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|height= | |height= | ||
|weight= | |weight= | ||
|ammotype=Electromagnetically guided [[plasma]]{{Ref/Reuse|EN}} | |ammotype=[[Voltaic weaponry|Electromagnetically]] guided [[plasma]]{{Ref/Reuse|EN}} | ||
|feed=12 bolts/magazine{{Ref/Game|Id=HINF|HINF|gameplay}} | |capacity= | ||
|feed=12 bolts/magazine{{Ref/Game|Id=HINF|HINF|Detail:Multiplayer gameplay}}{{Ref/Site|Id=CFBloodMoon|URL=https://www.halowaypoint.com/news/canon-fodder-fly-me-to-the-blood-moon|Site=Halo Waypoint|Page=Canon Fodder - Fly Me to the Blood-Moon|D=12|M=1|Y=2024}}{{Ref/Note|While the standard shock rifle in the campaign features a magazine with 20 bolts and a burst firing 5 bolts each, it is likely that the canonical number of bolts per magazine is 12, with the 3-bolt burst as seen in multiplayer. This is reinforced by [[Vulcus]]'s testimony, which describes the standard shock rifle as firing in bursts of three.{{Ref/Reuse|CFBloodMoon}}}} | |||
|operation= | |operation= | ||
|rate= | |rate= | ||
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*Semi-automatic{{Ref/Reuse|EN}} | *Semi-automatic{{Ref/Reuse|EN}} | ||
|velocity= | |velocity= | ||
|optics= | |||
|range=At least roughly 300m{{Ref/Novel|Id=SOR19|HSoR|Chapter=19}} | |range=At least roughly 300m{{Ref/Novel|Id=SOR19|HSoR|Chapter=19}} | ||
|service=[[Post-Covenant War conflicts]] | |service=[[Post-Covenant War conflicts]] | ||
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*[[Battle for Zeta Halo]] | *[[Battle for Zeta Halo]] | ||
}} | }} | ||
{{Article quote|The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.{{Ref/Game|Id=forge|HINF|[[Forge]] - Shock Rifle description|Quote=The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.}}}} | {{Article quote|The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.{{Ref/Game|Id=forge|HINF|[[Forge]] - Shock Rifle description|Quote=The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.}}}} | ||
The '''Sicatt Workshop Volt Piercer''', commonly called the '''shock rifle''', is a [[Banished]] [[ | The '''Sicatt Workshop Volt Piercer''', commonly called the '''shock rifle''', or nicknamed '''Shocker''',{{Ref/Reuse|EN}} is a [[Banished]] [[Voltaic weaponry|voltaic]] [[Sniper rifle (disambiguation)|sniper rifle]].{{Ref/Reuse|CFPurview}}{{Ref/Reuse|SOR19}} It is notable for its [[Wikipedia:Electrolaser|electrolaser]] burst capable of [[Electromagnetic pulse|disabling]] [[energy shielding]] and even some vehicles.{{Ref/Reuse|HINF}}{{Ref/Reuse|SOR19}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|Quote=Long-range specialist weapon which fires shock damage lightning bolts. Deals heavy damage to shields and a damage over time shock. Multiple hits on a vehicle will temporarily knock them out.|D=05|M=05|Y=2023}} | ||
==Overview== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
The shock rifle is a [[directed-energy weapon]] employed by the [[Banished]] and designed for the large frames of [[Jiralhanae]] warriors. As such, the shock rifle has massive proportions, most easily seen by its prominent rear grip. Beneath this grip is a sizeable curved blade, similar to that seen on the [[Type-25 Brute Shot]]. On the forward edge of this blade is a leather-wrapped handle used for holding the rifle steady while firing. Above this is the barrel, covered partially by a shroud that splits into three sections with each burst from the weapon. Just behind the barrel sits a sight that provides some magnification for the user. Behind this rests the top-mounted battery pack.{{Ref/Generic|Id=SepTest|[[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|Halo Infinite Multiplayer Tech Preview (September 2021)]]}} | |||
The shock rifle | |||
===Operation=== | ===Operation=== | ||
In its standard firing mode, the shock rifle fires a burst of three [[Wikipedia:Electrolaser|electrolaser]]s,{{Ref/Reuse|HINF}}{{Ref/Reuse|CFBloodMoon}} with an effective range of at least roughly three hundred meters.{{Ref/Reuse|SOR19}} The shock rifle also features an alternative fire mode requiring a short charge time to unleash a single powerful [[Electromagnetic pulse|EMP]]-inducing bolt.{{Ref/Reuse|forge}} In any of the weapon's firing modes, the electrolasers are capable of emitting an [[electromagnetic pulse]], and as few as three standard shots are capable of downing the shields on an [[F-41 Broadsword]] fighter.{{Ref/Reuse|SOR19}} When used against [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR GEN3 armor]], shock rifles are capable of knocking out the integrated systems inside the helmet, including playing havoc with the integrated [[night vision device]], [[heads-up display]], [[energy shielding]], [[Smart-linking|smart link]], and magnetic weapon mounts.{{Ref/Novel|Id=SOR21|HSoR|Chapter=21}} If the shock rifle is fired on a target with others tightly gathered around it, electricity can arc between the targets, dealing damage to each of them.{{Ref/YouTube|Id=EarlyLook|sqQMLD3Pn3Q|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Tech Preview Early Look|D=23|M=9|Y=2021}} Some vehicles like the [[M12B Warthog]] and [[Riuctda Workshop Ghost|Banished Ghost]] can become temporarily disabled if repeatedly fired upon by the rifle.{{Ref/Reuse|SepTest}} | |||
