Weapon types: Difference between revisions

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===Power Weapon [[File:HI Power.png|x23px|link=]]===
===Power Weapon [[File:HI Power.png|x23px|link=]]===
'''Power weapons''', which were previously named "heavy weapons" in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''{{Ref/Reuse|Id=CECustom}}{{Ref/Reuse|Id=H2Custom}}, are any weapon with the potential to kill fully shielded players with a single shot (or extremely quickly in the case of the [[flamethrower]] and [[SAW]]){{Ref/Reuse|Id=H3Custom}}{{Ref/Reuse|Id=HRCustom}}{{Ref/Reuse|Id=H4Custom}}{{Ref/Reuse|Id=H2AMPCustom}}{{Ref/Reuse|Id=H5GForge}}. Similarly to dual wielded weapons, the advantage they offer is usually offset by a shortcoming. Slow firing speed, lengthy reloads, and limited range are some of the balancing tools used to prevent multiple one hit kills from occuring simultaneously or in quick succession. Due to their desirability power weapons are usually found at a central spawn location on multiplayer maps. ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'' further accentuate this by placing these weapons on marked [[weapon pad|weapon pads]]. Despite having its own icon in ''[[Halo Infinite]]'' power is not a damage type, instead it is displayed to notify players that power weapons can only be refilled with power ammo.
'''Power weapons''', which were previously named "heavy weapons" in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''{{Ref/Reuse|Id=CECustom}}{{Ref/Reuse|Id=H2Custom}}, are any weapon with the potential to kill fully shielded players with a single shot (or extremely quickly in the case of the flamethrower and [[SAW]]){{Ref/Reuse|Id=H3Custom}}{{Ref/Reuse|Id=HRCustom}}{{Ref/Reuse|Id=H4Custom}}{{Ref/Reuse|Id=H2AMPCustom}}{{Ref/Reuse|Id=H5GForge}}. Similarly to dual wielded weapons, the advantage they offer is usually offset by a shortcoming. Slow firing speed, lengthy reloads, and limited range are some of the balancing tools used to prevent multiple one hit kills from occuring simultaneously or in quick succession. Due to their desirability power weapons are usually found at a central spawn location on multiplayer maps. ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'' further accentuate this by placing these weapons on marked [[weapon pad|weapon pads]]. Despite having its own icon in ''[[Halo Infinite]]'' power is not a damage type, instead it is displayed to notify players that power weapons can only be refilled with power ammo.
{{Clear}}
{{Clear}}


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Weapon sets are a custom game option used in multiplayer gametypes to replace weapons spawned on the map{{Ref/Game|Id=CECustom|CE|Custom game|Custom game options}}{{Ref/Game|Id=H2Custom|H2|Custom game|Custom game options}}{{Ref/Game|Id=H3Custom|H3|Custom game|Custom game options}}{{Ref/Game|Id=HRCustom|HR|Custom game|Custom game options}}{{Ref/Game|Id=H4Custom|H4|Custom game|Custom game options}}{{Ref/Game|Id=H2AMPCustom|H2A|Custom game|Custom game options}}. These can be by faction, role, weapon class, damage type, or any other form of organization the developers have made for the game. Some weapon sets also appear as category filters within the [[forge]] object library{{Ref/Game|Id=HRForge|HR|Forge|Forge object menu}}{{Ref/Game|Id=H4Forge|H4|Forge|Forge object menu}}{{Ref/Game|Id=H2AMPForge|H2A|Forge|Forge object menu}}{{Ref/Game|Id=H5GForge|H5G|Forge|Forge object library}}. Below are some examples of common and reoccurring weapon sets.
Weapon sets are a custom game option used in multiplayer gametypes to replace weapons spawned on the map{{Ref/Game|Id=CECustom|CE|Custom game|Custom game options}}{{Ref/Game|Id=H2Custom|H2|Custom game|Custom game options}}{{Ref/Game|Id=H3Custom|H3|Custom game|Custom game options}}{{Ref/Game|Id=HRCustom|HR|Custom game|Custom game options}}{{Ref/Game|Id=H4Custom|H4|Custom game|Custom game options}}{{Ref/Game|Id=H2AMPCustom|H2A|Custom game|Custom game options}}. These can be by faction, role, weapon class, damage type, or any other form of organization the developers have made for the game. Some weapon sets also appear as category filters within the [[forge]] object library{{Ref/Game|Id=HRForge|HR|Forge|Forge object menu}}{{Ref/Game|Id=H4Forge|H4|Forge|Forge object menu}}{{Ref/Game|Id=H2AMPForge|H2A|Forge|Forge object menu}}{{Ref/Game|Id=H5GForge|H5G|Forge|Forge object library}}. Below are some examples of common and reoccurring weapon sets.


