Snowbound: Difference between revisions

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'''Snowbound''' is a medium-sized [[multiplayer]] map in ''[[Halo 3]]''. From [[Bungie]] Q&A on a Weekly Update, they hinted that it may take place on a former [[Forerunner]] planet near [[Earth]], though it is currently occupied and being excavated by the [[Covenant]].
'''Snowbound''' is a medium-sized [[multiplayer]] map in ''[[Halo 3]]''. From [[Bungie]] Q&A on a Weekly Update, they hinted that it may take place on a former [[Forerunner]] planet near [[Earth]], though it is currently occupied and being excavated by the [[Covenant]].


== Layout ==
== Overview ==
[[Image:Snowbound-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Snowbound.]]
Snowbound is a medium-sized, semi-symmetrical map set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map.  The bases, known as '''high base''' and '''low base''', are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases.<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref>
Snowbound is a medium-sized, semi-symmetrical map set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map.  The bases, known as '''high base''' and '''low base''', are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases.<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref>


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In Bungie's 8/22/08 Weekly Update [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268], Bungie announced the release of [[Boundless]], a version of Snowbound that lacks shield doors (except the four which can be accessed on top middle) and has a slightly different weapon layout.
In Bungie's 8/22/08 Weekly Update [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268], Bungie announced the release of [[Boundless]], a version of Snowbound that lacks shield doors (except the four which can be accessed on top middle) and has a slightly different weapon layout.


=== Key Areas ===
=== Low Base ===
[[Image:Snowbound_overview.jpg|666px|left|thumb|The layout of Snowbound as it appeared in [[Halo 3 Beta]].]]
{{clear}}
#Low Base ("BR Spawn")
#High Base ("Sniper Spawn", "Carbine Base")
#Low Base Batteries
#High Base Batteries
#Rock Side
#Tundra Side
#Ice Cave Entrance (concrete call-out)
#Ice Cave ("Shotgun Spawn")
#Ice Cave Tunnel
#Ice Tunnel
#Underpass ("Ghost Spawn")
#Far Rocks


==== Low Base ====
[[Image:MiddleView2.jpg|left|thumb|200px|Overview of Snowbound, with Camo in view.]]
Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[BR55HB SR Battle Rifle|Battle Rifles]] that spawn on its outer rear walls. Inside the base, there is a [[Spartan Laser]], two [[Spiker]]s, and a [[Bubble Shield]]. Outside the base, a [[Carbine]], a Spiker, and a [[Mauler]] spawn to the south; an [[Active Camo]] spawns towards the north. On top of the base, there is a [[Needler]], a [[Plasma Rifle]], and a pair of [[Plasma Grenade]]s.
Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[BR55HB SR Battle Rifle|Battle Rifles]] that spawn on its outer rear walls. Inside the base, there is a [[Spartan Laser]], two [[Spiker]]s, and a [[Bubble Shield]]. Outside the base, a [[Carbine]], a Spiker, and a [[Mauler]] spawn to the south; an [[Active Camo]] spawns towards the north. On top of the base, there is a [[Needler]], a [[Plasma Rifle]], and a pair of [[Plasma Grenade]]s.


==== High Base ====
=== High Base ===
Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.


High Base is commonly referred to as "[[Sniper Rifle|Sniper]] Spawn" or "Carbine Base" due to the Carbine and [[Beam Rifle]] it contains. Behind the base, players can find a Battle Rifle or a Plasma Rifle around the rocky terrain. A Mauler lies to the north of the base, and an [[Overshield]] to the south. Inside, there are two Plasma Rifles, a Beam Rifle, and a [[Power Drain]]. On top of the base, there is a [[Plasma Pistol]], a Plasma Rifle, and a pair of Plasma Grenades.
High Base is commonly referred to as "[[Sniper Rifle|Sniper]] Spawn" or "Carbine Base" due to the Carbine and [[Beam Rifle]] it contains. Behind the base, players can find a Battle Rifle or a Plasma Rifle around the rocky terrain. A Mauler lies to the north of the base, and an [[Overshield]] to the south. Inside, there are two Plasma Rifles, a Beam Rifle, and a [[Power Drain]]. On top of the base, there is a [[Plasma Pistol]], a Plasma Rifle, and a pair of Plasma Grenades.


==== Outside Areas ====
=== Outside Areas ===
[[Image:1204275216 Snowbound.jpg|left|thumb|200px|Snowbound at the foot of the mountain when viewed from a distance.]]
The outdoor portion of the map is home to many predominant features, and is also a sniper's paradise.
The outdoor portion of the map is home to many predominant features, and is also a sniper's paradise.