The shock rifle's top-loaded battery pack contains a charge of power units, a quarter of which are rapidly spent in each burst from the weapon.{{Ref/Reuse|HINF}} When fired, the shock rifle emits a characteristic ''sizzle'' sound.{{Ref/Reuse|SOR21}}{{Ref/Reuse| | The shock rifle's top-loaded battery pack contains a charge of power units, a quarter of which are rapidly spent in each burst from the weapon.{{Ref/Reuse|HINF}} When fired, the shock rifle emits a characteristic ''sizzle'' sound.{{Ref/Reuse|SepTest}}{{Ref/Reuse|SOR21}} | ||
===Development history=== | |||
[[File:HINF ShockRifleHologram.png|thumb|225px|A [[Holography|holographic]] diagram of the shock rifle.]] | |||
{{Quote|Let it never be said that a Jiralhanae lacks the ambition to explore what can be achieved through our minds as well as our might.|Vulcus reflects on Sicatt Workshop's progress with voltaic application devices.}}{{Ref/Reuse|CFBloodMoon}} | |||
The shock rifle was developed by [[Sicatt Workshop]] technicians aboard the [[Banished dreadnought]] ''[[Ghost of Barolon]]''. It is the latest in a line of experimental voltaic application devices derived from the fragments of Jiralhanae technological knowledge that survived [[Doisac]]'s [[First Immolation|nuclear civil war]].{{Ref/Reuse|EN}}{{Ref/Reuse|CFPurview}} After the Sicatt Workshop technicians finished their work on the standard shock rifle, they submitted their work for [[Vulcus]] of the [[Alchemy Corps]] to review. Ultimately, Vulcus believed that the design could be developed [[Purging Shock Rifle|even further]], with his goal for the shock rifle to match precision and power such that it could take down the shields of a [[human]] [[Wikipedia:Strike fighter|strike fighter]]. The shock rifle entered service within the Banished shortly before their [[Operation: WOLFE|mission]] to [[Reach]] in [[2559]].{{Ref/Reuse|CFBloodMoon}} During the [[Battle for Zeta Halo]], the shock rifle was manufactured at the [[Armory of Reckoning (location)|Armory of Reckoning]].{{Ref/Reuse|EN}} | |||
===Usage=== | ===Usage=== | ||
Shock rifles were widely employed by the Jiralhanae troops of the [[Gray Guards]] during [[Operation: WOLFE]],{{Ref/Reuse|SOR19}} and by [[Escharum]]'s forces as they [[Battle for Zeta Halo|fought]] for control of [[Installation 07]] in [[2560]].{{Ref/Reuse|AugustDevUp}} The weapons are charged and maintained at local Banished armory outposts.{{Ref/Reuse|CFPurview}} | Shock rifles were widely employed by the Jiralhanae troops of the [[Gray Guards]] during [[Operation: WOLFE]],{{Ref/Reuse|SOR19}} and by [[Escharum]]'s forces as they [[Battle for Zeta Halo|fought]] for control of [[Installation 07]] in [[2560]].{{Ref/Reuse|AugustDevUp}} The weapons are charged and maintained at local Banished armory outposts.{{Ref/Reuse|CFPurview}} | ||
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==Gameplay== | ==Gameplay== | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
{{Article quote|Semi-automatic rifle intended to support from a long distance. Projectiles arc on impact to damage nearby targets.{{Ref/Game|HI|Academy - Weapon Drills - Shock Rifle description}}}} | |||
In the campaign, the shock rifle has a magazine size of twenty units, and five are spent with each pull of the trigger. As such, the weapon fires in five-round bursts and can be fired four times before needing to be reloaded. | In the campaign, the shock rifle has a magazine size of twenty units, and five are spent with each pull of the trigger. As such, the weapon fires in five-round bursts and can be fired four times before needing to be reloaded. | ||
In the campaign, the Shock Rifle is wielded by the [[Gasgira|Skimmers]], [[Jiralhanae Sniper|Brute Sniper]]s, [[Evocati|Elite Ultra]]s and [[Regulator Sentinel]]s. However, in multiplayer, the shock rifle has a magazine size of twelve units. Three of these units are spent with each trigger pull, thus requiring the rifle to be reloaded after every four shots.{{Ref/Reuse|HINF}} | In the campaign, the Shock Rifle is wielded by the [[Gasgira|Skimmers]], [[Jiralhanae Sniper|Brute Sniper]]s, [[Evocati|Elite Ultra]]s and [[Regulator Sentinel]]s. However, in multiplayer, the shock rifle has a magazine size of twelve units. Three of these units are spent with each trigger pull, thus requiring the rifle to be reloaded after every four shots.{{Ref/Reuse|HINF}} | ||
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File:HINF reg sentinel attack.png|A [[Regulator Sentinel]] firing a shock rifle. | File:HINF reg sentinel attack.png|A [[Regulator Sentinel]] firing a shock rifle. | ||
File:HINF Sangheili Ultra shock rifle.png|A Banished Sangheili Ultra firing a shock rifle. | File:HINF Sangheili Ultra shock rifle.png|A Banished Sangheili Ultra firing a shock rifle. | ||
File:HINF - Stance icon - Craig Cover Band.png|A Spartan with a shock rifle. | |||
</gallery> | </gallery> | ||
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*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Rubicon Protocol]]'' {{Mo}} | *''[[Halo: The Rubicon Protocol]]'' {{Mo}} | ||
*''[[Halo: Flashpoint]]'' | |||
==Note== | |||
{{Ref/Notes}} | |||
==Sources== | ==Sources== |