TR/9 trip mine: Difference between revisions

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==Overview==
==Overview==
The Trip Mine is activated by proximity, or impact of a [[vehicle]] or personnel. Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air. The Trip Mine cannot be deactivated once deployed, but it will explode after about ninety seconds if it's not triggered. However, it can be destroyed by any [[weapon]].  There is no device that can remotely detonate the mine. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan]] or [[Elite]] when they are positioned, near the edge of the blast radius. It will; however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and [[Brutes]] may be due to the fact that their armor is weaker than the [[MJOLNIR Powered Assault Armor|Mark VI]] and [[Elite]] shielding. The fragments will slip through their armor, thus killing them.
The Trip Mine is activated by proximity, or by impact of a [[vehicle]] or personnel. Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air. The Trip Mine cannot be deactivated once deployed, but it will explode after about ninety seconds if it's not triggered. However, it can be destroyed by any [[weapon]].  There is no device that can remotely detonate the mine. The Trip Mine, while having a larger blast radius than a [[Frag Grenade]], will only slightly injure a [[Spartan]] or [[Elite]] when they are positioned, near the edge of the blast radius. It will; however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and [[Brutes]] may be due to the fact that their armor is weaker than the [[MJOLNIR Powered Assault Armor|Mark VI]] and [[Elite]] shielding. The fragments will slip through their armor, thus killing them.


It is possible to avoid detonating an activated Trip Mine. Notice that when a player crouches while moving forward, he or she doesn't show up on the motion tracker.  So if a player is crouched, that player can safely bypass the trip mines, however, the player should still be aware of the mine time limit.
It is possible to avoid detonating an activated Trip Mine. Notice that when a player crouches while moving forward, he or she doesn't show up on the motion tracker.  So if a player is crouched, that player can safely bypass the trip mines, however, the player should still be aware of the mine time limit.


The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[campaign]] or [[multiplayer]] will unlock the "[[We're In For Some Chop]]" [[achievement]]. Brutes with jet packs will deploy Trip Mines if you are close by. In multiplayer, a single Trip Mine is incapable of killing a player, it will only injure them. On foot, a player must have two or more Mines available, to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical because a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. Vehicles that use     
The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[campaign]] or [[multiplayer]] will unlock the "[[We're In For Some Chop]]" [[achievement]]. Brutes with jet packs will deploy Trip Mines if you are close by. In multiplayer, a single Trip Mine is incapable of killing a player; it will only injure them. On foot, a player must have two or more Mines available to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical because a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. Vehicles that use     
anti-gravity ( [[Ghosts]] and [[Wraiths]]) can also be damaged or destroyed by the mines.  A [[vehicle]] that doesn't touch the mine, but gets close can cause it to detonate.
anti-gravity ( [[Ghosts]] and [[Wraiths]]) can also be damaged or destroyed by the mines.  A [[vehicle]] that doesn't touch the mine, but gets close can cause it to detonate.


