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{{Title|''Halo: Combat Evolved''}} | {{Title|''Halo: Combat Evolved''}} | ||
{{Disambig header|the game|the [[Halo 5: Guardians]] medal|Combat Evolved (medal)}} | {{Disambig header|the game|the [[Halo 5: Guardians]] and [[Halo Infinite]] medal|Combat Evolved (medal)}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{Game infobox | {{Game infobox | ||
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|modes= [[Campaign]]<br>[[Multiplayer]] | |modes= [[Campaign]]<br>[[Multiplayer]] | ||
|rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood, Gore, and Violence<br> | |rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood, Gore, and Violence<br> | ||
[[Wikipedia:Pan European Game Information|PEGI]]: 16+ (Europe only) | [[Wikipedia:Pan European Game Information|PEGI]]: 16+ (Europe only post-2003)<br> | ||
[[Wikipedia:The Association for UK Interactive Entertainment|ELSPA]]: 15+ (Europe only pre-2003)<br> | |||
[[Wikipedia:Unterhaltungssoftware Selbstkontrolle|USK]]: 18 (Germany only)<br> | |||
[[Wikipedia:Australian Classification Board|ACB]]: 15+ Restricted (R15+) for Medium Level Animated Violence | |||
}} | }} | ||
{{Quote|Halo: Combat Evolved! Buy one! Heck, buy two! That's an order, soldier!|[[Avery Junior Johnson|Sergeant Johnson]] upon completion of the [[Halo: Combat Evolved Trial|''Halo: Combat Evolved'' demo]]}} | {{Quote|Halo: Combat Evolved! Buy one! Heck, buy two! That's an order, soldier!|[[Avery Junior Johnson|Sergeant Johnson]] upon completion of the [[Halo: Combat Evolved Trial|''Halo: Combat Evolved'' demo]]}} | ||
'''''Halo: Combat Evolved''''' is a [[2001]] [[first-person shooter]] science-fiction video game developed by [[Bungie|Bungie Studios]] and the first game in the ''[[Halo (disambiguation)|Halo]]'' series. It focuses on [[John-117]] and the crew of the {{UNSCShip|Pillar of Autumn}} who, fleeing from the [[Fall of Reach]], stumble on the [[Forerunner]] [[Halo]] [[Installation 04]], only to be forced into a [[Battle of Installation 04|desperate battle]] against the [[Covenant]] and the [[Flood]]. Considered a classic, ''Combat Evolved'' is one of the most popular video games for the Xbox with eight million copies sold. Its sales are rivaled only by its sequels, ''[[Halo 2]]'' and ''[[Halo 3]]''. | '''''Halo: Combat Evolved''''' is a [[2001]] [[first-person shooter]] science-fiction video game developed by [[Bungie|Bungie Studios]] and published by [[Microsoft|Microsoft Game Studios]]. It is the first game in the ''[[Halo (disambiguation)|Halo]]'' series. It focuses on [[John-117]] and the crew of the {{UNSCShip|Pillar of Autumn}} who, fleeing from the [[Fall of Reach]], stumble on the [[Forerunner]] [[Halo]] [[Installation 04]], only to be forced into a [[Battle of Installation 04|desperate battle]] against the [[Covenant]] and the [[Flood]]. Considered a classic, ''Combat Evolved'' is one of the most popular video games for the Xbox with eight million copies sold. Its sales are rivaled only by its sequels, ''[[Halo 2]]'' and ''[[Halo 3]]''. | ||
''Halo: Combat Evolved'' was made available as an ''Xbox Original'' game title for Xbox 360 on December 4, 2007 for download on [[Xbox LIVE|Xbox Live Marketplace]] for 1200 Microsoft Points.<ref>[http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d53084c/ '''Xbox Marketplace''': ''Halo: Combat Evolved'']</ref> It was also [[Halo: Combat Evolved (PC port)|released for PC and Mac]]. The game was remastered as ''[[Halo: Combat Evolved Anniversary]]'' and was released on the original game's tenth anniversary on November 15, 2011 for the Xbox 360. Along with ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', and ''[[Halo 4]]'', ''Halo: Combat Evolved Anniversary'' was released on the [[Xbox One]] as part of ''[[Halo: The Master Chief Collection]]'' on November 11, [[2014]]. ''Halo: The Master Chief Collection'' also features the multiplayer component of ''Combat Evolved'', with online play enabled on dedicated servers.