easily seen throughout the whole level as there is a green-tinted mist or fog created by the jungle's humid atmosphere. Players can also look up, and view the tall trees stretching up to the sky blocking off the majority of sunlight. The large trees of the jungle have grown up around this [[Forerunner]] complex, creating a looming feeling. As such, the map is multi-leveled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the center acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. Unlike [[Lockout]], the scenery between areas of the map changes, so players will not get lost as easily. Some attributes from the Halo 2 map [[Ascension]] can also be noticed, for example, the circular center and the mancannons that throw you up to a higher vantage point.


=== Sniper Tower ===
=== Sniper Tower ===
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