Halo Wars: Difference between revisions

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During the final days of the [[Harvest campaign]], [[Sergeant]] [[John Forge]], a Marine assigned to the support ship {{UNSCShip|Spirit of Fire}} under the command of [[Captain]] [[James Cutter]], is patrolling the northern regions of the planet [[Harvest]]. While Forge is on patrol, [[Alpha Base (Harvest)|Alpha Base]] is attacked and destroyed by the Covenant, with the survivors fleeing to the countryside. After rounding up these survivors, Forge leads them in an assault that removes the Covenant presence and reestablishes Alpha Base, returning it to operational status.<ref>'''Halo Wars''', campaign level ''[[Alpha Base (Halo Wars level)|Alpha Base]]''</ref> Forge then leads an assault on a nearby [[Forerunner]] [[Relic (location)|relic site]] itself, removing the Covenant occupants and preventing the enemy from destroying it to deny human access and securing the site for Professor [[Ellen Anders]]' examination. Shortly after, a Covenant counterattack cuts them off from Alpha Base.<ref>'''Halo Wars''', campaign level ''[[Relic Approach]]''</ref> [[Grizzly]] tanks deployed from ''Spirit of Fire'' cut through the Covenant, linking up with Forge and his Marines, and escorting them back out through the relic while forces from Alpha Base holds off the Covenant. Information gathered from the Harvest relic shows that the Covenant have been pointed to a second UNSC colony, [[Arcadia]].<ref>'''Halo Wars''', campaign level ''[[Relic Interior]]''</ref>
During the final days of the [[Harvest campaign]], [[Sergeant]] [[John Forge]], a Marine assigned to the support ship {{UNSCShip|Spirit of Fire}} under the command of [[Captain]] [[James Cutter]], is patrolling the northern regions of the planet [[Harvest]]. While Forge is on patrol, [[Alpha Base (Harvest)|Alpha Base]] is attacked and destroyed by the Covenant, with the survivors fleeing to the countryside. After rounding up these survivors, Forge leads them in an assault that removes the Covenant presence and reestablishes Alpha Base, returning it to operational status.<ref>'''Halo Wars''', campaign level ''[[Alpha Base (Halo Wars level)|Alpha Base]]''</ref> Forge then leads an assault on a nearby [[Forerunner]] [[Relic (location)|relic site]] itself, removing the Covenant occupants and preventing the enemy from destroying it to deny human access and securing the site for Professor [[Ellen Anders]]' examination. Shortly after, a Covenant counterattack cuts them off from Alpha Base.<ref>'''Halo Wars''', campaign level ''[[Relic Approach]]''</ref> [[Grizzly]] tanks deployed from ''Spirit of Fire'' cut through the Covenant, linking up with Forge and his Marines, and escorting them back out through the relic while forces from Alpha Base holds off the Covenant. Information gathered from the Harvest relic shows that the Covenant have been pointed to a second UNSC colony, [[Arcadia]].<ref>'''Halo Wars''', campaign level ''[[Relic Interior]]''</ref>


Upon following the Covenant to Arcadia, ''Spirit of Fire''<nowiki>'</nowiki>s crew find that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant. Sergeant Forge and his forces are deployed on the ground in order to assist the [[SPARTAN-II program|Spartans]] of [[Red Team]] in the effort to evacuate civilians from [[Pirth City]].<ref>'''Halo Wars''', campaign level ''[[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for Spartan [[Team Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]''</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level ''[[Dome of Light]]''</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a [[Type-29 Scarab|Scarab]], only partially complete though capable of destroying any UNSC forces in its line of sight. After the Scarab's destruction, Anders and Forge begin documenting the area, only for [[Arbiter]] [[Ripa 'Moramee]] to arrive, taking Anders prisoner and wounding Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Trove|mysterious planet]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 180''</ref>
Upon following the Covenant to Arcadia, ''Spirit of Fire''<nowiki>'</nowiki>s crew find that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant. Sergeant Forge and his forces are deployed on the ground in order to assist the [[SPARTAN-II program|Spartans]] of [[Red Team]] in the effort to evacuate civilians from [[Pirth City]].<ref>'''Halo Wars''', campaign level ''[[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for Spartan [[Team Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]''</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level ''[[Dome of Light]]''</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a [[R'awuw-pattern Scarab|Scarab]], only partially complete though capable of destroying any UNSC forces in its line of sight. After the Scarab's destruction, Anders and Forge begin documenting the area, only for [[Arbiter]] [[Ripa 'Moramee]] to arrive, taking Anders prisoner and wounding Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Trove|mysterious planet]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 180''</ref>


Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the [[Flood]].<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign level ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Aggressor Sentinel|Sentinels]] emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Proclamation's Tithe|Covenant destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>
Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the [[Flood]].<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign level ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Aggressor Sentinel|Sentinels]] emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Proclamation's Tithe|Covenant destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>
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{{Featurelist|secondcolumn=title-5|title-1=Characters|
{{Featurelist|secondcolumn=title-5|title-1=Characters|
;Human
;Human
*[[Adam (civilian)|Adam]] {{1st}}
*[[Adam Andrews]] {{1st}}
*[[Alice-130]] {{1st}}
*[[Alice-130]] {{1st}}
*[[August-099]] {{1st}}
*[[Douglas-042]] {{1st}}
*[[Douglas-042]] {{1st}}
*[[Ellen Anders]] {{1st}}
*[[Ellen Anders]] {{1st}}
*[[Kai-125]] {{1st}}
*[[Leon-011]] {{1st}}
*[[James Cutter]] {{1st}}
*[[James Cutter]] {{1st}}
*[[Jerome-092]] {{1st}}
*[[Jerome-092]] {{1st}}
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*[[Preston Cole]] {{Mo}}
*[[Preston Cole]] {{Mo}}
*[[Papadakis]] {{1st}}
*[[Papadakis]] {{1st}}
*[[Robert-025]] {{1st}}
*[[Riz-028]] {{1st}}
*[[Vannak-134]] {{1st}}


