343 Guilty Spark (level): Difference between revisions

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==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
The design of ''343 Guilty Spark'' was initially developed by [[Bungie]] designer [[Paul Bertone]], but it was eventually given to fellow designer [[Jaime Griesemer]], who also addded splattered blood decals and the barricaded rooms. Artist [[Justin Hayward]] was responsible for the external environment.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
The design of ''343 Guilty Spark'' was initially developed by [[Bungie]] designer [[Paul Bertone]], but it was eventually given to fellow designer [[Jaime Griesemer]], who also addded splattered blood decals and the barricaded rooms.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} Artists [[Justin Hayward]],{{Ref/Reuse|IGN}} [[Michael Wu]], and Eric Arroyo were responsible for the external environment; artist [[Shi Kai Wang]] also created concept art for the exterior swamp area.{{Ref/Book|AoH|Page=82-83}}  


There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}