<ref>[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> All versions of the game besides ''The Master Chief Collection'' were removed from digital sale in 2020.<ref>[https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021 '''Halo Waypoint''': Sunsetting Halo Xbox 360 Game Services in 2021]</ref> | ''Halo: Combat Evolved'' was made available as an ''Xbox Original'' game title for Xbox 360 on December 4, 2007 for download on [[Xbox LIVE|Xbox Live Marketplace]] for 1200 Microsoft Points.<ref>[http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d53084c/ '''Xbox Marketplace''': ''Halo: Combat Evolved'']</ref> It was also [[Halo: Combat Evolved (PC port)|released for PC and Mac]]. The game was remastered as ''[[Halo: Combat Evolved Anniversary]]'' and was released on the original game's tenth anniversary on November 15, 2011 for the Xbox 360. Along with ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', and ''[[Halo 4]]'', ''Halo: Combat Evolved Anniversary'' was released on the [[Xbox One]] as part of ''[[Halo: The Master Chief Collection]]'' on November 11, [[2014]]. ''Halo: The Master Chief Collection'' also features the multiplayer component of ''Combat Evolved'', with online play enabled on dedicated servers.<ref>[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> All versions of the game besides ''The Master Chief Collection'' were removed from digital sale in 2020.<ref>[https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021 '''Halo Waypoint''': Sunsetting Halo Xbox 360 Game Services in 2021]</ref> | ||
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*[[Lat 'Ravamee]] {{1st}} | *[[Lat 'Ravamee]] {{1st}} | ||
*[[Zuka 'Zamamee]] {{1st}} | *[[Zuka 'Zamamee]] {{1st}} | ||
;Mgalekgolo | |||
*[[Igido Nosa Hurru]] {{1st}} | |||
*[[Ogada Nosa Fasu]] {{1st}} | |||
;Forerunner | ;Forerunner | ||
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|title-3=Organizations| | |title-3=Organizations| | ||
**[[ | *[[Covenant]] | ||
**[[Covenant military]] | |||
***[[Covenant Special Operations]] | |||
**[[Covenant fleet]] | |||
***[[Fleet of Particular Justice]] | |||
*[[Unified Earth Government]] | |||
**[[United Nations Space Command]] | **[[United Nations Space Command]] | ||
***[[UNSC Marine Corps]] | ***[[UNSC Marine Corps]] | ||
***[[UNSC Navy]] | ***[[UNSC Navy]] | ||
****[[ | ****[[Naval Special Warfare Command]] | ||
*****[[SPARTAN-II program]] | *****[[SPARTAN-II program]] | ||
|title-4=Locations| | |title-4=Locations| | ||
*[[Sol system]] | |||
**[[Earth]] {{Mo}} | |||
*[[Epsilon Eridani system]] | *[[Epsilon Eridani system]] | ||
**[[Reach]] {{Mo}} | **[[Reach]] {{Mo}} | ||
*[[ | *[[Soell system]] | ||
**[[Threshold]] | **[[Threshold]] | ||
***[[Installation 04]] | ***[[Installation 04]] | ||
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;Usable | ;Usable | ||
*[[Class-2 directed energy cannon]] | *[[Class-2 directed energy cannon]] | ||
*[[Fuel rod | *[[Fuel rod gun]] | ||
*{{Pattern|Anskum|plasma grenade}} | **{{Pattern|Zasqi|fuel rod gun}} | ||
*[[ | *[[Plasma grenade]] | ||
*{{Pattern|Okarda'phaa|plasma rifle}} | **{{Pattern|Anskum|plasma grenade}} | ||
*[[ | *[[Plasma pistol]] | ||
*[[Type-33 | **{{Pattern|Eos'Mak|plasma pistol}} | ||
*[[Plasma rifle]] | |||
**{{Pattern|Okarda'phaa|plasma rifle}} | |||
*[[Shade]] | |||
**{{Pattern|Mamua'uda|Shade}} {{1st}} | |||
*[[Needler]] | |||
**[[Type-33 needler]] | |||
;Unusable | ;Unusable | ||
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*[[Plasma cannon (starship)|Plasma cannon]] | *[[Plasma cannon (starship)|Plasma cannon]] | ||
*[[Pulse laser turret]] | *[[Pulse laser turret]] | ||
*[[Type-1 energy sword]] {{1st}} | *[[Energy sword]] | ||
