Weapon types: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Series/Gameplay/Sandbox}}
{{Series/Gameplay/Sandbox}}
Many different weapons exist across the [[Halo (disambiguation)|''Halo'' video games]], all of which can be grouped together and classified in numerous ways. The following is an overview of classifications created by or officially recognized by the developers of ''[[Halo]]'', and how they affect gameplay.
Many different weapons exist across the [[Halo (disambiguation)|''Halo'' video games]], all of which can be grouped together and classified in numerous ways. The following is an overview of classifications created by or officially recognized by the developers of ''Halo'', and how they affect gameplay.


==Weapon Classes==
==Weapon Classes==
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Essentially the same as melee weapons, '''multiplayer weapons''' are classified under their own category presumably for organizational purposes. Multiplayer weapons are divided up into two subcategories.
Essentially the same as melee weapons, '''multiplayer weapons''' are classified under their own category presumably for organizational purposes. Multiplayer weapons are divided up into two subcategories.
*'''Ball'''{{Ref/File|Id=H2EKBall|H2EK|tags\objects\weapons\multiplayer\ball\ball.weapon}} - Spherical multiplayer weapons held with sports influenced animations, and can also be thrown beginning with ''[[Halo 4]]''. Originally comprised of just the [[oddball]], the class now includes the [[Type 14 Magnetic/Anti-Tank Mine|assault bomb]], throwable [[fusion coils]], and [[Power seed|power seeds]].
*'''Ball'''{{Ref/File|Id=H2EKBall|H2EK|tags\objects\weapons\multiplayer\ball\ball.weapon}} - Spherical multiplayer weapons held with sports influenced animations, and can also be thrown beginning with ''[[Halo 4]]''. Originally comprised of just the [[oddball]], the class now includes the [[Type 14 Magnetic/Anti-Tank Mine|assault bomb]], throwable [[fusion coils]], and [[Power seed|power seeds]].
*'''Flag'''{{Ref/File|Id=H2EKFlag|H2EK|tags\objects\weapons\multiplayer\flag\flag.weapon}} - Pole shaped multiplayer weapons used for CTF gamemodes. [[Flags]] are [[Dual wielding|dual wielded]] with [[Magnum|magnums]] in ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''.
*'''Flag'''{{Ref/File|Id=H2EKFlag|H2EK|tags\objects\weapons\multiplayer\flag\flag.weapon}} - Pole shaped multiplayer weapons used for CTF gamemodes. [[Flags]] are [[Dual wielding|dual wielded]] with [[Magnum|magnums]] in ''Halo 4'' and ''[[Halo 5: Guardians]]''.


===Pistol===
===Pistol===
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===Melee Damage===
===Melee Damage===
{{Main|Melee}}
{{Main|Melee}}
Most weapons are able to perform melee attacks, but for energy swords, gravity hammers, and multiplayer weapons this is their only means of attack. Some ranged weapons also feature increased melee damage, denoted by slow and heavy animations or by featuring blades and bayonets. The only games to feature ranged weapons with different melee damage types are ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo Infinite]]''.
Most weapons are able to perform melee attacks, but for energy swords, gravity hammers, and multiplayer weapons this is their only means of attack. Some ranged weapons also feature increased melee damage, denoted by slow and heavy animations or by featuring blades and bayonets. The only games to feature ranged weapons with different melee damage types are ''Halo 2'', ''Halo 3'', ''[[Halo 3: ODST]]'', and ''Halo Infinite''.


===Kinetic [[File:HI Kinetic.png|x23px|link=]]===
===Kinetic [[File:HI Kinetic.png|x23px|link=]]===
Being comprised of multiple projectile types such as bullets, spikes, and the impact damage of explosives, '''kinetic weapons''' are the most common form of projectile damage. Often times kinetic weapons deal consistent damage against a variety of different materials but usually lack the ability to significantly damage vehicles. In ''[[Halo: Combat Evolved]]'' and ''[[Halo 3: ODST]]'' bullet damage is reduced against [[shields]], and in ''[[Halo: Reach]]'' and the ''[[Reclaimer Saga]]'' games the [[sniper rifle]] deals extra damage against vehicles. In ''[[Halo Infinite]]'' kinetic weapons can be refilled with kinetic ammo.
Being comprised of multiple projectile types such as bullets, spikes, and the impact damage of explosives, '''kinetic weapons''' are the most common form of projectile damage. Often times kinetic weapons deal consistent damage against a variety of different materials but usually lack the ability to significantly damage vehicles. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'' bullet damage is reduced against [[shields]], and in ''Halo: Reach'' and the ''[[Reclaimer Saga]]'' games the [[sniper rifle]] deals extra damage against vehicles. In ''Halo Infinite'' kinetic weapons can be refilled with kinetic ammo.


===Plasma [[File:HI Plasma.png|x23px|link=]]===
===Plasma [[File:HI Plasma.png|x23px|link=]]===