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==Tactics==
==Tactics==
*The most important thing to note when deploying a Trip Mine is to inform your allies. Most of the time they will activate your trap, resulting in you betraying them.  
*The most important thing to note when deploying a Trip Mine is to inform your allies. Most of the time, they will activate your trap, resulting in you betraying them.  
*When running away from an enemy vehicle, a Trip Mine can be deployed in front of the approaching vehicle. This may kill the occupants of the vehicle but it carries the risk of killing the player who deployed it.  
*When running away from an enemy vehicle, a Trip Mine can be deployed in front of the approaching vehicle. This may kill the occupants of the vehicle but it carries the risk of killing the player who deployed it.  
*Try to combine the powers of the Trip Mine with different pieces of Equipment to make interesting effects. For example, its useful to drop a trip mine into an enemy [[Bubble Shield]]. The resulting blast will be contained within the Bubble Shield, killing your opponent but keeping the player who deployed it from receiving any damage in return (if the player is not within the bubble shield). There's still the possibility of the explosion destroying said bubble shield however, so remain wary.
*Try to combine the powers of the Trip Mine with different pieces of Equipment to make interesting effects. For example, it's useful to drop a trip mine into an enemy [[Bubble Shield]]. The resulting blast will be contained within the Bubble Shield, killing your opponent but keeping the player who deployed it from receiving any damage in return (if the player is not within the bubble shield). There's still the possibility of the explosion destroying said bubble shield however, so remain wary.
*If you deploy a Trip Mine on top of a [[Man Cannon]], the mine will go flying out into the battle field. Throughout the [[Halo 3 Beta]], the Trip Mine would sometimes disappear entirely when thrown into the Man Cannon. It would still explode if someone or something goes within the activation radius.
*If you deploy a Trip Mine on top of a [[Man Cannon]], the mine will go flying out into the battle field. Throughout the [[Halo 3 Beta|''Halo 3 Beta'']], the Trip Mine would sometimes disappear entirely when thrown into the Man Cannon. It would still explode if someone or something goes within the activation radius.
*One of the most evil tricks, as [[Bungie]] mentioned before, is to deploy a mine in the exact position where it spawns. Some players will notice that the mine is armed (by noticing its distinct audio and visual cues), but most players will attempt to collect it, resulting in a kill (if the player's shield is almost depleted) which would certainly not have happened if the player is attentive. However, this tactic can kill teammates also, it is wise to communicate with them beforehand.
*One of the most evil tricks, as [[Bungie]] mentioned before, is to deploy a mine in the exact position where it spawns. Some players will notice that the mine is armed (by noticing its distinct audio and visual cues), but most players will attempt to collect it, resulting in a kill (if the player's shield is almost depleted) which would certainly not have happened if the player is attentive. However, this tactic can kill teammates also, so it is wise to communicate with them beforehand.
*Trip Mines are the only equipment currently in multiplayer that can directly kill enemies.
*Trip Mines are the only equipment currently in multiplayer that can directly kill enemies.
*Place Trip Mines in doorways or Sniper perches, someone will step on it eventually.  
*Place Trip Mines in doorways or Sniper perches, someone will step on it eventually.  
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*A single Trip Mine can kill a player, however it will generally only deplete their shields.
*A single Trip Mine can kill a player, however it will generally only deplete their shields.
*It can be thrown straight at a players face at point blank as a sacrifice if your shields are down.
*It can be thrown straight at a players face at point blank as a sacrifice if your shields are down.
*Trip Mines can be bounced off overshield power ups
*Trip Mines can be bounced off overshield power ups.
*Try making Trip Mines land upside down by bouncing off a wall or solid object, because they are much harder to see, since the light is pointed into the floor/ground.
*Try making Trip Mines land upside down by bouncing off a wall or solid object, because they are much harder to see, since the light is pointed into the floor/ground.
*The mine is effective against running brutes and all types of vehicles.
*The mine is effective against running brutes and all types of vehicles.
*A Trip Mine plus a fragmentation grenade is an effective way to take out that annoying bunny-hopping camper. Just throw the Mine, toss a frag, and watch the beautiful fireworks.
*A Trip Mine plus a fragmentation grenade is an effective way to take out that annoying bunny-hopping camper. Just throw the Mine, toss a frag, and watch the beautiful fireworks.  
*In forge if you set the Trip Mine to instant respawn and you keep throwing them repeatedly you will "Overload" the map and Grav Lifts and Man Cannons effects are turned off. Also the guardians are shut off.


==Disadvantages==
==Disadvantages==
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*If shot, the trip mine will explode, which makes it easy to avoid if you shoot it from a far enough range.
*If shot, the trip mine will explode, which makes it easy to avoid if you shoot it from a far enough range.
*The Trip Mine is often difficult to use in split-screen local games due to the sound it makes when deployed, alerting the other players to "screen peek".
*The Trip Mine is often difficult to use in split-screen local games due to the sound it makes when deployed, alerting the other players to "screen peek".
*As depicted in the [[Halo 3]] weapon overview from Machinima's very own SoDaGod, the Tripmine is like a "ninja with foglights in his pockets". This is because the Trip Mine can be heard before seen or vice versa.
*As depicted in the [[Halo 3|''Halo 3'']] weapon overview from Machinima's very own SoDaGod, the Tripmine is like a "ninja with foglights in his pockets". This is because the Trip Mine can be heard before seen or vice versa.


