Data Hive: Difference between revisions

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→‎Trivia: Updated from experiments with the NMPD Officer.
(→‎Trivia: Updated from experiments with the NMPD Officer.)
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*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level.
*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level.
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally.
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally.
**Note that only the player can kill the NMPD Officer. If the player leaves any Covenant survivors and attacks NMPD Officer, he'll retain his invincibility as he's scripted only to die by the player's hands.
**His health would be huge to handle should the player leave him for the Covenant to do the work, possibly equal to the NMPD Officer at ONI Alpha Site during the turret sequence.
**The player would get a temporary buff to increase its damage considerably, but it is only effective against the NMPD Officer.


==Gallery==
==Gallery==
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