*[[UNSC Weapons|Human / UNSC Weapons]]
*Human / UNSC Weapons
*[[Covenant Weapons]]
*Covenant Weapons
*[[Forerunner Weapons]]
*Forerunner Weapons
*Pistols ([[Pistol]], [[Magnum]], [[Plasma Pistol]])
*Pistols (Pistol, Magnum, Plasma Pistol)
*[[Plasma Weapons]] ([[Plasma Pistol]], [[Plasma Rifle]], [[Brute Plasma Rifle]])
*Plasma Weapons (Plasma Pistol, Plasma Rifle, [[Brute Plasma Rifle]])
*Dual-wield Weapons ([[Magnum]], [[Plasma Weapons]], [[Needler]], [[SMG]], [[Silenced SMG]], [[Mauler]], [[Spiker]])
*Dual-wield Weapons (Magnum, Plasma Weapons, Needler, SMG, [[Silenced SMG]], [[Mauler]], [[Spiker]])
*Rifles ([[Assault Rifle]], [[Plasma Rifle]], [[Battle Rifle]], [[Carbine]], [[DMR]], [[Storm Rifle]], [[Lightrifle]], [[Suppressor]], [[Sentinel Beam]])
*Rifles (Assault Rifle, Plasma Rifle, Battle Rifle, Carbine, [[DMR]], [[Storm Rifle]], [[Lightrifle]], [[Suppressor]], Sentinel Beam)
*Sniping Weapons ([[Sniper Rifle]], [[Beam Rifle]], [[Focus Rifle]], [[Binary Rifle]])
*Sniping Weapons (Sniper Rifle, [[Beam Rifle]], [[Focus Rifle]], [[Binary Rifle]])
*Heavy Weapons (Launchers, [[Flamethrower]], Detached [[Turrets]])
*Heavy Weapons (Launchers, Flamethrower, Detached Turrets)
*Power Weapons (Heavy Weapons, Sniping Weapons, [[Shotguns]], [[Melee Weapons]], [[SAW]])
*Power Weapons (Heavy Weapons, Sniping Weapons, Shotguns, Melee Weapons, SAW)
{{Clear}}
{{Clear}}


==Power Level==
==Power Level==
'''Tiers''', also known as '''power level''', is a categorization method utilized by ''[[Halo 5: Guardians]]'' which scales weapons by lethality. This also generally serves as a measurement of desirability, informing players to grab higher level weapons in order to become more effective damage dealers in multiplayer and [[warzone]]. Power level is also represented by a point system in warzone. Players can [[Requisition system|requisition]] more destructive weapons via the points they have accumulated during the warzone match.
'''Tiers''', also known as '''power level''', is a categorization method utilized by ''Halo 5: Guardians'' which scales weapons by lethality. This also generally serves as a measurement of desirability, informing players to grab higher level weapons in order to become more effective damage dealers in multiplayer and [[warzone]]. Power level is also represented by a point system in warzone. Players can [[Requisition system|requisition]] more destructive weapons via the points they have accumulated during the warzone match.


===Tier 1===
===Tier 1===
[[File:H3 - EVA on Orbital.jpg|thumb|300px|[[Spartan-II]] equiped with [[battle rifle]] and [[assault rifle]], both tier-1 loadout weapons.]]
[[File:H3 - EVA on Orbital.jpg|thumb|300px|[[Spartan-II]] equiped with battle rifle and assault rifle, both tier-1 loadout weapons.]]
{{Quote|Basic starter weapons|''[[Halo 5: Guardians]]'' forge description{{Ref/Reuse|Id=H5GForge}}}}
{{Quote|Basic starter weapons|''Halo 5: Guardians'' forge description{{Ref/Reuse|Id=H5GForge}}}}
*Loadout Weapons
*Loadout Weapons
*[[Plasma Rifles]]
*Plasma Rifles
*[[Sentinel Beam]]
*Sentinel Beam


===Tier 2===
===Tier 2===