**[[Type-1 energy sword]] {{1st}} | |||
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | *[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | ||
*[[Unidentified fuel rod gun]] {{1st}} {{C|Usable in ''Halo PC'' and ''Halo: The Master Chief Collection''}} | *[[Unidentified fuel rod gun]] {{1st}} {{C|Usable in ''Halo PC'' and ''Halo: The Master Chief Collection''}} | ||
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|title-7=Vehicles| | |title-7=Vehicles| | ||
==== | ====United Nations Space Command==== | ||
;Usable | ;Usable | ||
*[[M12 Warthog]] | *[[M12 Warthog]] | ||
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====Covenant==== | ====Covenant==== | ||
;Usable | ;Usable | ||
*[[ | *[[Banshee]] | ||
*[[ | **{{Pattern|Oghal|Banshee}} | ||
*[[Ghost]] | |||
**{{Pattern|Karo'etba|Ghost}} | |||
;Unusable | ;Unusable | ||
*[[ | *[[Wraith]] | ||
**{{Pattern|Zurdo|Wraith}} | |||
*{{Pattern|Brhi Xur|Leech}} {{1st}} | *{{Pattern|Brhi Xur|Leech}} {{1st}} | ||
*{{ | *[[Covenant cruiser|Cruiser]] | ||
**''[[Truth and Reconciliation]]'' {{1st}} | **{{Pattern|Ket|battlecruiser}} {{1st}} | ||
*{{Pattern|Dextro Xur|Spirit}} | ***''[[Truth and Reconciliation]]'' {{1st}} | ||
*[[Spirit]] | |||
**{{Pattern|Dextro Xur|Spirit}} | |||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
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''Halo: Combat Evolved''<nowiki />'s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. | ''Halo: Combat Evolved''<nowiki />'s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. | ||
* '''Storyline execution:''' ''Halo: Combat Evolved''<nowiki />'s gameplay and storyline are tightly interwoven, delivered in a convincing manner consistent with the flow of the game. | * '''Storyline execution:''' ''Halo: Combat Evolved''<nowiki />'s gameplay and storyline are tightly interwoven, delivered in a convincing manner consistent with the flow of the game. | ||
* '''Vehicular incorporation:''' ''Halo: Combat Evolved''<nowiki /> | * '''Vehicular incorporation:''' ''Halo: Combat Evolved''<nowiki /> includes the option for players to control multiple land and air based vehicles in third-person view. This vantage brings a welcomed sense of immersion and enhances specific points of gameplay, again setting Halo apart from contemporary first person shooters. | ||
* '''Weapons system:''' ''Halo: Combat Evolved''<nowiki />'s new weapons system is unique in two major respects. The first is only allowing players to carry two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second is a single, separate button for throwing grenades, making them much more significant in both campaign and multiplayer games. | * '''Weapons system:''' ''Halo: Combat Evolved''<nowiki />'s new weapons system is unique in two major respects. The first is only allowing players to carry two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second is a single, separate button for throwing grenades, making them much more significant in both campaign and multiplayer games. | ||
* '''Artificial intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | * '''Artificial intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | ||
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=== Multiplayer === | === Multiplayer === | ||
Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one ''Halo'' game over a [[wikipedia:LAN|local area network]], using Xbox and/or Xbox 360 consoles that have been connected through an [[wikipedia:ethernet|Ethernet]] hub, or via | Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one ''Halo'' game over a [[wikipedia:LAN|local area network]], using Xbox and/or Xbox 360 consoles that have been connected through an [[wikipedia:ethernet|Ethernet]] hub, or via XB Connect. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games. Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title. | ||
