Talk:SRS99C-S2 AM sniper rifle: Difference between revisions

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:For all intents and purposes, it is completely useless. You don't even have the ammo capacity to squeeze off 99 shots, let alone that much time to do so before you're charged and overwhelmed (assuming you're at close to medium range). <div style="font-variant:small-caps"><b>[[User:Smoke.|<font color="#666666">Smoke</font>]]</b></div> 11:25, 18 April 2009 (UTC)
:For all intents and purposes, it is completely useless. You don't even have the ammo capacity to squeeze off 99 shots, let alone that much time to do so before you're charged and overwhelmed (assuming you're at close to medium range). <div style="font-variant:small-caps"><b>[[User:Smoke.|<font color="#666666">Smoke</font>]]</b></div> 11:25, 18 April 2009 (UTC)
== 'Snipers don't do that' ==
The quote given is correct; the suggestion was to add a looping animation triggered by a timer if the weapon was scoped and then left. Snipers don't fiddle with their scope in the field for no reason while looking down it. The 'proof' given in the claim the statement is wrong states that in specific situations, a sniper might make adjustments to a scope in the field, if there was a good reason to. This doesn't refute the statement; there's never any recon data given, so no way to adjust with it in mind, and since the scope is impossible to 'off' there's no argument for readjustment. McLees is right; in the situation in Halo, a sniper would never adjust their scope.
It can only be said that if McLees' quote is read in a ridiculously over-precise manner it is not technically true of a series of variables which aren't in the game and thus he had no reason to be talking about because they would only be present when a marksman was engaging a series of pre-scouted targets, as opposed to a sniper engaging targets of opportunity. [[User talk:Evil Tim|Evil Tim]] 09:09, 14 June 2009 (UTC)
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