== Trivia ==
== Trivia ==
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*In Halo 3 Campaign, a Trip Mine can remove [[Invincibility]] from a [[Brute Chieftain]] wielding a [[Gravity Hammer]].
*In Halo 3 Campaign, a Trip Mine can remove [[Invincibility]] from a [[Brute Chieftain]] wielding a [[Gravity Hammer]].
*Even though it's said that this is [[UNSC]] equipment, the [[Brutes]] with jet packs always have one ready to use and no [[UNSC]] Marine/ [[ODST]] has been seen holding one, though there are several Mines in a Marine base on [[Tsavo Highway]].
*Even though it's said that this is [[UNSC]] equipment, the [[Brutes]] with jet packs always have one ready to use and no [[UNSC]] Marine/ [[ODST]] has been seen holding one, though there are several Mines in a Marine base on [[Tsavo Highway]].
*It was hypothesized that the Trip Mine may be the book-aforementioned [[Lotus Anti Tank Mine]] or they may be both made by the same manufacturer. However, it is unlikely the Trip Mine is the Lotus Anti-Tank Mine because a [[Scorpion Tank]] can easily drive over a Trip Mine and survive the explosion. It is possible that the Trip Mine is the [[Antlion Anti-Personnel Mine]] due to its similar operation.
*It was hypothesized that the Trip Mine may be the book-aforementioned [[Lotus Anti Tank Mine]] or they may be both made by the same manufacturer. However, it is unlikely the Trip Mine is the Lotus Anti-Tank Mine because a [[Scorpion Tank]] can easily drive over a Trip Mine and survive the explosion. It is possible that the Trip Mine is the [[Antlion Anti-Personnel Mine]] due to its similar operation.  
*The Trip Mine along with the [[Power Drain]], is the best equipment choice to get the achievement "[[We're in for some Chop]]", as it can easily destroy a [[Brute Chopper]] with appropriate headlessness.
*The Trip Mine logo, along with the [[Bubble Shield]] logo is a [[Halo 3]] Multiplayer [[emblem]].
*The Trip Mine logo, along with the [[Bubble Shield]] logo is a [[Halo 3]] Multiplayer [[emblem]].
*Trip Mines can be used to overload a map, deactivating certain parts of the map, such as the Automated Plasma Turrets in Snowbound, the [[Brute Landmine]]s in [[Sandtrap]], or the giant lifts in [[Blackout]], [[Guardian]], and [[Construct]]. To overload, you must place a great deal of trip mines through use of a glitch. Keep placing the Trip Mine on one spot until it explodes to do the glitch.
*Trip Mines can be used to overload a map, deactivating certain parts of the map, such as the Automated Plasma Turrets in Snowbound, the [[Brute Landmine]]s in [[Sandtrap]], or the giant lifts in [[Blackout]], [[Guardian]], and [[Construct]]. To overload, you must place a great deal of trip mines through use of a glitch. Keep placing the Trip Mine on one spot until it explodes to do the glitch.
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*In the [[Halo 3 Beta]], deployed Trip Mines could stick to the bottom of a motionless vehicle. If the vehicle then moves, the Trip Mine explodes, killing all players inside with normal shields.
*In the [[Halo 3 Beta]], deployed Trip Mines could stick to the bottom of a motionless vehicle. If the vehicle then moves, the Trip Mine explodes, killing all players inside with normal shields.
*It is possible to traverse a Trip Mine if one crouch walks over the top. Note however, that this only works if you are moving slow enough as to not appear on radar.
*It is possible to traverse a Trip Mine if one crouch walks over the top. Note however, that this only works if you are moving slow enough as to not appear on radar.
*It was described as a "Ninja with fog lights in his pockets" and the fact that you had to hide it, or people would see it by SoDaGod in his description of ''[[Halo 3]]'' Equipment on the web series Inside Halo.
*It was described as a "Ninja with fog lights in his pockets" and the fact that you had to hide it, or people would see it by SoDaGod in his description of ''[[Halo 3]]'' Equipment on the web series Inside Halo.  
*After 90 seconds the Trip Mine will engage in a different "alarm" noise right before it automatically explodes.
*You can kill a pack of [[Brute]]s with a single Trip Mine (if the Brutes are close to each other).
*You can kill a pack of [[Brute]]s with a single Trip Mine (if the brutes are close to each other).
*The Trip Mine is a great way to kill [[Covenant]] troops because they are always moving around. Try to throw them into large groups.
*The Trip Mine is a great way to kill [[Covenant]] troops because they are always moving around. Try to throw them into large groups.
*If you set it off, while looking down at it you will see your body split in half for a moment.
*If you set it off, while looking down at it you will see your body split in half for a moment.
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==Gallery==
==Gallery==
<GALLERY>
<gallery>


Image:Tripminehud.svg|The Trip Mine HUD icon.
Image:Tripminehud.svg|The Trip Mine HUD icon.
Image:1219024010 Trip mine.jpg|An active Trip Mine.  
Image:1219024010 Trip mine.jpg|An active Trip Mine.  
</GALLERY>
</gallery>


==Sources==
==Sources==
<references/>
<references/>
{{Template:UNSC Heavy Weapons}}
{{Template:UNSC Heavy Weapons}}
{{Equipment List}}
{{Equipment List}}
[[Category:Brutes|Halo 3|Weapons|Human Weapons|]]
[[Category:Brutes|Halo 3|Weapons|Human Weapons|]]
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