UNSC Spirit of Fire: Difference between revisions

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Reverted edits by 85.54.200.114 (Talk) to last version by SPARTAN-177
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*Prior to ''Halo Wars'', the crew of the ''[[Pillar of Autumn]]'' held the distinction of being the first UNSC forces to come into contact with the Flood. In fact, the Spirit of Fire encountered them twenty one years earlier, but were left stranded in space and was presumed lost with all hands, unable to return to UNSC territory to inform the rest of humanity about the threat.
*Prior to ''Halo Wars'', the crew of the ''[[Pillar of Autumn]]'' held the distinction of being the first UNSC forces to come into contact with the Flood. In fact, the Spirit of Fire encountered them twenty one years earlier, but were left stranded in space and was presumed lost with all hands, unable to return to UNSC territory to inform the rest of humanity about the threat.
*During campaign and multiplayer skirmishes, the Spirit Of Fire's MAC can be upgraded to fire up to four rounds and can fire these rounds at an extremely high rate.
*During campaign and multiplayer skirmishes, the Spirit Of Fire's MAC can be upgraded to fire up to four rounds and can fire these rounds at an extremely high rate.
*Like all UNSC ships, it is not stated how they achieve lift in a planet's gravitational field (like a Colony Ship he has to take land for build the colony, its more usefull a Colony Ship that can take land than one that most to stay at the space, <ref name ="Origins"/> ). In ''[[Halo: The Flood]]'', the ''[[Pillar of Autumn]]'' wasn't designed to enter a planet's atmosphere, due to lack of vertical thrust necessary to keep it in the air. No evidence of lift systems can be seen on ''Spirit of Fire'', or indeed several of the frigates and destroyers seen in some of the Halo games e.g. "In Amber Clad".
*Like all UNSC ships, it is not stated how they achieve lift in a planet's gravitational field. In ''[[Halo: The Flood]]'', the ''[[Pillar of Autumn]]'' wasn't designed to enter a planet's atmosphere, due to lack of vertical thrust necessary to keep it in the air. No evidence of lift systems can be seen on ''Spirit of Fire'', or indeed several of the frigates and destroyers seen in some of the Halo games e.g. "In Amber Clad".
*In addition to the normal UNSC ship armament, the ''Spirit of Fire'' also sports "heavy deck guns", weapon systems not discussed in any of the Halo novels. From appearance, they are heavy duty artillery platforms designed for fleet engagements, or possibly for destroying approaching dropships and Seraph class fighters, as demonstrated in game. They may however, be a relic of earlier UNSC technology, that was unused on other fleet vessels. In addition, the ''Spirit Of Fire's'' hull has [[Base Turret]] build sites which you can use to repel any unwanted guests. These are possibly oversized point-defense guns, which are used to protect UNSC vessels from single-ships such as the [[Seraph]]. This is especially likely given the massive size of the ''Spirit of Fire'', even for a capital ship, so standard point defense guns may occasionally need additional firepower.
*In addition to the normal UNSC ship armament, the ''Spirit of Fire'' also sports "heavy deck guns", weapon systems not discussed in any of the Halo novels. From appearance, they are heavy duty artillery platforms designed for fleet engagements, or possibly for destroying approaching dropships and Seraph class fighters, as demonstrated in game. They may however, be a relic of earlier UNSC technology, that was unused on other fleet vessels. In addition, the ''Spirit Of Fire's'' hull has [[Base Turret]] build sites which you can use to repel any unwanted guests. These are possibly oversized point-defense guns, which are used to protect UNSC vessels from single-ships such as the [[Seraph]]. This is especially likely given the massive size of the ''Spirit of Fire'', even for a capital ship, so standard point defense guns may occasionally need additional firepower.


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