;AI
;AI
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******[[SPARTAN-II program]]
******[[SPARTAN-II program]]
*******[[Red Team]]
*******[[Red Team]]
********[[Team Omega|Omega Team]] {{1st}}
*******[[Team Omega]] {{1st}}


|title-4=Locations|
|title-4=Locations|
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**{{Pattern|Mamua'uda|Shade}}
**{{Pattern|Mamua'uda|Shade}}
*[[Scarab]]
*[[Scarab]]
**[[Type-29 Scarab]] {{1st}}
**{{Pattern|R'awuw|Scarab}} {{1st}}
*{{Pattern|Bkowe'nei|Vampire}} {{1st}}
*{{Pattern|Bkowe'nei|Vampire}} {{1st}}
*[[Locust]]
*[[Locust]]
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**{{Pattern|Kewu Umppi'pa'|citadel turret}} {{1st}}
**{{Pattern|Kewu Umppi'pa'|citadel turret}} {{1st}}
*[[Anti-vehicle barrier]]
*[[Anti-vehicle barrier]]
*[[Deployable lookout tower]]
*[[Covenant watchtower]]
*{{Pattern|Emp'seam|Antlion}} {{1st}}
*{{Pattern|Emp'seam|Antlion}} {{1st}}


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**[[Factory]]: The manufacturing plant of the Covenant, the Factory builds Ghost scouts, Wraith tanks and Locust walkers.
**[[Factory]]: The manufacturing plant of the Covenant, the Factory builds Ghost scouts, Wraith tanks and Locust walkers.


*[[Anti-vehicle barrier]]: Same device used to block tunnels on the level [[Tsavo Highway]] in ''Halo 3'', most likely used for defense. To be used, infantry needs to go on it like a [[Deployable lookout tower|Lookout Tower]]. It is both available in campaign and certain maps in multiplayer<ref>http://xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html</ref>
*[[Anti-vehicle barrier]]: Same device used to block tunnels on the level [[Tsavo Highway]] in ''Halo 3'', most likely used for defense. To be used, infantry needs to go on it like a [[Covenant watchtower|Lookout Tower]]. It is both available in campaign and certain maps in multiplayer<ref>http://xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html</ref>


*[[Rizsheda-pattern Shade|Shade]]: The ''[[Halo: Combat Evolved]]'' variant of the Shade is featured as a defensive Structure. This is only available in Campaign.<ref>http://www.mondoxbox.com/immagini.php?game=1128&view=1&start=9#topnav</ref>
*[[Rizsheda-pattern Shade|Shade]]: The ''[[Halo: Combat Evolved]]'' variant of the Shade is featured as a defensive Structure. This is only available in Campaign.<ref>http://www.mondoxbox.com/immagini.php?game=1128&view=1&start=9#topnav</ref>


*[[Deployable lookout tower]]: Can be used to garrison infantry units from both players (in co-op), increasing their combat capabilities.
*[[Covenant watchtower]]: Can be used to garrison infantry units from both players (in co-op), increasing their combat capabilities.


*{{Pattern|Emp'seam|Antlion}}: A massive turret featured in campaign where the Antlion looks like a upgraded version for the Heavy Turret. It's power is very high and it is advisable to take it out with the MAC Blast. It is also featured as a neutral garrison able structure on [[Tundra]]. Here it fires in barrages and takes time to recharge. It is indestructible (but as always, the garrisoned troops can be killed).
*{{Pattern|Emp'seam|Antlion}}: A massive turret featured in campaign where the Antlion looks like a upgraded version for the Heavy Turret. It's power is very high and it is advisable to take it out with the MAC Blast. It is also featured as a neutral garrison able structure on [[Tundra]]. Here it fires in barrages and takes time to recharge. It is indestructible (but as always, the garrisoned troops can be killed).
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;;Known civilians;;
;;Known civilians;;
*'''[[Adam (civilian)|Adam]]''' - Adam is a male civilian, possibly a child due to the fact of a mother heard asking where her son Adam is. He is near a terminal. He is only seen when the player activates a control panel that opens up a door to a tower. He runs out and goes toward Cargo Ship Two. If the player can manage to escort him to the ship without him dying, they will unlock the "[[The Real Winner]]" Achievement. This is difficult as if he gets shot once, he dies.
*'''[[Adam Andrews|Adam]]''' - Adam is a male civilian, possibly a child due to the fact of a mother heard asking where her son Adam is. He is near a terminal. He is only seen when the player activates a control panel that opens up a door to a tower. He runs out and goes toward Cargo Ship Two. If the player can manage to escort him to the ship without him dying, they will unlock the "[[The Real Winner]]" Achievement. This is difficult as if he gets shot once, he dies.


*'''Adam's mother''' - She is not seen, but when the player moves their troops close to the terminal, or activate it, she can be heard looking for her son.
*'''Adam's mother''' - She is not seen, but when the player moves their troops close to the terminal, or activate it, she can be heard looking for her son.