A total of 13 multiplayer maps are available: | A total of 13 multiplayer maps are available: | ||
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{{Main|Pre-Xbox Halo}} | {{Main|Pre-Xbox Halo}} | ||
[[File:PXH FirstOfficial Screenshot.jpg|thumb|200px|left|The first official screenshot of Halo.]] | [[File:PXH FirstOfficial Screenshot.jpg|thumb|200px|left|The first official screenshot of Halo.]] | ||
[[File:PreXbox Ring.jpg|thumb|200px | [[File:PreXbox Ring.jpg|thumb|200px|The old heads-up display and a Halo that has fallen under disrepair. This design was eventually [[Installation 08|incorporated]] into [[Halo 3]].]] | ||
On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html '''IGN''': ''Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]], and were reportedly amazed.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 '''PC Gamer''': ''Your first look at... "Halo"'']</ref> Bungie Studios later stated an even earlier development build of the game centered on [[real-time strategy]] and was "basically ''[[Myth]]'' in a sci-fi universe."<ref>[http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6 '''Bungie.net''': ''Inside Bungie: History'']</ref> | On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html '''IGN''': ''Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]], and were reportedly amazed.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 '''PC Gamer''': ''Your first look at... "Halo"'']</ref> Bungie Studios later stated an even earlier development build of the game centered on [[real-time strategy]] and was "basically ''[[Myth]]'' in a sci-fi universe."<ref>[http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6 '''Bungie.net''': ''Inside Bungie: History'']</ref> | ||
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=== Audio === | === Audio === | ||
[[File:HaloSoundtrackCover.jpg|200px | {{Main|Music of Halo: Combat Evolved}} | ||
[[File:HaloSoundtrackCover.jpg|200px|thumb|Cover art.]] | |||
''Halo''<nowiki />'s soundtrack was created by [[Bungie Studios]]' audio director, [[Martin O'Donnell]], and received a large amount of praise from many critics. Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'."<ref>[http://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm '''Xbox.com''': ''Just the Right Sense of Ancient'']</ref> He designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)."<ref>[http://www.music4games.net/Features_Display.aspx?id=24 '''Music4Games''': ''The Use and Effectiveness of Audio in "Halo": Game Music Evolved'']</ref> | ''Halo''<nowiki />'s soundtrack was created by [[Bungie Studios]]' audio director, [[Martin O'Donnell]], and received a large amount of praise from many critics. Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'."<ref>[http://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm '''Xbox.com''': ''Just the Right Sense of Ancient'']</ref> He designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)."<ref>[http://www.music4games.net/Features_Display.aspx?id=24 '''Music4Games''': ''The Use and Effectiveness of Audio in "Halo": Game Music Evolved'']</ref> | ||
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*'''2004''' - Rereleased as part of Action Double Pack which included ''Brute Force'' and ''Halo: Combat Evolved''.<ref>[http://www.ign.com/articles/2004/05/04/call-it-halo-force '''IGN''' - ''Call it Halo Force'']</ref> | *'''2004''' - Rereleased as part of Action Double Pack which included ''Brute Force'' and ''Halo: Combat Evolved''.<ref>[http://www.ign.com/articles/2004/05/04/call-it-halo-force '''IGN''' - ''Call it Halo Force'']</ref> | ||
*'''2005''' - Rereleased as part of the ''Halo Triple Pack'' which contained ''Halo: Combat Evolved'', ''Halo 2'', and ''[[Halo 2 Multiplayer Map Pack]]''. | *'''2005''' - Rereleased as part of the ''Halo Triple Pack'' which contained ''Halo: Combat Evolved'', ''Halo 2'', and ''[[Halo 2 Multiplayer Map Pack]]''. | ||