Located between both bases, to the south, is the Underpass (or "Ghost Spawn"), a tunnel where a single [[Ghost]] (or [[Mongoose]]) spawns. In the center of the map, the Ice Cave Tunnel provides access to the Ice Cave, which in turn provides access to the interiors of both bases. A common tactic is to [[Grenade spamming|blindly toss grenades]] into the map's lower levels from this area, turning the underground corridors and tight spaces into grenade-powered deathtraps. Further to the north, on the opposite side end the Underpass, lies the Ice Cave's main entrance, with its distinctive overhang and large shield door.
Located between both bases, to the south, is the Underpass (or "Ghost Spawn"), a tunnel where a single [[Ghost]] (or [[Mongoose]]) spawns. In the center of the map, the Ice Cave Tunnel provides access to the Ice Cave, which in turn provides access to the interiors of both bases. A common tactic is to [[Grenade spamming|blindly toss grenades]] into the map's lower levels from this area, turning the underground corridors and tight spaces into grenade-powered deathtraps. Further to the north, on the opposite side end the Underpass, lies the Ice Cave's main entrance, with its distinctive overhang and large shield door.


==== Ice Cave ====
=== Ice Cave ===
 
[[Image:ShotgunCave.jpg|left|thumb|200px|The deadly quarters of the Ice Cave.]]
Predominantly known as the "[[Shotgun]] Spawn" in [[Lone Wolves]] or the "Sniper Spawn" in [[Team Slayer]], heavy fighting occurs in this cold and icy cave. This area sees frequent carnage due to its high traffic, tight quarters, and position between the High and Low Bases. To the immediate south is a narrow, elevated opening with no shield (''Ice Cave Tunnel''). On the western side of the cave's interior is a tunnel to the Low Base; opposite that is a tunnel to the High Base. Directly south is the Main Entrance, which is protected by a larger shield door.
Predominantly known as the "[[Shotgun]] Spawn" in [[Lone Wolves]] or the "Sniper Spawn" in [[Team Slayer]], heavy fighting occurs in this cold and icy cave. This area sees frequent carnage due to its high traffic, tight quarters, and position between the High and Low Bases. To the immediate south is a narrow, elevated opening with no shield (''Ice Cave Tunnel''). On the western side of the cave's interior is a tunnel to the Low Base; opposite that is a tunnel to the High Base. Directly south is the Main Entrance, which is protected by a larger shield door.


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==Forge==
==Forge==
<!--This section is for Forge tips, do not put things like "Add a Brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a Brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
[[Image:Imprisoned Monitor.jpg|thumb|right|150px|A [[Monitor]] under Snowbound.]]