*'''2007''' - Rereleased as part of the ''Halo History Pack'' | *'''2007''' - Rereleased as part of the Japan exclusive ''Halo History Pack'', which contained ''Halo: Combat Evolved'', ''Halo 2'', and a sneak peek of ''Halo 3'',<ref>[http://www.gamespot.com/halo-history-pack/ '''Gamespot''' ''Halo History Pack'']</ref> and as part of [[Xbox LIVE]]'s Xbox Originals. | ||
*'''2011''' - Remade as ''[[Halo: Combat Evolved Anniversary]]'' to tie in with ''Halo''<nowiki>'s</nowiki> tenth anniversary. | *'''2011''' - Remade as ''[[Halo: Combat Evolved Anniversary]]'' to tie in with ''Halo''<nowiki>'s</nowiki> tenth anniversary. | ||
*'''2014''' - Rerelease of ''Anniversary'' as part of ''[[Halo: The Master Chief Collection]]'' on [[Xbox One]], with the original ''Halo'' multiplayer compatible for the first time ever with console [[matchmaking]]. | *'''2014''' - Rerelease of ''Anniversary'' as part of ''[[Halo: The Master Chief Collection]]'' on [[Xbox One]], with the original ''Halo'' multiplayer compatible for the first time ever with console [[matchmaking]]. | ||
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<gallery> | <gallery> | ||
File:Halo - Combat Evolved Logo Huge.png|Title art. | File:Halo - Combat Evolved Logo Huge.png|Title art. | ||
File: HCE Cover Art.jpg|Cover art. | File:HCE BoxArt.png|Cover art. | ||
File: HCE Cover Art.jpg|Cover art variant used in the "Classics" and "Platinum Hits" covers for the game. | |||
File:HCE Cover Art Variant.jpg|Unused cover art variant. | |||
File:HCE Japan cover.jpg|The "Japan" cover for the game. | File:HCE Japan cover.jpg|The "Japan" cover for the game. | ||
File:HCEX Classics Cover Art.jpg|The "Classics" cover for the game. | File:HCEX Classics Cover Art.jpg|The "Classics" cover for the game. | ||
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File:CE Artwork CoverArt-Magazine.jpg|Another version of the cover art without text and logos, used on the cover of the June [[2002]] issue of the Japanese [[Wikipedia:Famitsu|Famitsu Xbox]] magazine.{{Ref/Site|https://page.auctions.yahoo.co.jp/jp/auction/w396424921|Yahoo! Japan|Page=ヤフオク! - 0612g-030 ファミ通Xbox 2002.6 エンターブレイ...|Y=2020|M=Jun|D=27}} | File:CE Artwork CoverArt-Magazine.jpg|Another version of the cover art without text and logos, used on the cover of the June [[2002]] issue of the Japanese [[Wikipedia:Famitsu|Famitsu Xbox]] magazine.{{Ref/Site|https://page.auctions.yahoo.co.jp/jp/auction/w396424921|Yahoo! Japan|Page=ヤフオク! - 0612g-030 ファミ通Xbox 2002.6 エンターブレイ...|Y=2020|M=Jun|D=27}} | ||
File:Halo-combat-evolved.jpg|A promotional image for the game. | File:Halo-combat-evolved.jpg|A promotional image for the game. | ||
File:HCE Logos Concept.jpg|Concept sketches for the game's logo. | |||
File:HCE ControlRoom_Concept_1.png|Concept art for the ring's control room. | File:HCE ControlRoom_Concept_1.png|Concept art for the ring's control room. | ||
File:HCE Elite Concept 2.png|Sangheili concept art. | File:HCE Elite Concept 2.png|Sangheili concept art. | ||
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File:HCE RingSurface Concept 10.jpg|Installation 04 concept art. | File:HCE RingSurface Concept 10.jpg|Installation 04 concept art. | ||
File:HCE CovenantInterior Concept.jpg|Concept art. | File:HCE CovenantInterior Concept.jpg|Concept art. | ||
File:HCE-MasterChief-Wallpaper.jpg|Image used to promote Halo: Combat Evolved. | File:HCE-MasterChief-Wallpaper.jpg|Image used to promote ''Halo: Combat Evolved''. | ||
File:HCE Promotional image.gif|Image used to promote the game. | File:HCE Promotional image.gif|Image used to promote the game. | ||
File:HINF - Charm icon - Halo VHS.png|A [[Weapon customization|weapon charm]] in ''[[Halo Infinite]]'' featuring the cover of ''Halo: Combat Evolved''. | |||
</gallery> | </gallery> | ||
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