*In Forge, you can block off all tunnels to the Ice Caves (using mostly Crates and boxes, and Weapon Holders to keep them there), keeping players focused on long- to medium-range combat.
*In Forge, you can block off all tunnels to the Ice Caves (using mostly Crates and boxes, and Weapon Holders to keep them there), keeping players focused on long- to medium-range combat.
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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*Evidence supports the theory this map is located on one of [[Sanghelios]]' moons. This is derived from the fact that Sanghelios has two moons, and one of those moons can be seen in the horizon of Snowbound. The other object in the sky is the reddish-orange planet thought to be Sanghelios itself; Sanghelios is described as being a red, fiery-colored planet.
*Evidence supports the theory this map is located on one of [[Sanghelios]]' moons. This is derived from the fact that Sanghelios has two moons, and one of those moons can be seen in the horizon of Snowbound. The other object in the sky is the reddish-orange planet thought to be Sanghelios itself; Sanghelios is described as being a red, fiery-colored planet.
*Also, it could be possible that this map is located near the legendary planet gue to the fact that there is a planet with the Marathon symbol on it.
*In the ''[[Red vs. Blue]]'' transition to ''Halo 3'', [[List of Characters in Red vs. Blue#Church|Church]] shows this map (as well as [[High Ground]] and [[Valhalla]]) as a place where they can move. Church speaks of property value and how this map, though in the Arctic, could be a good investment should global warming arise.
*In the ''[[Red vs. Blue]]'' transition to ''Halo 3'', [[List of Characters in Red vs. Blue#Church|Church]] shows this map (as well as [[High Ground]] and [[Valhalla]]) as a place where they can move. Church speaks of property value and how this map, though in the Arctic, could be a good investment should global warming arise.
*This was one of the first ''Halo 3'' multiplayer maps revealed to the public, including High Ground and Valhalla.
*This was one of the first ''Halo 3'' multiplayer maps revealed to the public, including High Ground and Valhalla.
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*This is currently the only map to feature a Beam Rifle by default.
*This is currently the only map to feature a Beam Rifle by default.
*''[[Wikipedia:Snowbound: The Jim and Jennifer Stolpa Story|Snowbound]]'' is also the title of a 1994 movie, starring Neil Patrick Harris and Kelli Williams.
*''[[Wikipedia:Snowbound: The Jim and Jennifer Stolpa Story|Snowbound]]'' is also the title of a 1994 movie, starring Neil Patrick Harris and Kelli Williams.
*There are several Automated Turrets, positioned along the outside of the map that will shoot at any players who go beyond the boundaries of the map.
*There are several [[Guardians|Automated Turrets]], positioned along the outside of the map that will shoot at any players who go beyond the boundaries of the map. If killed by them, the announcer will say "[Player] was killed by the Guardians."
**When killed by the boundary turrets, A message appears saying, "(Player) was killed by The [[Guardians]]."
**When you venture outside the boundaries, a siren wails as a warning to go back before the turrets kill you.
**In the [[Halo 3 Beta]] you could use a Bubble Shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though, as the plasma shots go right through not just equipment shields, but through solid rock as well.
**Even if you are invulnerable, the turrets will still be able to kill you.
**If you modify player characteristics to allow you to evade the turrets, you will still be stopped by an [[Invisible Walls|invisible wall]].
**It is possible to use Forge mode to "box in" the turrets, allowing you to move freely until an invisible barrier stops you.
**You have to overload the map twice to disable the turrets fully. Once to disable the shield doors, twice to disable the turrets for the rest of the game. The infinite-Trip-Mine trick works well on this map.
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in Active Camo.<ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in Active Camo.<ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*In the sky, the visible planet has a [[Marathon]] symbol on it.
*In the sky, the visible planet has a [[Marathon]] symbol on it.
*The spheres in both bases appear to be vehicles or some sort of manned Covenant equipment since there are seats inside them.
*In the Active Camo tunnel, there is a Canadian $1 coin (or loonie) buried in the snow beneath the Active Camo, perhaps a homage to the "lucky loonie" customarily buried under the ice during Canadian National ice hockey or curling events.<ref>[http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=49859357 '''Bungie.net: Halo 3 File Details:''' CANADA]</ref> The "lucky loonie" was made famous during the 2002 Salt Lake City Olympic games when both the Canadian men and women team won the gold medal. However, this coin is not seen during split-screen games.
**It's believed that the seats inside of the bases are used to control the antennae outside of the structures.
*In ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
*In the Active Camo tunnel, there is a Canadian $1 coin (or loonie) buried in the snow beneath the Active Camo, perhaps a homage to the "lucky loonie" customarily buried under the ice during Canadian National ice hockey or curling events.<ref>[http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=49859357 '''Bungie.net: Halo 3 File Details:''' CANADA] ''(screenshot)''</ref> The "lucky loonie" was made famous during the 2002 Salt Lake City Olympic games when both the Canadian men and women team won the gold medal. However, this coin is not seen during split-screen games.
*In Halo 3 Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and Shotgun from the map and puts the Beam Rifle on the original Shotgun spawn point. Each base now has a [[Bubble Shield]], where the default Snowbound had only one base with a Bubble Shield and another with a [[Power Drain]].
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and Shotgun from the map and puts the Beam Rifle on the original Shotgun spawn point. Each base now has a [[Bubble Shield]], where the default Snowbound had only one base with a Bubble Shield and another with a [[Power Drain]].
*On IGN during the time of the Halo 3 Beta, IGN stated that Snowbound was probably inspired by the Battle of Hoth from the Star Wars universe.
*On IGN during the time of the ''Halo 3'' Beta, IGN stated that Snowbound was probably inspired by the Battle of Hoth from the ''Star Wars'' universe.
*It is possible that the Maulers on this map may eventually be removed, since Snowbound is a relatively a close-quarters map. The two Maulers on the map (near the rocks that are near the Ghost and another Brute Shot spawn), are sometimes used by players to compensate for the Shotgun when they do not have access to it.
*Some players call the tunnels underneath the map "Gopher Holes' because of the habits of many players who throw grenades in the holes to clear them out. This is a reference in of itself to the movie Caddyshack.
*Inside one base you may notice that there is an array of lights and you may hear a humming sound, however inside the other base it seems to be "broken" and icicles hang from the archway above the door also, the sphere in the center of the room is off axis and is not lit up.


==Gallery==
<gallery>
Image:Snowbound_overview.jpg|The layout of Snowbound as it appeared in [[Halo 3 Beta]].
Image:Snowbound-HeatMap.jpeg|A birds-eye view of Snowbound.
Image:ShotgunCave.jpg|The deadly quarters of the Ice Cave.
Image:Imprisoned Monitor.jpg|A [[Monitor]] under Snowbound.
Image:MiddleView2.jpg|An overview of Snowbound.
Image:1204275216 Snowbound.jpg|Snowbound at the foot of the mountain when viewed from a distance.
</gallery>
==Sources==
==Sources==
<references/>
<references/>
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